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Survivor Tryhards Cause Camping/Tunneling, and Vice Versa
Now, to get this out of the way first, I know that is not the case for absolutely everyone. There are people who tryhard just to tryhard and ruin your day. They exist in every PvP game ever and you can't escape them. But, these tryhards can be traced to for the reason it's such an issue in DbD.
Speaking from experience as both Survivor and Killer, they're are people who essentially provoke this behavior. I have seen killers go from clearly wanting a fair game to having no chill and remorse because of a singular tryharding survivor. I, of course, thought this Killer was overreacting or something...until I was put myself into their shoes, and let me tell you. Going ten matches in a row, constantly put against people who are either better at the game than you and brag about it by t-bagging and such, or are very lucky and act as if they're the greatest ever, really pushes your buttons. And so, though I (somehow) have not gotten to this point, I can totally see why some killers would resort to tunneling and such immediately. It can act as a sort of insurance policy. "You can't tryhard if you're already dead." But what sucks about that logic is, by camping/tunneling as killer, they basically have a chance at creating the very thing(s) they want to destroy.
Though I don't feel like I have enough experience as survivor to make an argument for them, but I'm sure a lot the people who read this can tell where I'm going with this. It's essentially a cycle. Either a survivor provokes the killer, or the killer provokes the survivor(s). Now, it'd be one thing if almost all killers adopted a sort of punishment policy, where they only tunnel the tryhard(s) and basically make them ragequit. You know, teach them a lesson and all that. But that is not the scenario we're living. I personally think more killers who are provoked by tryharding survivors are adopting the "Insurance Policy" more than the "Punishment Policy." Choosing to give it their all every match, not holding back at all no matter who they're up against, just to "be safe." But, as I have said previously, I believe this policy actually makes the problem five times worse more than anything, since they are essentially inspiring other survivors to tryhard all the time so they can also "be safe."
Can you see the cycle now? Yes, it's not exactly perfect. There are some people who tryhard just to ruin your day, and there are even some people who you think are a tryhard, but are actually just so good that their casual looks like they're tryharding. I've seen it so I know it's a thing. But there is still a cycle. Tryhard player stomps casual player, casual player gets annoyed and becomes a tryhard player, repeat.
Which is why I believe that, even if the smallest action is taken against both killers and survivors, punishing excessive tunneling/camping (unless if punished for tunneling/camping at all) for killers and...something for survivors (I can't really think of anything that could be effectively punishing for survivor tryhards, maybe button spam?), it could possibly go a long way in fixing the overall health of the game. Sure, it would take some time, but change is change. If it can cause anything good, then that'd be fine by me.
But this is Behavior Interactive we're talking about. They spice the game up, but tend to not really fix anything that needs fixing, so...we're sort of left to our own devices on this one.
In summary, we're screwed.
Comments
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My last games, maybe 40 during this Halloween event was camping without any provocation from survivors. Maybe 10 second chaise, hook and camping. Maybe 1 gen was done. Makes not really fun to play this nonsense game for me.
If I play a killer and that's really rare I play always fair because I'm not the only one who wants to have some fun.
And clicky clicky or T-bagging don't trigger me as killer, so I have to start to tunnel or start to camp. I play fair.
But others don't want this. That could be you're circle.
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Killers are going to camp no matter what😂 It's held so high and mighty your not playing killer correctly if you don't camp at the first 30 seconds of downing your first survivor before 1 gen is done.
😮😃It's a legit strategy😂😆
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Today i played 8 games as Plague and I end up with 6 4ks, 1 3k + hatch escape, and one 2k.
U know after i compared her with m1 killers I kinda understood why camping is so popular among m1 killers and weak killers overall.
Compared to ranged or top3 others are just too slow on ending chases.
Let's say you take Legion or Trapper. Both require a lot of time to end single chase, both need a good set-up to snowball. And by time u do it, gens fly away.
And now take Plague, Huntress or top3 killers. Any of them can end chase quite fast so there's no need in tunneling or camping cause u have all chances to 2K.
Buff every single killer to match top3 ir be close to it, and camping won't be such a big issue.
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Survivors have ridiculous strength at the start of the game where they basically have 4 seconds of 'actions' to every killers 1 second. However, after people start dropping and dying that curve drastically swings into the killers favor. Playing efficient/smart is not a bad thing and should not be scoffed at but I would love iif the curve could be normalized some so that survivors aren't as strong early and killers aren't as strong when it's a 1-3 man left.
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Putting way too much thought into this game. Killers kill. Survivors survive. That's it.
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