Should the blood point cap in each category be removed?
There's a blood point cap in each category for both killer and survivor.
Survivor categories: Survival, Boldness, Altruism, Objective
Killer categories: Devotion, Brutality, Hunting, Sacrifice
Should the blood point cap be removed?
Should the blood point cap in each category be removed? 48 votes
Comments
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No
Actually, I change my answer. Yes. Honestly, with how much of a grind there is, take out all the bloodpoint caps in this game. If you have no problem gifting people 5 billion bloodpoints because they lost an OFFERING, then you shouldn't have a problem with players getting as many points as they want however they want.
7 -
Yes
To reduce the grind and so those who loop the killer a bunch, fix most of the gens, or do the most altruistic actions don’t suffer. And so killers who don’t necessarily chase much or interact with pallets won’t be left from well deserved blood points
2 -
Yes
Yes, the category caps need to go.
If a killer decides to chase one person all game, that survivor may get a ton of boldness points but won’t get anything for objectives, meaning they don’t actually get as many points as they could otherwise, which is not that survivor’s fault. Similarly, the survivors doing the generators during all of that can max out on objectives, and get no boldness or altruism, which they also have no control over.
1 -
Maybe
I don't have a problem off hand with removing the caps, but I said Maybe because that sounds like a change that might have unintended consequences.
0 -
Yes
"Unintended consequences"
"Oh no- we made everyone TOO happy and satisfied with Dead by Daylight- we need to increase the grind again to compensate!! Quick- add an additional two more perk tiers for a total of 5 levels, and the first two will be worse versions of the perk as it exists now. Raise the BP costs for all perks and rarities, and decrease the spawn chances for any and all BP Bonus Offerings especially Escape Cakes / Survivor Puddings / Party Streamers, we want to see as few of those used in daily matches as possible! While we're at it, remove the BP rewards for the archives and reduce the amount of BP you get from finishing daily challenges!! That'll really show them we mean BUSINESS!!!
...And while we're at it, let's nerf Pig for equal measure just to be safe. Can't have this community get too comfortable now, always gotta keep the grind at maximum so even veterans with thousands of hours won't have a hope of getting everything. Yup. Alls well ends well.
Y'know what guys, I think we did a pretty good job so far." -BHVR, on the topic of avoiding "unintended consequences" when addressing the grind in Dead by Daylight, probably
2 -
No
Playing a full round of Dead By Daylight SHOULD involve the survivors doing a variety of things. You shouldn't be able to have the best looper on the team run the killer around for the full length of the match, and you shouldn't be able to have half the team sit on gens unmolested the whole time. Players should have to take the time and risk to save each other, and heal up damage the killer does. And then, right at the end, you get a big, creamy bonus if you manage to escape.
Now, that's not the way things work, and all too often the '1v1 balance fixes' have enabled one survivor to just run the killer around for the whole match, leaving the others to do nothing but hold M1 on gens for the whole match. And that's a bad, boring system, but it's the one we're stuck with. Survivors shouldn't then be rewarded for ignoring 75% of the game's mechanics. If you want the full BP score, play the full game. Trade off looping. Go in for stealthy rescues and timely heals. Have everybody take a turn on generators as needed, even your SWF team's 10,000 hr ringer. THEN you'll deserve the full 32k.
And if you're fine with a regular 15-20k, keep complaining about how this killer or that killer isn't fair in 1v1s, so you can keep 3/4ths of your team on generators for the entire match and never have to worry about healing, unhooking, or playing interference.
0 -
Yes
So it's the survivors' fault and they should get less points if the killer decides to throw the whole match and chase one player all game, and doesn't down them so the survivors have no way of healing because nobody else is injured?
If you want to "trade off looping" as you said, then you can voluntarily try to get chased, sure, but that doesn't mean the killer has any obligation to actually go for you.
3 -
Yes
^ This. Recently had more than one killer throw the match chasing me, and other people tried to get between us and he just refused to switch targets, even if I ran circles around a gen being worked on.
Also, when it's a Nurse who does this, I get no points despite being chased all match because she's too far behind, chase doesn't proc. The BP return is even worse if it's The Twins, running Victor around doesn't count as chase period.
2 -
The bloodpoint cap was added because people could farm bps forever in a match. I dont care if this gets removed but it would be nice
4 -
Maybe
I bet they don't remove it for that reason.
2 -
Other
The Objective score specifically should not have a cap, if someone is working hard to ensure the gates get open, they should be rewarded for that.
You can run the killer for 6 minutes, it all means nothing if no one is pushing objectives because they're scared or what have you.
Altruism and Boldness can be exploited, survival is...well survival.
2 -
Yeah thats why they implemented it
2 -
We could still have the 32k total limit.
2 -
Oh. i thought it used to go forever but thats just what i have heard
2 -
Yes
I don't know if players ever used to be able to earn an unlimited number of BP in a match, but that's not the question here. The thing this poll specifically is asking about is removing the 8k limit per category but keeping the 32k max.
Personally, I like that idea. It's so easy to max out one category and get nothing in the others, especially the Survival category. If the killer is chasing me and I max out Boldness and I have a feeling I won't get a chance to do anything else in the match, I'll just... stop. I dunno if the killer realizes why I stop or if they think I've just given up, but if I'm not earning BP, then my time is being wasted. I know other people who are the same way. Fun is fun and all, but in this game trying to get the perks I want on a character just takes forever even if I'm as efficient as possible.
2 -
Other
The blood point cap per category needs to be removed but the total should still be capped at 32000. I don't think people should be rewarded to much for farming give the bp per trial cap.
2 -
Maybe
Eh. Maybe. I think 8000 per category should really be a soft cap - scoring events past that should get cumulative reduced returns, so there's not really a maximum but there's a limit to practical gain from drawing things out.
1 -
Maybe
For me it's mostly OK, even if it's would be ridiculous with killers like Doc or Legion.
At least they should maybe add this effect to the Bp category offering, or uncap the categories for prestiged characters.
1 -
Other
Just increase the caps to like 15k or something so realistically you won't hit them in a game, but they'll still de-incentivize farming
1 -
Other
Double it and in turn maybe double bp gains for any actions so you're gaining more at the same speed as before.
As much as I'd like the idea of removing the cap completely, I fear that farming would be extremely common and the game would quickly become boring due to such.
2 -
Yes
Yeah, it could be abused, though I do think they should raise the cap to at least 66666. Its a little more than double, which isn't too high.
1 -
Yes
And this limit of 1 million blood points should also be removed.
1