Keep ds after unhooks
Comments
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no
Don't use Deliverance in front of the Killer then?
Same for Unsafe Unhooks, or if two people screwed up and both get downed, one of them doesn't get a "free" invulnerability window to go and try to Unhook the other.
If your next complaint is "but the Killer was camping!!!", well, then camping is the issue, not DS (which is a Perk, not a core mechanic...yet).
12 -
no
dont go unhook someone when the killer is near you is not that hard
11 -
no
DS is an anti-tunnel tool, and if you're going for a save you're either not being tunnelled or you really shouldn't be going for that save.
You don't get to do stuff in the Killer's face with DS anymore, if you're trying to use it offensively you don't get to progress the game while doing so.
11 -
no
If your unhooking with DS active your not being tunneled, im afraid.
4 -
no
Hiding and sneaking up to unhook safely while the killer is busy is not a sin. Running up to unhook directly in the killer's face should be punished MORE not less.
4 -
no
If you're trying to unhook a survivor, you're not being tunnelled.
4 -
no
Survivors being able to DS the killer after unhooking was one of the bigger problems with DS. A survivor fresh off the hook unhooks another survivor and the killer is in a lose-lose situation because both can stab him. It was absolutely ridiculous when it happened, going after the unhooker is supposed to be the right move yet the killer could still be punished for it.
5 -
no
That would just reward reckless behaviour, no thanks.
2 -
let teammate die to save ds? killers will camp basement atleast once while youre playing with 1 more person
0 -
the biggest problem was 60s of gen time with no punishment
0 -
no
If you're going for a save, DS no longer applies. You're not being tunnelled, you're progressing the game- which makes you a valid target for the killer.
4 -
so i should
- save my ds because its endgame and hes camping on top of shack and gonna come down and let my teammate die
- just go second?
0 -
no
In that scenario you use DS before you go for the unhook, and then unhook while they're stunned.
0 -
no
pop DS Then unhook then lmao
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you know how bad that is? you barely get distance
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no
Well, the real question is why you'd expect DS to help you in this scenario? It's not designed for this, it's not supposed to help you in this very specific scenario that's been crafted here.
3 -
i just got a clip of deli ds in basement today
0 -
no
DS is not supposed to be a get out of jail free card. It is intended to provide you with an aid against being tunnelled (Which it does reasonably well). DS being retained after an unhook used to heavily reward Survivors for making rather stupid plays because they could unhook and still get away thanks to DS. We do not need that to come back.
3 -
In that scenario DS should not be the answer. It should be a 2 man or 3 man rescue with bt
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no
I'm a survivor main and I should be saying yes but I voted no to this. I'm all about making the game more fair.
Pros can counter anything thrown at them so I will speak for casual players. For casual killer players, it's already so hard to breathe when survs take the current DS. To have it buffed again, that would be quite unfair to killers. To put it into perspective on why I think so, let's do a bit of theory math here.
80 secs to solo fix a gen.
If 1 person gets chased, 3 people solo gens, 2 gens left.
In general, a casual player runs for about 30 seconds per health state. 2 health states is 60 seconds. Killer cleaning his weapon is about 5 seconds each so about 10 seconds. Hooking someone takes 10-15 seconds.
Total of 80-85 seconds.
If you're facing good survivors, 2 gens should pop and the third will pop as you reach it. If not, you chase the person away, someone takes over and it pops anyway.
In a situation where DS would even matter to the killer, he has to tunnel the unhooked. Taking the est 15 seconds to wait out the borrowed time, 1 health state for 30 seconds and he goes down. Now the killer either...
1)picks him up and eats a DS and and chase the poor guy again then have the remaining 2 gens popped then his team comes take hits for him while the exit gates are opening
or
2) He slugs in fear of DS and the surv gets picked up by his teammates and needing to fear an additional perk called unbreakable and then the pressure he applied by tunneling gets nullified anyway.
Either of the 2 scenarios aren't fun for casual killers. If you face a really good killer, buffing DS wouldn't matter anyway. If your worry was on "what if I just got unhooked and I want to go unhook another person" then let me ask you.. Killer knocks you down and the person you unhooked starts running. Since the unhooked person was so close, don't you think the killer would chase the unhooked person and slug you to generate more pressure? Then your DS wouldn't have mattered anyway.
Yes, maybe it would matter in the case of a casual killer but it's already so hard for them to breathe as it is. Why make life tougher for them?
0