Tumpstone Myers
How is it, that the Key and the hatch got removed, except if there is only one surv left, but there are still add ons like tumpstone for myers, which basically make the same for the killer, as the key did for the survs. Becuase he doesn't have to hook them then.
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Tombstone Myers is an example of a mori that is earned, it's his entire power and it takes ages to charge up.
It may be a little overtuned but it doesn't need removing outright.
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it's a bit op but it's fun to play with
also the devs gave us it so it's fair game
(why did the devs buff tombstone anyway)
tombstone can stay
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Because for one, it's 1 killer out of 25 killers so your chances to even see him are rather low, it's ultra rare / very rare addon that is already unpopular and rarely used due to the very different playstyle it has, it has multiple ways to completely deny killer the ability to use it (lockers, awerness of MM addons and time it takes to charge them, obvious perk choises for the builds that work with it, mori hand etc) and most importantly, it's FREAKING Micheal Myers, you should be honored to be killed by him directly insted of beiing space spider food.
Also, the purple tombstone will get nerfed since it's time efficiency is overtuned, that's pretty obvious but there's nothing work with the pink one, it's one of the best designed addons in DBD.
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I do think that is alright, but I don't think that the hatch was any worse then that. I think both were justified I don't understand why they wouldn't leave both in, they're pretty much the same
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Judith's Tombstone is an actual viable Add-on now. 200 % more Evil to charge is a fair deal. You can stay EW 3 after killing someone but with the drawback of being a 4.2 m/s Killer during EW 3.
Tombstone Piece needs it's stalk requirent increased from 150 % to 200 % as well. The loss of EW 3 after a kill is fair as it's also a more common Add-on.
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Not saying I think Tombstone Myers is fine, but both Tombstone add-ons inflict an actual penalty to Myers by increasing the amount of stalking he needs to do to reach Tier 3. The Hatch/Key may have a condition to it, but it has zero downsides.
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So were keys, they were rare or very rare and not everyone would bring them, you would see one in every 10-20 matches. And even if sbdy would bring a key it would often not be used.
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Sure you lose you're tier 3, but the surv team loses a viable m8 that can safe another surv, or do gens or pretty much anything.
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Tombstone piece should activate mori only if survivor was hooked once OR make the mori possible only after second time you reach T3 not the first.
The other tombstone is fine
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Hmmm... Yeah that is a good point. I would argue that people would triehard with the hatch to hard and not commit gens, but that is only because of their own stupidity and not really a real downside of the key itself. Then they should add a downside to it.
But great point thanks for adding it to this discussion! Didn't think about it, that way
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Because Myers actually is rewarded a mori for spending a lot of time leveling up to tier 3. It easily loses you 3 or 4 gens when doing so. Unless you bring corrupt and maybe ruin to help.
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1 Tombstone (either the piece or the actual Tombstone) does not require that much time to get the respective Evil. It only gets a lot when using both pink Add-Ons.
IMO they should have nerfed or removed this Add-On long ago, surprised they did not do it when they reworked some of his Add-Ons.
Two days ago I got tombstoned without seeing him before, because someone gave him so much stalk. So I take that "mori that is earned" with a grain of salt when I die without any fault...
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Judith's Tombstone is fine, but Tombstone Piece needs a change.
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That's why the longer stalk requirement is there. Don't feed Michael free stalk and he'll take a long time to get Tier 3. Also the point you mentioned doesn't make to much sense, otherwise Judith's Tombsttone would be even more overpowered since you can kill 2 or 3 people during those 60 seconds, and Judith's Tombstone is regarded as the "more balanced" Add-on out of the 2.
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Tombstones are a relic of a bygone era and I'm pretty sure the only reason they still exist is because Myers hasn't had a true addon pass/rework yet. Also, there's an achievement tied to them.
Tombstone Piece is completely busted. Judith's Tombstone was a bit more balanced before its recent buff, but it still has a much higher cost to using it, especially since it's only really viable with Tuft of Hair and that makes it so that Myers needs to nearly fully stalk everyone before he can go on his murder spree. Becomes a game of who can finish their objectives first. Really, if you suspect a Myers is taking an abnormally long time to charge up and notice he isn't committing to chases and hitting people, the best thing you can do is hide if he hasn't encountered you yet and slam gens if he has.
I was more chill with the tombstones existing when Judith's carried a heavier penalty for the whole game (thus making keeping up with a survivor more difficult whilst stalking), but that one at least feels earned to me and I won't deny the threat of it existing is part of what makes Myers so atmospherically scary to face, unlike virtually any other killer.
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Tombstone is really only unfair when you use it on that one survivor who you never stalked and they are the first dead, but that is also peak comedy.
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Because, you know, it's different! The killer is the power role, so of course killers deserve to have ez 4k's every game, and survivors don't deserve any chance to escape. It's completely fair and balanced, no double standards attached!
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I can see that being unfair.
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If you and your team can't hide from Myers then you deserve that mori.
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Had someone blocked with borrow time but I guess they didn't know I had tombstone. It ended in a mori for them.
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I bet the stats are low because I RARELY see tombstones in my games.
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trying to level up with tombstone can cost you a lot of time.
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Oh I agree. And what's not to love about being moried by Mikey??
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Well that ain't true, that only costs you that many gens if you bring the "stay-forever-in-tier-3" add-on aswell. I had a match against a tumpstone myers just 5 minutes ago and he had it charged up after 2 gens already. Second time after the next gen and we couldn't manage to do any more then that.
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Well thats also just stupid. Because you literally can't really pip up, if you never see the killer. You need to get a lil bit of chase points and a lil bit of healing points. And let's be honest if you just hide all the time it ain't funny aswell. Because if you only hide it is pretty much just a game of hide and seek, but if you get the chase it is kind of a mix of hide and seek and tag, what is way more fun.
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Bro, are you kidding rn?
It isn't really a mistake of the surv to be seen by him, it's just naturall.
It does not take that long, especially if you just bring a tombstone piece.
Even if you don't kill him with the hit or the locker, most survs that know u have the offering, will try to either go into the locker early, so you have a shorter chase, free hook, and in best case still tier 3. Or they will stay at a "safe" pallet that they vault way to often, so they get downed and not killed, and you again have the same effect of a "free" hook, and best case still tier 3. Or if you don't hook him, you can still go either down the next or mori the next.
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I guess you're just a lucky person, or playing either with low ranks or with good m8s.
Had 3 Myers today, all with tompstone or tompstone pieces. Everyone of them killed at least 3 survs. The first of them even brought the add-on that he never leaves tier 3.
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I just had one tombstone piece Myers today lol. I was totally unexpecting it.
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Well, that I don't know. But that is what usually happens if you don't play full-team. At least for me it is (playing on European servers), usually at least one m8 is just useless, doing totems or hiding in a corner even in red ranks.
Often one is beeing chased, one is chasing the chased one to Flashlight-safe or to try and get him a hit and one is doing generator.
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I also didn't see them coming xD
Especially after the first one I was thinking to myself "What are the chanses he is bringing that aswell. Nah it'll be fine"
And the third one was like "Well now after I had two of thoses it just really can't be, can it? Wait hol-up you're kidding! AHHHHHHH"
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I was actually really surprised tombstone piece didn’t get nerfed with the recent addon pass. I wouldn’t mind if it were.
The iridescent one is fine the way it is though. You pretty much have to have PWYF to use it, so you’re already down to 3 perks basically.
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I’ve never tried this combo, but can you pair tombstone piece with infinite tier 3??
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You can, to make it last until you kill someone. But killing someone will still force you back to tier 2.
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I figured. Thx
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What??
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Nvm someone already answered.
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I didn’t understand Deadhardly’s comment.
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I was refering to the tp infinite t3 combo.
Not really reading much so I dunno what's going on sorry lol.
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Except that week after key nerfs/ changes were announced and we had a key in nearly every game
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Yeah, but that makes sence doesn't it? Because people knew that they will become pretty much useless after the nefe.
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They’re still useful for add ons. It’s just the hatch was the main problem.
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Tombstone is fine. Takes forever to charge. Vs decent survivors the game is almost over by tier 3. Tombstone piece does seem pretty strong though. Only used it once but it felt cheap.
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