3 Favorite perks
Comments
-
For Survivor:
Fast Track
Blast Mine
Boon: Circle of Healing
For Killer:
Dying Light
Eruption
Trail of Torment
0 -
Hmm, so many killer perks to choose from!
- I really like Bloodhound for some reason (hence my icon). It's very hard to lose track of injured survivors with this perk. Plus in the current meta it's not affected by Boon Shadow Step so yay! 😄
- Pop Goes the Weasel. Not only is it a solid gen slowdown perk, but it combines well with any other perk that involves either hooking survivors or kicking gens or both (e.g. combo with Dragon's Grip and you get both the regression and the possible Exposed attack in one kick)
- Whispers. It's a great perk for the beginning of the match to get you in the right zone to chase survivors, and it's also great at the end of the match if you've killed two survivors and need to find the other two who might be crouching around trying to avoid you. And it's useful in the Exit stage since you can instantly tell which Exit the remaining survivors are near. And it's not affected by Shadow Step (yay again!) 😄
Ironically, though, my favorite perk build uses none of those. My favorite build is the "I Want Them To Hear Me Coming" loadout (usually with Doctor)
- Distressing: 26% larger terror radius and bonus bloodpoints
- Unnerving Presence: Skill checks are 60% smaller and happen less often
- Overwhelming Presence: Items in your terror radius run out twice as quickly
- Coulrophobia: Survivors heal half as quickly in your terror radius
There's other variants of the above, such as replacing Overwhelming Presence with either Starstruck or Overcharge (since Unnerving Presence makes Overcharge's special check particularly tiny.) But the theme of wanting to be hyper obvious to the survivors versus sneaking up on them is pretty fun. 😊
0 -
Bamboozle
windows of opportunity
small game
0 -
No mither, No mither, and no mither
0 -
Whispers, STBFL, Counterforce.
0 -
For Survivor:
1). We'll Make It - So good for getting people back into the game, and can turn a dire situation for survivors into a dire situation for killers very quickly.
2). Self-Aware - Great in chases fpr mindgaming the killer. The extra speed for walking is preferable to Urban Evasion for me, and it's easy to set false paths for the killer.
3). Breakout - An underrated perk that has managed to save quite a few survivors, depending on how skilled or gutsy the Breakout player is.
For Killer:
1). Jolt - Especially when playing a territorial killer, this perk is beautiful. The fact that it still works when hitting a survivor on a trap is great, and I just love it!
2). Spies From The Shadows - Extremely underrated perk, especially on indoor maps. It's one of those perks that get overlooked, yet is always consistent in good value for me.
3). Hex: Devour Hope - Risky, because it's a Hex, but a true example of high risk/ high reward.
0