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Disabling some perks after the final generators.

I know survivors hate the idea of losing any toys, but if they want killers to stop face camping and tunneling they are going to have to give up something. They just have too easy a path to success. Especially in SWF.


Decisive Strike - Is basically a free escape after the final gen.

Borrowed Time - Free escape after the final gen.

Boons - If placed right, killer has no idea which gate is being chosen. Removes the decision of speed vs stealth.

Disabling these after the final generator does a few things. It increases the strength of other post-final gen perks, and it keeps killers from feeling like they just have to give up all chases and face camp some poor bastard on a hook till the end.... because like, they have a damn chance of making a different play.


This game has gotten WAY too easy for survivors. Dead by Old Age, cuz no ones dying in the trial anymore.

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