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Kills or Hooks and Emblem System
Two kills is balanced but to go up we must also make hooks. Except that if we secure the kills, the game at the end of the game does not reward us. But if you don't kills survivors, trials will stay harder and less chance to have hooks. Or for example you don't have time to have somes points for emblem system.
Maybe a example it's better to understand, I'll do a wierd one but commun :
A killer do a his first chase of the trial, he has a down then a hook, he camp and secure his first kill, he did a second time and secure his second kill. After that, others survivors escaped. So it's a 50/50 win for both ? But in the end, post endgame, emblem system will not reward all players.
Second example, if the killer kills all survivors to quickly, he earned nothing (black pip again) otherwise, same thing, if all survivors do 5 gens to quickly it will still a +0 (because no time (or few) to do chase, gens, unhook or heal in a single trial)
It's kind of wierd to me, because I play to pip either, not to do only my best. I mean, I can accept to have some black pips, I feel like it's take much time to grind, to me in both side I have often +0
Pip = win OR 2 more escaped is a win (or lost)
Do we balanced about one or other ?
I'm a bit lost here >.>