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Ruin slowdown is not enough

Iliketoplaykiller
Iliketoplaykiller Member Posts: 352
edited November 2021 in General Discussions

If you play at a decent mmr rating you know that ruin is a hex that’s going to get knocked out in the first couple minutes of a match, unless you get a god totem on blackwater swamp.

I had a thought of what my weaknesses as a killer and came up with an idea of a perk that would seem fair for both sides.

My idea is kind of in line with thanatophobia, when you get in a chase with a survivor a X% reduction speed to gen progress during active chase. Maybe an additional 2-3% if the survivor your chasing is injured, something minor that isn’t broken.

The biggest struggle for me in this game is the early game when you find that first chase. It’s debatably the most crucial time you need to manage in the match. I think this idea of a perk would have some good synergy with existing perks and combat that “I’m getting gen rushed” during the first chase of the game when 3 gems go off.

Thoughts?

Edit: I also believe this would promote healthy gameplay and would potentially stop killers from camping. It would encourage people to get into that next chase.

Comments

  • rounder247
    rounder247 Member Posts: 48

    The game has become to fast for survivors, some changes need made for sure i for one am not having fun with the game after these last few releases I’m a killer main

  • Iliketoplaykiller
    Iliketoplaykiller Member Posts: 352

    Yea I’ve given up on killer for now with the current meta. I feel like some kind of new slowdown needs to come into the game.

  • botrax
    botrax Member Posts: 633

    I stop running ruin or pop now i always run corrupt, deadlock and noed with mh last perk to be a flex depending on the killer i play like that i dont worry about gen and i chase only

  • KingFrost
    KingFrost Member Posts: 3,014

    Killers have enough slowdown as it is. Adding more on top of it is unnecessary. If you want to make the game better for killers, instead of adding more slowdown, here's what you do:

    #1. Normalize spawns. Survivors should always spawn 3/1 2/2 or altogether. Survivors should NOT spawn in 4 different locations around the map, within eyesight of a generator or totem. Too often they're given this for free. They shouldn't be. It should be impossible for four survivors to spawn on four separate locations near four separate generators. One day BHVR will realize that spawning apart is strong for survivors.

    #2. Tone down items. Med-kits should have their healing speeds reduced and capped for self-healing. Toolboxes shouldn't speed up generators, but rather prevent regression. (Toolboxes can create a shield that regression must eat through first. BNP's can prevent regression altogether up to point of installation.) Flashlights are fine. Keys need a slight buff (should have some sort of aura reading at base kit. Maybe similar to an activateable Kindred.). Maps are fine. Styptics should probably take a little longer to activate. Same for Insta-Heals.

    #3. When kicking a generator, 2.5% progress should come off immediately. I guess this technically falls under more slowdown, but I'd say it's more a quality of life change that makes kicking gens worth it. 2.5% progress for a kick makes sense. No perk necessary.

  • danielmaster87
    danielmaster87 Member Posts: 9,699

    Yes. Pop and Ruin are literally useless against good teams. More people should realize this.

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051
    edited November 2021

    You have to be able to consistently kick the survivors off of generators for ruin to actually be useful, which very few killers have the map pressure to do so, it is not a great pick anymore. Plus it's a totem. Quite a few negatives.


     Pop Goes The Weasel rewards you for doing your job and is still a strong pick as always

    Dead Man's Switch I have found to be quite good, however that does require hooking the obsession. But it not only helps slow down gens being worked on, but it can also give you some vital information

    Corrupt Intervention can let you get a pretty sick 3 gen going on some maps and force survivors into a more concentrated area for quicker early downs for some early snowball potential

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Ruin and corrupt are boring perks for boring people. Instead increase base regression speed.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Increasing the base regression would help

    That would mean Ruin regression would be the same as progression

    And more reason to kick Gen overall

  • Junylar
    Junylar Member Posts: 2,005

    Or, you could just apply pressure.

  • Iliketoplaykiller
    Iliketoplaykiller Member Posts: 352

    Yea let me just play nurse, blight, or huntress every game. I'm sure that'll be real fun for everyone.