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My Proposal for a Dead Space Licensed chapter

Dream_Whisper
Dream_Whisper Member Posts: 750
edited October 2021 in Creations

Dead Space DLC Chapter Proposal

Concept by: Dream Whisper


The Killer: The Necormorphs

The Survivor: Issac Clark

The Map Realm: USG Ishimura

 There will be 5 Map Varations, of different parts of the ship; the exits gates will be Tram Systems that can exist in a connecting hallways on 4 corners of the map. (If you have connecting hallway with both trams systems on the same hallways, killer is in favor; while rng could effectively benefit the Survivor in having the trams be located in different places, that isn't connected by the same hallway. The maps will have alot of nostalgic feels in which everything is SciFi appealing, especially the lockers having it's own sliding door animation instead of opening. The layout of the maps are very different then the games, as the trams locations, the pathway to different rooms, etc. Have been modified to meet the Dead By Daylight standards. A brand new loop, known as the small Elevator has been added; the Elevator can allow Survivor killer to enter and used the controls to move to different floors, as well as make a temporary safety net, whenever a killer is chase with you. But there is a cooldown to Elevator controls (so you cannot spam it, and the Elevator moves at a slow pace; so the killer can used a nearby stairway and try to catch up, plus…. The Elevator cannot used, if the nearby Generator isn't repaired and powered yet. It's not the only gameplay effected environment benefits, as fixing specific Generators will effect specific obstacles for either killer or Survivors; there are Generators that could trigger a Emergency temporary lockdown, in which the Survivors in the same room as the Generator, will be trapped for a certain period of time, especially if the killer is in the same room as them. Survivors need to be mindful of which gen they fix and try to understand which Generator is safe, risky, or a mixture of both. Maybe… fixing a generator before the killer gets into the room is a very powerful strategy and forced to the killer to find a different route/Survivors not in the locked room.


  • Bridge
  • Medical Bay
  • Crew Deck
  • Engineering Deck
  • Hydroponics Deck


The Killer is the Necormorphs, a series of Reanimated and Mutated corpses that are summon by the existence of the Marker. 


Killer's Power: Convergence

Playing as the Necormorphs, will start the game off with a Infector Necormorph (1st stage) and look for Bodies; which can be found near Dead Bodies piles spread across the map. Survivors can destroy them by going over to the piles and begins stomping them out which takes around 4 seconds (Base Speed). Once the Infector finds a corpse and starts infecting; the possibility of which Necormorphs they can be, depends on the color aroma smell of the body pile you encounter. The following list are:


  1. Infector:
  2. Very Fast Killer, no Terror Radius
  3. Cannot be killed or interrupted, nor can it harm Survivors or pick up Survivors.
  4. Very weak Killer when deny bodies and deny any Necormorph to turn
  5. 8 second animation of Reanimating the Bodies (found in Piles of Corpses, scattered across the map) into a Necormorph
  6. Depend on the Body Piles and the color aura they give; you have a choice between several different Necormorphs; except for the Black Smoke Body, ad it only provided as soon as the last Generator is done!


  1. Red Smoke: Slasher (Common)
  2. Standard Killer, with standard Terror Radius
  3. Can pounce and destroy pallets instantly
  4. 3 Limps are needed to destroy it
  5. You have a option, like the other Necormorphs to destroy yourself!
  6. Can pick up Survivors and drag them to the Hook


  1. Purple Smoke: Leaper 
  2. Very Fast Killer, standard movement speed
  3. Can down Survivors instantly upon successful pounce
  4. Last for 90 seconds before destroying itself
  5. 2 Limps must be destroy to die


  1. Green Smoke: Puker 
  2. Ranged Killer, that drains your health states at slow rate, similar to Plague's power but no infection
  3. Being stun and Dies easy
  4. Normal killer, 16 Meter Terror Radius
  5. Can explode and coat nearby Survivors with acid
  6. Destroying the belly will kill it, or it can choose to kill itself and explode
  7. Can pick up Survivors and hook them


  1. Yellow Smoke: Lurkers 
  2. Ranged Killer, very fast, small character model, 8 Meter Terror Radius
  3. 2 Limps decapitated will kill it, can be kicked and then stun by Survivors when stationary, similar to Victor!
  4. Successful Ranged Hits will do one damage, can hit multiple Survivors in the cross fire, cannot melee attack.
  5. Using the Ranged attack force you to be Stationary; which can leave you vulnerable; no cooldowns
  6. Last for 90 Seconds, before Dying.


  1. Orange Smoke: Exploder
  2. No Terror Radius, Normal Movement Speed, No Red Stain
  3. Suicidal Killer; that put multiple Survivors in the dying state when in close proximity
  4. Shoot the Limp or the Sac; will kill it; very risky to get close and decapitate it; as you can go down
  5. Successful Kamikaze attacks will give the killer the ability to become a Slasher Necormorph immediate upon Spawn, to the closest Dead Bodie pile


  1. Black Smoke (only possible to trigger when the Last Gen is done): Hunter
  2. Loud, Heavy Killer, normal movement Speed, normal Terror Radius
  3. Impossible to stun with pallets, breaks pallets and walls instantly by walking through them and crashing through the pallets, built in Spirt Fury/Endurance 
  4. Can Pick up Survivors, and  put them on the hook
  5. Limps can be decapitated; but it will never kill it; recovers at few seconds
  6. Can Mori Survivors, that have been hook twice or…. Is effected by the Marker's Madness effect after their first hook!
  7. Much Stronger Slasher, except for the fact he cannot pounce


Survivor's gameplay against the killer: Destroying Bodies is essential to lessened the Killer's power, as they will have no information on what the killer is transform as (they cannot see the color choice; but the killer would need to go out of their way, to find the correct Bodies for their particular playstyle/Necormorph they want to be)! They would also have to seek Markers, which there are 2 to 3 of them in the entire map; and stand next to them as a "Protective barrier "; at the risks that the Survivors will be exposed to the Marker's Nasty mental effects….

  • Both your aura, as well as the Killer's aura is revealed to each other; for the duration of your stay inside the Marker's range
  • The Marker will infect a Unique Madness status effect called Hallucinations effects, that makes you see objects, Survivors, the Killer, that isn't really there…. Nothing is Real, everything is not in their place, not even the Pallets and Generators placement. Running Perks/items to detect Gens, Survivors, etc. will give you the accurate aura reading; without being mindgame by the Hallucinations.
  • Staying in the Marker for a certain period of time, like 30 to a maximum of 60 seconds; will make you harm yourself and you go down to the injured to eventually dying state. Which makes you easy victim to be picked up, as the killer can pick you up, as soon as you crawl outside the bubble automatically.
  • The Protective barrier does not allow the killer to walk inside the Radius, as well as be unable to harm a Survivor. The Killer can choose to wait you out, and force you to flee by using the Marker's effects… but risk letting the other Survivors get Generators Done.
  • To get rid of the Marker's nasty effects, you need to injure yourself or rely on a teammate to harm you; the Marker demands Blood Sacrifice.
  • The Survivor can use the Marker's Blessing, and make themselves invisible to the killer for 30 seconds, by interacting with the Marker in order to escape a camping killer; but the downside is that you will risk being exposed by the killer during its duration and making a scream at the end of the invisibility notification. A good Necormorph can listen very carefully and pay attention to the footsteps/sounds the Survivors makes.

One last thing…. There are several special Lockers that contain Mining Tools, for you to use; to fight the killer! In order to used them, they will grant a Plasma Cutter as well as Plasma Saw; as two separate weapons. These weapons items are exclusively for the Necormorph matches, and can be used by Survivors only, and have limited uses….


  • The Plasma Cutter has 10 charges, you need to aim at the killer's limbs to kill the current form and buy yourself time. You can aim it like a regular Flashlight, and try to shoot the moving target; better to hit a stationery target. Keep in mind, the killer can try to juke your aim; unless they are stuck in a animation, so use your limited ammo Wisely. There is no easy method of replenished on Ammo, besides going to a Supply case; laying next to the Marker.


  • The Plasma Saw has three charges, with a guaranteed Free Slash attack when in close proximity of the killer; especially stationery/doing a animation


  • There are only 2 Plasma Cutters and 2 Plasma Saws in the map; once they are used; you have nothing to fight with. You can harm yourself or your teammates with them; except of they are on the hook or dying state.
  • Perks that buff items like Plunder's or Built to Last; will give you more ammo back and help you find these lockers better.

Flashlights are useless against this killer, Healing is very viable, especially when you can harm yourself with the new weaponry. Markers are temporary safe haven, from the Killer's attacks, especially Ranged; but they can cause serious Madness effect that lingers until you "cure" yourself with self inflicted injuries.


The Necormorphs comes with Three New Perks!


Teachable Killers Perks:


  1. Make Us Whole: Deaths makes you more powerful, as your increase your power and mobility. Everytime you hook a Survivor, your Movement Speed and Pallet Breakin Speed is increased by 2% permanently. The Maximum Token is 8; up to a maximum of 16% movement speed increase and Pallet Breaking. When a Survivor Dies, you gain a 5% Endurance stun effect; up to a Maximum of 15%. Special Attacks that destroy pallets are not effected by this.
  2. Hex: Bloodbath: The Convergence Event leaves nothing but Blood, Corpses, and total Chaos and Massacre to all those trap inside. The perk will active, as soon as they get off the hook for the first time; as they will given the Broken Status Effect immediately, for the duration of the Perk effects. A Dull Totem will become this Hex perk, and will light up and appear once the first unhooked happen. The effects last until the hex Totem is cleansed or Blessed; or if all the Survivors Bless or destroy all the Totems.
  3. Hivemind: The Entity is your most powerful ally; and will always let you know where to find the struggling victims as easy prey. Every time Survivors are affected by the Exhaustion/Broken Status effect; you gain the ability to read their auras for 3 seconds, and then have a 30 seconds cooldown before it can used and trigger again. 


New Survivor: Issac Clark

A CEC Engineer; whom endures the Chaos and Plague by nightmares, left tainted in his mind by the Marker. His bravery and strong will to survive, as well his specialty skills in Engineering will make him a valuable ally to get Generator and Switches done while under pressure.


Issac Clark's cosmetic outfits can come up with his standard Dead Space CEC Engineering Suit, as well as Dead Space 3 Causal Civilian outfit.


Isaac Clark comes with 3 brand new perks!


Teachable Survivor Perks:


  1. Resourcefulness: "Stick around, I am full of Bad Ideas" You tend to do things better when alone and and under pressure! You gain a Buff whenever you are not within 36/24/12 meters of another Survivor, this buff will give you a 5/10/15% speed buff towards fixing Generators and empowering Switches. When Injured or when the killer is facing your direction from 28/32/36 meters away; your speed is increased to 20/25/30%.
  2. Stasis Field: Your Determination to save others as you get crafted with your ability to slow down time in your favor. When the Killer is carrying a Survivor in close proximity to your position, the perk becomes activated. If you decide to take Protection hit for your struggling teammates; the killer is then effect by a slow down movement speed penalty of up to 1/2/3 seconds maximum (about half of their movement speed when carrying Survivors is cut down to 46% movement speed while stasis). If the killer decides to drop the Survivor instead, the perk still hits them with a stasis effect for 4/5/6 seconds (half of their normal movement Speed is also cut in half; if the killer moves at 110% movement speed; it is now 55% movement speed penalty while Stasis).
  3. Hallucinations: Issac Clark is quite a special individual who experienced the Marker's effects and developed a high resistance to it. Any Killer's power that inflicts any status effect, will simply be shrugged off, at the cost of 60 second cooldown. You also have the ability to see the Killer's aura for 3 seconds, after they inflicted the special attack/power attack upon you. (Doctor's Madness, walking into traps, Huntress Hachets, etc. Any attack or damage health state inflicted upon you, using the Killer's power; will give you information on the Killer's position)


//All Original Survivors can get the option to buy new Licensed Cosmetics, in which they all wear their own Body (shirt) cosmetic in which they wear a Jacket or coat that has their own RIG on it. Wearing the RIG, gives you a brand new special effects that offers sounds cue, nostalgic to the Dead Space's Health states sound cues, as well as color display of your health. You take damage, it changes colors to the approach color state.


Blue: Healthy

Yellow: Injured

Red: Dying

No Colors: Dead; as well as a Flat Line sound cue! https://youtu.be/y5psyfZ9OZA

Post edited by Dream_Whisper on

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