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Deathslinger isn't Dead

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Comments

  • Dino7281
    Dino7281 Member Posts: 3,294

    No?

    What made him unfun was ADS fake, because you couldn't predict and just lost distance instead. Which you can do with ADS walking in open anyway, there is no reason to risk shots now.

    I have never considered quick-scope an issue.

    My main problem is not that he got weaker, because of ADS fake nerf, or bigger TR. He was always worse Huntress.

    My problem is quick-scope nerf, I would still play him without that nerf.

    I play FPS games a lot, so Deathslinger was interesting killer to me, because of quick-scope. He was unique for it compare to other ranged killers. He just isn't interesting anymore.

    He is clumsy, less fun and worse Huntress. He has limitations that other ranged killers don't, so I don't get why he couldn't have something good they don't.

    His ADS is so bad. That reduced FOV and sensitivity is just terrible. It wasn't an issue before, because of quick-scope.

    Current Deathslinger can be viable only if you use zoning a lot, which I hate and find super boring. So he gets hard NO from me after over 200 hours just on him.


    He is far from worst killer, but he is just not interesting anymore.

    Your argument about higher skill ceiling is just wrong. His higher skill ceiling is lower if anything. Oh no, holding M2 and watch survivor dancing, so hard...

    If higher skill ceiling was an issue, why would people start playing Huntress instead? Her skill ceiling is way higher than Deathslinger's ever was. She has higher skill ceiling, but you get rewarded way more and it's not painfull experience...

  • Dino7281
    Dino7281 Member Posts: 3,294

    Alright, let me guess. You have never played him, nor play him now...

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Nope, his tr change killed it for me.

  • Shroompy
    Shroompy Member Posts: 6,792

    If you try to play him like you did before that obviously wont work, you need to pre-aim before you even turn the corner

    And old Spirit is not "playing mindgames", its literally hoping scratch marks/sound work in your favor and hope she doesnt see/hear you.

    All you know is she's standing still when she can: See your scratch marks, see grass moving, hear you.

    Also 2-3 wrong reads against a tourney squad will lose you the game, but against a normal swf it ain't #########, you still have a lot of wiggle room.

  • Shroompy
    Shroompy Member Posts: 6,792

    My apologies I meant the ADS fake, not quickscope. Al though that still plays a part

  • Shroompy
    Shroompy Member Posts: 6,792

    Honestly now thinking about it quick-scoping was one of the main issues Survivors had with him, since he doesn't give off any feedback. And thats a popular trend with killers that are unfun to go against. If you remove feedback from the survivor side its obvious that the situation is out of their control, so like Old Spirit, Old Deathslinger and Silent Bell Wraith are up there.

    How ever The Nurse, who is much stronger than these killers, is not complained about nearly as much despite being literally the most unfair killer there is ignoring any main defenses Survivors have, why is that? Because Survivors feel like they're given a chance since they know when she's charging a blink and when she's actually blinking. She gives off feedback, but the situation is most of the time in her hands

    Deathslinger gave no feedback. The survivor would just see him walk towards them, and there is no way in hell they're reacting to something that only has a start up of 200ms that travels 10x faster than them.

    The only way I see them keeping quick-scoping and it working, is if they add a very obvious audio cue the moment he starts aiming, and slow down the projectile slightly, he'll still be worst than before yes, but at least then he wouldn't feel clunky and he'd feel more fair.

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited October 2021

    ADS fake was impossible to deal with, problem is that it's still a thing, just different version.

    What is worse, Deathslinger is now forced to do it more, because quick-scope is removed, so even a potato is able to react to 400 ms ADS + travel time, so it's just super unsafe to shoot against survivors looking behind them.

    Which means, it's just better to let them dance in open, while you walk towards them, which is just boring af.

    ADS nerf will cost you a lot of missed downs, because survivors will reach pallet, or window where they wouldn't before.


    Like can you react to Nurse, Spirit, Huntress?

    No, you just know it's going to happen and you try to make it hard to the killer. It's just placebo effect, if killer is good, they will hit you.


    It might be fine with Deathslinger, if he was hitscan -> no travel time. Right now you can react to ADS, but also you have extra time to dodge, because of travel time. Also Deathslinger's projectile is super small unlike Huntress, so you don't actually have to dodge, just side-step is enough, if he is aiming at your center of body.

    And again you have extra issue when they forced to hold ADS. That mechanic is terrible. Any FPS player will tell you that. Reduced FOV and weird sensitivity. It just feels super bad to use.

    Don't forget he has limited range, can't down over pallets / far windows, small projectile, survivors can team-up to deny your hits. He just has limitations other ranged killers don't.

    He is clumsy, less fun, less unique, worse. There is no reason to play him, unless you like his hat.

    I have over 200 hours on him and I can tell you it's just not worth it to play him now. Trickster, or Huntress are way more fun and you get more rewarded for learning them.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    That remember me surv mains with old hex: Undying

    Right now deadslinger is predictable as hell and thats why I dont play it.

  • Dino7281
    Dino7281 Member Posts: 3,294

    I think Undying was overnerfed, it's not really good perk now.

    I think aura reading was an issue with some killers, if they removed just that part, it would be still viable.

  • ElmosPayPig
    ElmosPayPig Member Posts: 128

    A very ######### workaround for the crap ads aim sens is to have a dpi switch and up your dpi, on pc at least.


    They need to increase his ads sens if their gonna keep this change, because it feels like crap to try to aim at a normal dpi.

  • Dino7281
    Dino7281 Member Posts: 3,294

    I have managed to fix it with hardware. I have mouse that can use macros, so I just boosted DPI everytime I press M2, but I don't think this should be needed by default, if you wanna enjoy the killer.

    RIP console...

    And there is still an issue with FOV, I can't fix that...

  • El_Gingero
    El_Gingero Member Posts: 1,147

    Objectively speaking, he def can’t do everything he did before. Sure he can still hit some cool shots, but no amount of “planning ahead” will make some things possible now. Also bare in mind his terror radius was nerfed for no reason and now everyone has a huge warning and can just hold W. His map pressure was already one of the worst in the game. Just hold W and watch his pressure crumble.

  • Vampwire
    Vampwire Member Posts: 709

    You can still shoot before they turn the corner. I'm pretty sure I already stated that all you have to do is aim earlier now instead of just being able to insta shoot. All this nerf has done was give survivors reaction time. I've played him a hand full of times since the nerf and all of his mechanics are still in tact. Quick scoping wasn't healthy gameplay so it had to go. It's as simple as that. The hardest part of new Deathslinger is readjusting from being able to quickscope.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Deadslinger might not be dead but he ain't slinging that much either

  • Fobbo
    Fobbo Member Posts: 452

    I somewhat agree but the bigger terror radius did make him weaker quite a bit

  • Vampwire
    Vampwire Member Posts: 709

    Yea he can't do everything as well as he used to. But that's the point. Him just existing meant you were zoned out of everything. If you were in the open you had to dodge because you didn't know when he'd shoot. And if he didn't shoot then you lost distance. At a loop you couldn't take windows because he could shoot you during the animation. If you dropped certain pallets he could reel around the side and hit you (and he still can do that). That's considering you even reached the pallet before you got speared.

    He just plays like Huntress now. He has actual balance instead of winning in every possible scenario.

  • El_Gingero
    El_Gingero Member Posts: 1,147

    Yeah, I was just responding to where you said:

    “He can still do everything he did before just as good as he always could”

    Which is just patently false 😅

    That being said, I understand why the change to his aiming was made, but that doesn't soften the blow of an already weak killer being nerfed, nor does he feel any less clunky/awkward to play.

    He was a B tier killer at best and already struggled to hold his own vs decent survivors. Sure, introduce some counter play but at least add something to compensate!

    What did they do instead? They nerfed him even further by increasing his terror radius! 😂

    Soon this game will have only 2 competitive killers left. Think about that. It's sort of ridiculous if you're being objective.

  • Nobody_TM
    Nobody_TM Member Posts: 38

    No he's pretty dead Jim.

    4.6 seconds of giving a survivor 127% movement speed on a missed shot. You now just play as predictable as ever because your power is objectively worse than every alternative. Real high skill cieling of holding M2 to zone for free but never fire. Its just terrible.

  • Vampwire
    Vampwire Member Posts: 709

    Deathslinger was never weak. Being able to get downs in 90% of all scenarios more than makes up for map pressure. Deathslinger only lost because of the player being bad with him. Never because survivors did anything to outplay him. Playing against old Deathslinger was just hoping that he missed and the chase goes on for a little longer.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735
    edited October 2021

    No. These changes killed him.

    I don't even care if they would reduce back his terror radius or increased his movement speed while scoping or give him some OP addons, etc. I don't care because it would still remain same cluncky unfun gameplay.

    Remove his clunky gameplay and give him back his quick scope.

  • Crowman
    Crowman Member Posts: 9,561

    So basically, you don't want killers to be able to get good with a killer and win.

  • foxsansbox
    foxsansbox Member Posts: 2,209

    Tell me you never played Deathslinger without telling me you never played Deathslinger.

    That or you're an obvious troll. Good survivors had plenty of tools, even up close, to extend chases and DeathSlinger downs.

  • Sandt21
    Sandt21 Member Posts: 761

    Are you forgetting that they gave a 110 killer a 32 meter terror radius? That was completely uncalled for

  • Mister_xD
    Mister_xD Member Posts: 7,669

    Billy isnt dead either.

    that doesnt mean the nerfs were justified or that he was fun to play as.


    the exact same applies to Daddy Slinger.

  • Vampwire
    Vampwire Member Posts: 709

    Are you going to refute what I said or just keep trying to discredit me through strawmaning?

  • Vampwire
    Vampwire Member Posts: 709

    What I want is a killer who doesn't win just by showing up. I have stated a million times of why Deathslinger was unfair and I'm really getting tired of people walking around what I say just to put words in my mouth. If you're not going to read anything I say and just say unproductive stuff like this then don't bother replying in the first place.

  • Crowman
    Crowman Member Posts: 9,561

    Except he was never a free win. At the end of the day, the better the deathslinger was compared to the survivors he would do well. But against survivors on the same level as him he could struggle.

  • foxsansbox
    foxsansbox Member Posts: 2,209
    edited October 2021

    You have no intention of being receptive, stop pretending dude. You also don't know what strawman means.

    Good pallet drops, Micro jukes (And no i'm not referring to the generic ZigZagging you all cry about, i'm referring to faking windows, and committing to windows when it's unexpected), and more importantly, developing a sense in the first few shots for the kinds of shots the Deathslinger likes to make are key to making him miss. If you make him miss even once at mid range, you are getting to long range and perhaps even farther away.

    Lets not act like Deathslinger makes 100% of his shots, as someone before me has already posted video proof that even when a Deathslinger aims REALLY well the game will deny him.

    If you get close enough to Deathslinger that you feel like you can't dodge his shot, than you made a mistake well before he made his shot. That's the point. Of all the killers in this game, he suffers from 'W' counterplay the MOST. And even after he closes the distance survivors can make clever use of crouching, pathing, and pallet fakes to make him miss. They can also take hits for each other and break the chain for each other. Just because he made a good read and shot you regardless doesn't mean he automatically win's 90% of his close encounters. He worked to develop that skill, survivors should be expected to work a bit (And gasp, perhaps play him a bit) to understand how to beat him.

    Even if you refuse to be an above average player, all a bad survivor has to do is identify a single pallet structure that forces the Deathslinger to break the pallet and you will waste 30+ seconds of his time as you skip across the map to the next structure. This isn't rocket science. There's several structures like this on almost every map.

    Edit: So many survivors are like 'I CANT LOOP DS PLEASE NERF.' Did y'all forget you can abandon the loop and go to the next one during his reload or his pallet break? Big yikes lazy boys.