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New perk types

Ortizilla
Ortizilla Member Posts: 5
edited November 2021 in Feedback and Suggestions

Ideas for “new” perk types. One is already in the game but more of them would be pretty cool, in my opinion of course.


First type is “Conditional” perks. Perks that have a secondary effect under certain conditions. For example Soul Guard. Soul Guard grants Endurance for a few seconds after coming out of the dying state but under the condition of a Hex perk you can pick yourself up off the dying state like Unbreakable. For killers it can be under the presence of a boon totem.


Second type would be a “duality” perk. Perks that have one effect for when active and one when inactive. The ones I can think of as examples are:

survivors: Vigil; The perk will have 180 “charges” and keeps its current effect of reducing the timer of status effects. Once the perk loses its charges it goes on cooldown for 10 seconds. During those 10 seconds of the perk being inactive/recharge the aura of the person with the perk is visible for those that have a status effect applied to them.


Killer: Pop Goes the Weasel; When inactive and carrying a survivor, you can see the aura of the gen that has the most progress. After hooking the perk activates and has the effect it has now.


🤷🏽‍♂️Just a few ideas to shake the meta so hard it gives it a migraine! They may be too overpowered or a nightmare to balance. I don’t know! I’m no game developer, just a bunch of nonsense words on a forum!!

Post edited by Mandy on

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