We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

As a Survivor I think boon totem is broken af.

2»

Comments

  • Myla
    Myla Member Posts: 1,551

    What snuff? Snuff the boon totem on a side of the map with no generators? You're throwing the game by doing this on a game notorious for virtually having no early game and the actual game starts at potentially 2-4 generators depending on your rng then the killer tries to take the last generator hostage until he possibly wins. There is no downside to this perk. Cool one guy wasted like 20 seconds blessing a totem what a tragedy on a team with 4 people in it now they have infinite heals the entire the match unless the killer does something about it. Oh wait he can't.

  • Dino7281
    Dino7281 Member Posts: 3,294

    time sink to the killer? yes...

    to the survivors? no, unlike killer they can afford it.

    If it is easy to snuff it for a killer, then you are just using wrong spawn...

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited October 2021

    They are not type of perk you want to stack. CoH should be max 2 used.

    16 seconds of 1 survivor isn't much. You can get snowball a lot whenever someone heals because of it.

    Killer has to leave gens or lose chase for it and he just can't afford it against decent survivors.

  • Viamont
    Viamont Member Posts: 304

    balacing the boons isnt that hard.

    Give a limited amount of charges per run 4 per boon per person its more than enought for a full trial.

    Cooldown can be managed in two ways, one at the moment of blessing the totem OR the moment its snuffed out.

    First one depending on rarity could be around 90/80/70 seconds meaning that if the killer its lucky it wont have to deal with another one for a bit, making them be a tactical desicion and not just a free thing to use without consequences.

    The second one could be something around 50/40/30.

    One easy fix would be to allow killers to destroy the totem, that would make it so survivors have to be smart about where they place them or risk loosing them.

    Aditionally shadow step needs a hard nerf on what it can do, it should be separated in two diferent boons, one for scratch marks and another one for aura reading perks, its just ridiculous that it pretty much makes killers virtually blind.