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Ironically, a Trickster Tome also happens to be killing Trickster

Since the trickster reveal and release, people thought he was not only weak, but boring for both sides. He is the epitome of bad killer design. So people moved on and forgot about him, or the small crowd that really did want him kept playing. He did get some tiny buffs that barely did anything, or made him even more unfun to face, but other than that, he stopped getting attention.

Then bam, tome dropped. Now people are needing to play him to do challenges, and people are realizing once again, "hey this killer is horribly designed lol." BHVR while trying to bring back the hype for All-Kill again, also happened to show people how horribly designed he is, again. Ironic.

Comments

  • I_am_Negan
    I_am_Negan Member Posts: 3,756

    All kill chapter should of been a health chapter

  • Nathan13
    Nathan13 Member Posts: 6,721

    Love his cosmetics but he's not fit for this game.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Because his gameplay is unhealthy in every sense of a 1v4 game. His power is extremely uninteractive for the survivors in the 1v1 while also requiring little skill or depth to play for the killer, but he is also weak in the 1v4, having a slower movement speed and no use for using his power at a range. In terms of 1v1 killers, he is not only one of the worst in terms of game design, but he isn't even the best at doing what he does.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Literally. I'll admit that his design, character-wise at least, is pretty unique and cool for the game, but it was just executed so poorly. BHVR most definitely wanted to copy League's success with their kpop stuff, but without putting in the same amount of effort they did. Gameplay-wise and even lore-wise you can just tell it was all made to be nice for new players and fans of kpop to have, but past that veil it was awful.

  • I dont see how any other killer is more interactive than the next. In fact in terms of interacting he's closer to killers like Huntress and Nurse. Survivors aren't even necessarily designed to interact with killers... the number of killers you can interact with aren't very strong either.

    Everything else you mentioned is simply how Trickster is designed to be played and played against. That alone doesnt mean Trickster is a terrible design. You have to explain some reasoning as to why that's a terrible design.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    In a pvp game, it is generally part of the game design to send 1 players skill against another. A skillful player against nurse or huntress can make the correct reads and punish the killer for mistakes, and the other way around. With trickster, and some other killers, their whole kit is based around being aggressively unhealthy in the 1v1, while being easy to destroy and beat in the 1v4. No way you put it, that is just bad design. The interaction for those killers boil down to holding w, something that is constantly complained about, because your skill in the chase doesn't matter against those killers. It doesn't matter how good someone is at running loops or tiles if the killer just holds button and gets injures during an animation, and that is their whole power. In a game of 1v4, making a killer power that is focused around being unfun for 1 person during chase, and unfun for the other 3 because all they do is do gens, it isn't great design.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Oh trust me, I really did enjoy him too, and I still think his character is interesting, his power was just executed very poorly

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452

    "so people moved on and forgot about him"

    People = Myself

    I see a lot of Tricksters, more so than a lot of other killers (even recent ones like Nemesis and Pinhead). He's tons of fun to play as and I don't really mind going against him.

    People love to throw their opinion around using things like "epitome of bad design".

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    I mean I am not saying bad design in any term of the character and how he looks, fun is subjective after all and if you like his gameplay then that is great, but objectively his power is badly designed for a game like this, that isn't really an opinion thing. In a 1v4 game, a killer that is purely 1v1 focused, while also being built to be weaker and lose in the 1v4 just isn't great objectively, especially when he isn't even the strongest 1v1 killer by a long shot.

    Again, subjectively if you enjoy his gameplay yeah, no one has say over that, but that doesn't make him well designed.

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452
    edited November 2021

    Yes, it is an opinion thing. If the devs decided to add him, I trust them more than a trust you.

    The only way you could prove to me he's objectively bad designed is by doing a poll with at least the majority of the DBD playerbase. But judging by how many people I see on social media and in game that like him, it wouldn't go well.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Again, enjoying him and liking him is different than his gameplay actually being designed good, these are the same devs that made old legion after all, and omegablink nurse, and original hag, and of course trapper up until this last patch required a bag if you wanted to even play him good. Oh also spirit has had the ability to stand still and the survivors would be put into a lose-lose situation up until the last patch too.

    I love the devs but they have most definitely made bad designs in the past they have went back on and changed. I hope you know what subjective and objective mean because again, I also like trickster, he is a unique addition to the game, but POWER AND GAMEPLAY WISE even trickster mains know his power just is not very good, not to mention, again, objectively badly design for him to do badly in the 1v4, but oppressive in the 1v1.

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452
  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,016

    Question for people who actually play trickster.

    What do you enjoy about him that doesn’t make you ask yourself “why not just play huntress instead”?

    Personally I don’t play him, but he’s definitely not fun to play against.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    I'm not a Trickster main, but I play Trickster to develop my aim for Deathslinger and Huntress. He's far less accurate, often feels less mobile, and frankly has more counterplay - because he's less functional in basekit, I get better at all the ranged killers when using him.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    I really do not think you are grasping the concept lol so in your eyes, if I think Dead Hard is healthy and good design, just because I think that, that means that I am objectively correct?

    Or what I was saying, where it doesn't matter how you feel about a thing, some things are objectively good or bad design.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Same feeling, I play him for a switch up but he just feels worse in every aspect than other killers that do the same thing.

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452

    Again, the only way you can prove something is objectively bad designed is if you made a poll with the majority of the playerbase. Neither you or me can say something is objectively good or bad.

    ob·jec·tive·ly

    /əbˈjektivlē,äbˈjektivlē/

    adverb

    1. in a way that is not influenced by personal feelings or opinions.

    Everything in your post is just about your personal feelings or opinions. There's nothing objectively about it.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    I will say I do not dislike playing him or playing against him - unlike Huntresses, who are my Achilles heel: love her, fear her, know I shouldn't do either.

    Trickster is only strictly worse than the others if you try to use his power to start a chase. I have much more effect if I'm using him to end chases - even the new DH doesn't matter to spooled up throwing knives. It's similar to people who think Hillbilly's at his best when you're using his chainsaw for downs, rather than for zoning.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    I am literally in awe lmao.

    I said my subjective opinion was that I like trickster, I think he is a unique character with a lot of potential.

    Then I said, away from my opinion, his power is badly designed and it shows pretty blatantly, you can look at forums posts and see this. You can look at reddit posts to see this. You can go into discord servers and see this. You can go on videos and definitely see this.

    He isn't weak necessarily, that isn't what I said. I said his power, in the terms of DBD and what makes killers strong in it, his power OBJECTIVELY is not healthy or good.

  • Brokenbones
    Brokenbones Member Posts: 5,223
    edited November 2021

    As someone who despised trickster as a character on release, I actually came to appreciate his power and design over the months. Especially after I tried him out for myself, his power is fun if nothing else

    I wish he had more to him, like - he's an 110% man countered by turning corners. At least the other 110%s have more going for them to make up for their weaknesses. Trickster doesn't, apart from being oppressive in open areas and good at camping but - why play Trickster for that when you can play Bubba who's that + more

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Exactly how I feel. I enjoy his design and his power can be fun, it just feels like it is the worst case scenario of the "animation = injure" killers, where he is not only slow so m1 is hard and playing the 1v4 is hard, 1v1 on some things is just impossible

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452

    That's still your opinion, no matter what type of mental gymnastics you make.

  • ExcelSword
    ExcelSword Member Posts: 512

    What is kind of frustrating is that he has a ranged power that would absolutely make the most sense to be balanced for 4v1.

    He could have been similar to a ranged Legion, being able to throw knives at anyone in his line of sight with little risk and commitment and forcing survivors to remove the knives, or risk leaving them embedded and the trickster being able to down them with just a few more hits. It even seems that the developers considered this idea, With Main Event being a great way to hit multiple people and only being built up engaging more than 1 survivor.

    Imagine a sliding scale of ranged killers, with lethality (1v1) on one side and map pressure (4v1) on the other side. Deathslinger would sit at one end of the scale with good 1v1, but he can't threaten multiple people easily. Huntress would sit in the middle, being able to threaten a health state on multiple survivors, but still needing to decide on a target to down, and risking a lot if she misses.

    Trickster would sit at the opposite side of the scale, being able to lacerate multiple people easily and finish them off later, or force them to waste time removing the laceration. This would be a very unique design for the ranged killers so far. Instead, they doubled down on making him a 1v1 killer, and if you don't fill a survivors laceration, there is basically no difference between landing 7 knives and landing zero.

    Such a missed opportunity.

  • blue4zion
    blue4zion Member Posts: 2,773

    He gives me crazy Old Legion vibes, especially with the old addons to make frenzy down quicker.

    Sure, sometimes he might take awhile to down but with patience a survivor will go down, no matter what.


    This is unhealthy and a pretty boring thing to face/play.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Trickster's been dead since his knife count got reduced to 44 and his 1v4 got deleted from the game, which he barely even had