http://dbd.game/killswitch
Dead dawg saloon main building
The dead dawg saloon main building is extremely unbalanced. As a killer you either have to waste seven years chasing someone on it or let the survivor go. Which granted is how you play most matches when survivors go to a strong tile. The problem arises in that three to four of the generators (including the one in it obviously) are within running distance to it. So if any of the survivors are smart they will just run there. I feel like the building needs to be fixed.
Comments
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It's also annoying how you have to break walls for it to be playable.
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The whole map is an absolute mess and I'm genuinely sick of walls that are merely predropped god pallets, no thought given to them.
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A lot of the other half of the map is basically a deadzone. So between the saloon and buildings, survivors don't really have much else to use.
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Even if you ignore the breakable walls that pretty much need to be broken, I've always found it stupid that it has walls which pretty much have no advantage for the killer to break (those ones around that room with the dead-end window).
Like why are those even there? Decent killers know not to break them, new killers who don't know what they're doing break them not knowing that it's not actually helping them at all.
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So long as you break the one wall upstairs I honestly dont think its bad whatsoever. This map also gives a breakable wall for killers at shack. Most of the time winning on thus map as killer is pretty straightforward.
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Pretty much always leave that gen get done. Not worth to chase there, especially against strong survivors.
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Still the most killer sided map in the game because of how small and empty it is. Basically saloon is the only place where survivors have a chance to loop the killer for longer than 10 seconds.
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It's one of the smallest maps in the game if you don't count the 10 feed of deadzone at the boarders. It takes a little time, but break the walls at the start of the match if you don't find someone right away and if you still can't get people at the saloon then its a you problem
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Main building is strong, and probably should be reworked, or at least have some of the walls removed, but I just hope they don't touch the rest of the map and they keep the death room intact.
I was under the impression when they disabled it a while back, they opened up that death room and survivors couldn't get trapped and today I went through the window thinking I'm safe and realized I was stuck. It was terrifying because Billy was right behind me and I haven't felt that nervous in such a long time playing this game. It was a nice exhilarating change of experience that brought me back to the days of first playing Dbd.
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They should nerf the main building and buff the rest of the map. That area with the gallows gen is the most stupid unsafe zone I've ever seen, and what's worse is that you usually have 3 or even 4 gens spawning there.
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I have to say I agree even though I love outdoor maps and never indoor maps my less fav one for sure is this dead saloon, wouldnt mind it just be deleted. Both survivor and killer Id say its not fair for either, the gens spawns are so disgusting usually 2 to 3 spawning together .
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Its not that bad. The real killer of this map is the pre-dropped god pallet on a ton of the windows on this map. Suuuuper annoying having to break like 20 walls. Besides those though the map is pretty killer sided, huge deadzones and a useless shack.
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