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Be honest ex Slinger mains...
You started maining Huntress haven't you? Finally get to play dbd again and back to back Huntresses. If no... then who is your new main? I am curious to know who you picked as a new main. :)
Comments
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Nurse and Plague.
The only thing I regret is losing the flavor I loved, but in terms of performance I'm making survivors far more miserable than I was playing DS, and that is definitely my intent after they needlessly butchered him.
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I started playing plague with a slowdown exhausted build and it's pretty effective
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Nooooo, I actually continued even harder on playing Nemesis since he's very similar to slinger but 115% and now far more fluent and fun.
Huntress is nice and all but I've always been bothered with hatched wind up when playing more then 1-2 games. Not my thing.
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Slinger is still effective in the right hands.
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You are absolutely right. First big difference i noticed is how Huntresses hatchers have enormous hitbox compared to slinger. Much easier to hit shots than him. She is just better in everything compared to slinger now, doesnt reload after every shot, has snowball potential, shoots so much quicker. Shame that devs are so bad at balancing that they deleted slinger for no reason.
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Nemisis and leatherface
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Who cares if he is so unfun and clunky to play.
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Friendship with Deathslinger is over, Plague is my new best friend.
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That doesn't sound very healthy. Nobody should play a game to make other players feel miserable.
That should be a red flag to you and maybe it's time to play a different game, or seek professional help?
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Nope,
Low Mmr? Any killer is good.
High Mmr? Good luck getting One down =P
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I largely used to main Pig and Plague, and Deathslinger was like my guilty pleasure killer. I sucked as him and hated how low pressure he was but chasing was just too much fun.
Now I just stick to my mains and swap around other killers for challenges or when I'm bored.
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I was a Huntress main that used to play Slinger to get a different flavor of gameplay. Now I moved on to Nurse and Plague.
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I think it would be interesting to head from high level Gunslinger mains who still play him and do reasonably well and if they had to adapt at all to not having quick draw.
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Professional help lmao. Bro, it's a pvp game.
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I played a game with him over the weekend. It took a bit to adjust but in the end I got a 4k. I still find him ok to use but been playing a lot of Trickster/Nemesis and I like them more especially Nemesis. BTW I disagree with his nerfs it utter bullshit what they did. He had terrible 1v4 (Which seems to be forgot that this is what the game is) and they nerfed the only thing he was good at without buffing another area......Play the game will you.
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They are mourning. I’d let them be for now.
I have had some successful games with Slinger post nerf. The adjustments I’ve had largely deal with the terror radius.
M&A is now counterproductive. Give up on sneaking on survivors (unless using Tink or Plaything) and allow the TR to scare survivors you are not involved with.
I use to pair Monitor with Whispers, but without the Monitor surprise factor, this combo no longer works. Dropped both perks from my build.
STBFL remains one of his best perks. The m1, shot, m1 combo still works.
I’ll be playing him more this next week, but the toughest adjustment for me remains the terror radius.
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I've been playing Trickster and Plague more. I've had fun playing as Plague since her buff and I'm still trying to get better with Trickster.
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It was deserved
Just because something is weak, doesn't justify it being unhealthy design
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I doubt anyone mained the slinger. He was just a fun break from the monotony the other killers offer. The fun is gone so he is billy status.
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Yup, it's that kind of unhealthy view point that has created a meta where only 3 killers are viable in the upper echelons of play. Now it's just unhealthy design in the opposite direction.
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Nope, I have tons of fun, and I'm rarely stressed, if ever, when I play this game. But we all know why DS got the nerf, survivor bitching. I'm just giving them something more valid to direct their ire at :)
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It's okay, survivors will get the top 3 killers nerfed because it's "unhealthy" there are options where the killer has more control over survivors.
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I'm kind of interested in playing Slinger some day... I just haven't bought the dlc for him yet
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You may wanna wait until he gets a buff.. if that ever happens
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I imagine most people who mained him still main him, he was always bad...
I played him from time to time for fun and that hasn't changed either really. Not to downplay the nerfs, they were massive relative to how much he needed them. But if you feel like Slinger, he is still the only Slinger.
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Legion and Pig
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No. I played Deathslinger because I didn't like Huntress that much and he was a nice alternative. Now he's just as unlikeable for me as her. Same delay shots, same huge TR.
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Can say nope all you want. I do well with Slinger myself.
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Have I said anything about the survivor meta being healthy for the game? No.
Majority of survivor meta perks are unhealthy for the game. Hell the perks are just the beginning, the core design of the game is flawed as it requires all 5 parties to essentially roleplay.
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I don't see why anyone who was a Slinger Main would stop playing Slinger. His add-ons are better and the only issue you have now is the sluggish feel when you stop ADSing. Everything else is the same or better. Survivors still have very little time to attempt a reaction and if you use LoS blockers to pre-aim then you are mimicking no scopes anyway. The TR change hasn't bothered me one bit and if it starts bothering then M&A is still there. People were already using M&A on him so why not use it still!? People are really overexagerating with the "Nerfs". The only change people should be talking about is the ADS move speed ad--ons, those got gutted when just a slight tweak would be fine, that aside, his Iridescents got buffed, he still has the reload add-ons, etc,etc. I wish Pyramid Head or Ghostface had useful add-ons besides range and recovery respectfully.
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His Iri Coin is better, but that's it.
The MS addons got nerfed from ptb.
The lower TR while ADSing addons don't help when your TR is bigger and they didn't buff how much of the TR they lowered.
Iri Hellshire is 10 seconds of undetectable after the survivor is no longer speared so good luck getting any value from that with reload CD and weapon wipe/stun CD.
And yes a killer feeling sluggish and removing a skillful aspects from their kit is enough reason for people to stop people from playing them. No longer can good deathslingers go for trick shots through holes in walls.
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I see Slinger is out and mostly Plague is IN! She's been better to play since her buff I agree. I'm really surprised no one here has actually switched to Huntress full time over Slinger now because I see her so much.
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You didn't, and I didn't say you did so the rhetorical nonsense is unnecessary. I said it. you drew such a small box I felt it needed to be brought up. Pretty annoying when people go, "Yeah, but Deathslinger was unhealthy." Like they can't consider more variables than "I, individually, am not fast enough to dodge the quickscope therefore it must be nerfed."
And that is even disregarding the fact that there is a huge swathe of the player base (Admittedly, the better players most likely, or at least those who have played DS enough) who understand that dodging his spear gun is more than just zig-zagging and knee-jerk reflexes.
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I've considered learning her but my shoot 'em up fantasy was Deathslinger, not Huntress. A substitution seems sour here, time to find a new fantasy.
And throwing up on people for like 45 seconds when they're the last survivor and on the ground after they were cute enough to teabag at several pallets has to be the most rewarding fantasy this game has offered yet.
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Nemesis, Nurse and Pinhead. Haven't touched Slinger since his change, but I didn't really main him so much as he was my go-to ranged Killer. Now I just demolish people with the above Killers.
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Cause you're 100% Low mmr,
Go play actual high Mmr and you will say Otherwise
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Exactly how do you know my MMR? And guess what? I don't care. I don't play sweaty or try hard and I always enjoy the game no matter what rank the survivors nor killer I'm against is. So I'm always winning.
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Because what i'm telling you is the logic behind Slinger,
If you played him at high mmr, you Will get destroyed. Hence why he's dead..
Sorry to say but, to You he might not be dead. but i consider him very bad now..
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Ok Jim Jones. Speak the Gospel.
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If you find slinger fun. good for you,
But the real slinger mains already complained about these nerfs, it still wasn't justified..
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You people still don't understand that a Stealth Killer with Range is really bad for the game huh!? He had better stealth than all the stealth killers and he had range to make use of that stealth, can't you understand how he broke the rules for both ranged killers and stealth killers? Imagine if Huntress could cross map snipe without giving a warning, no Wind up sound, no Lullaby, that's what D.Slinger could do, not cross map but 18 meters is still a range more considerable than any stealth killer and all the other killers with ranged abilities can do, even Trickster has gigantic trouble hitting knifes when not point blank and he needs to hit 6 of them for each health state. Imagine being that capable in range and being stealthy, not even Stealth killers are good at stealth and they were being outclassed by a Ranged killer...His TR change was a necessary one that should have been part of the initial concept of the killer and not thought about 1 year later.
They didn't remove any skill in playing D.Slinger, no scoping or flick shots are not intentional "mechanics" or "skill", Survivors couldn't react to those shots because the harpoon moves way too fast at close distances meaning you're exploiting something that isn't counterable unless the Survivor doesn't play optimally which in turn creates Zoning pressure. Slingers Zonning pressure was absurd. Not only could he ADS and exit ADS at super speed he could also flick his shots. how is that something that should have stayed in game for 1 year?
I don't even care if he needs to be strong in 1v1 because he sucks at 1v4, every killer sucks at 1v4, that doesn't justify having their 1v1 extremely problematic for the game. People cry Spirit OP but then forget other killers can do way more than Spirit can with alot less trouble, which was the case for Slinger, his Zoning would guarantee hits no matter what the Survivor did.
Coupling his absurd Zoning pressure with the fact he was a better stealth killer than stealth killers means his 1v1 was extremely hard to counter. You could force people to spend time Mending aswell ( i hate the status effect, it's a free health state for Survivors but it still exists and wastes some time) and even if you can't get the M1 convertion from Shooting them you can let the chain break and get an injure state, every shot on a healthy survivor is always equal to an M1 wether it breaks the chain or you make the convertion. In comparison Trickster hitting 5 knives and then losing the survivor is the same as hitting 0 knives. D.Slinger is definetly fine.
Again all you people can really complain about is the lingering Slowdown when exiting ADS, which yes makes him feel slugish to play but power wise he is still the same power. The ADS Move speed add-ons were over nerfed but those are excusable. They can deal with those later.
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First, his stealth isn't better than Wraith's or Ghostfaces. Being undetectable means aura reading doesn't work on top of having no TR. Sure he could get his TR down to 16m with M&A, but T2 Myers beat him with 8m (and less with dead rabbit). But even if his stealth was somehow better than his competition, at no point did I even talk about his stealth aspect.
Second, they absolutely removed skill from Deathslinger. Just because you don't think that landing quickscopes was skillful doesn't mean it wasn't. And guess what Survivors didn't have to react to his shots, because he has a chain breaking mechanic. Now he has double counterplay with no strength.
Thirdly, I was never a fan of his spam M2 for zoning so I was never against nerfing that.
But hey I guess you get to enjoy the fact that an already not very popular killer will be less popular, because gutting the fun aspect of playing them and removing skill from their kit is how survivors want to balance killers.
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It’s debatable whether or not quick scoping was even “unhealthy.” I’ve seen plenty examples of high level survivors juking and running high level, pre-nerf Deathslingers.
But let’s just say it was unhealthy. If you’re going to nerf a weak killer to fix this issue, you need to buff them elsewhere, otherwise you’re doing more harm than good.
They didn’t buff him elsewhere. Instead they hit him with an additional nerf. That’s not deserved.
DBD has 25 killers. Guess how many of them can reliably compete at the highest level? 3 of them can. That’s 12%.
88% of the killers in this game are either flat out weak or underpowered at high levels of play. None of those killers deserve nerfs, regardless of any debatable issues of “unhealthy design.”
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They did buff him in other aspects, he recovers much faster from his chain breaking and his movement speed while ADS was increased, which basically allows him to keep shooting around corners like before, you just need to pre aim.
And do you know how little people play at that "high level"? Do we really want to balance for such a small percentage of the playerbase for what many people consider a casual game?
Better to make things more fun for the majority of the playerbase, unless they decide to officially make this game more competitive.
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I played him recently and he’s actually not much different than before. I was really worried about the tweaks he received but I still enjoyed playing as him.
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no i just quit the game.
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Those changes don’t come close to compensating for the nerfs so they’re sort of besides the point.
While it’s true that you shouldn’t balance exclusively around high level play (which is more significant than most realise,) the numbers do highlight glaring issues with design and balance that need to be addressed. With the current state of killers, we can’t afford to go around nerfing bad ones just because they’re not fun to 1vs1, especially in a 1vs4 game.
Deathslinger was weak. Now he’s even weaker. In a game where the majority of killers are already subpar across the board. And for what? To haphazardly fix a potential niche issue whilst creating another one in its place.
If they had compensated for the nerfs, well, different story.
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The only big hit Slinger took was his TR changes, his changing his ADS to .4 seconds from like .2 really doesnt change much in the grand scheme of things, to the survivor perspective that shot is still very much unreactable for the majority if you account latency, input delay and character movement.
Also what numbers? The only numbers that are publicly available are the most recent pick rate and kill rates, which the large majority of killers get at least a 2k every game.
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