What one fix improvement or change would you implement immediately.
Comments
-
Reset back to before twins
1 -
Add the option to play pre-rework Freddy.
1 -
Regression strength of generators. I think generators should regress as fast as from Ruin
2 -
Not everyone in every game is that super aware,the survivors have this info at hand,why not the killer,it will probably be exploited by some for tunnelling but others will use it as a tool for tactical planning just as survivors do to employ body blocking distraction tactics to protect a player targeted by the killer who is about to go on death hook.simples.
0 -
Kicking a gen needs to regress it by some amount (5%?)... think about it, you've just kicked the gen and the survivors can literally carry on repairing it like nothing happened. The kick itself needs to deliver some damage!
And then it should regress at at least the rate of a survivor repairing it. The current rate of regression is ridiculously slow.
1 -
nerf survivors into balance. its way to dull and safe. I think that if your doing a gen u shouldn't be chilling you should be very aware around you.
GENERATORS:
1st change. tinkerer gets reworked so it instead makes your perks 2/3/4% more effective(This doesn't have to be a thing its just an idea but do rework tinkerer). then make it so whenever your doing a generator, you suffer from the oblivious status effect. this will make it so your always on edge and wont know where the killer is when doing a gen and creates something more of you using eyes not ears, and can also lead you to fail skill checks if your too focused on the setting around you and if your concentrating on the gen the killer can grab you. Also as soon as you get off the gen you instantly lose oblivious.
2nd change. gen speeds. ok now everyone knows that gens get done stupidly fast. 2-4 minutes and if its a good killer maybe 4-5 minutes. now I am to make 1 manning a gen weaker and also 2/3/4 manning a gen. so without further ado lets get into it. OLD: 80/60/40/20 -> 100/80/60/40. this change aims to make generators more fair for the killer and not just an easy win for survivors.
3rd change. this is the last generator nerf but you have an objective before you can start doing generators. you have to pick up a wrench from the ground (only 1 survivor has to do it for all other survivors to get the repair action.) this change will make the survivors more decisive on to find the wrench then loop the killer or camp gens until someone gets a wrench. and u cant just go straight to doing a generator.
LOOPS:
1st change. now as we all know. The hold W and loop is such a powerful thing and doesn't have any risks. so my idea is to add a new mechanic. this mechanic is aimed to make infinite loops not infinite. increase every killers m/s by 5% (yes even nurse) so that its harder for them to run infinite loops without pallets. and any infinite loop with a pallet gets completely removed and re purposed in a different Location of the respected map. House of pain needs changes to make it more fair for both sides. Ironic how a killer map is survivor sided.
and finally to weaken the W key meta a bit more is to add a new mechanic called stamina (now this will be very controversial so I will be giving a different change) that depletes after 2-3 minutes of running. and fills up in about 50s. this will also weaken loops overall and make it so 1 survivor cant loop all game. the 2nd change is actually simple. you get hindered when you get hit by the killer for 5 seconds (after the speed boost is gone).
PERKS:
Now these changes I am about to list should be very obvious and shake up the meta.
UNBREAKABLE: recover from the dying state 2 times. but each time you do you are hindered until healed and the speed is gone and your recovery speed is now 10% slower.
DECISIVE STRIKE: its fine, I think it should be removed when you do an exit gate as its an objective and if another sur is healing you. your not getting tunnelled, so that should also remove DS.
IRON WILL: 50/75/100 -> 45/70/95
DEAD HARD: Once used, you cannot interact with windows/pallets for 4/3/2 seconds
ADRENALINE: Shouldn't proc when on the hook, idk why it does even do that
BT: Honestly, I am not a fan of tunnelling, so here ya go. 8/10/12 -> 10-12-14 seconds
ENDING:
And thats it.
let me know your thoughts!
1 -
there are so many, many things that i would immediately change or fix, but the first thing ever i would change is SWF, by removing this option until a proper gamemode is done like quickplay = just randoms(have fun) --- competitive = SWF allowed(sweating mode on).
0 -
Really well thought out with some progressive ideas,I like the ide with DS being disabled when the exit gates are powered always thought it was way unfair at the end game when you have basically committed to one survivor with the knowledge the remaining players will escape that they can skill check DS and escape.I have used it as survivor on such occasions and the victory felt a bit hollow.
0 -
when DS got nerfed, survivors healing you would disable it, but that didn't make it to the live version because survivors would sometimes heal you when you didn't want to be.
I'd make Iron Will 80%.
1 -
yea also frustrating because they get to do a gate for free. very annoying
1 -
I started this thread to get a feel of what are the real gripes/issues people have with this game and every single response is valid.Mostly people complain about toxic players or unfair perks,boon totems dare I say it noed.But just played a game as killler with Myers(who I am chronic as) and got a very lucky 4K against a three red rank and one gold rank survivors and they were lovely in the end game chat saying how much fun they had in the game.I think win lose or draw the most important thing is to have fun,I should add that prior to this game I had 3 abysmal games but stil had fun and again all the teams were really nice in end game chat.This is a game and although adversarial it should be undertaken with a smile on your face and a positive attitude.
0 -
Facecamping gets eliminated.
1 -
Fix the innumerable amount of awful maps this game has. Biggest gripe easily.
1 -
Revert hit validation, fire whoever suggested it, blacklist anyone who worked on it, ban any mention of hit validation from the studio and all would be well with the world.
3 -
If a survivor disturbs a crow, they get slightly injured. Disturb too many and down you go!
1 -
๐๐๐๐๐
0 -
Instead of making the game function less consistently, wouldn't it be a better idea to just fix the scream bug?
0