Explain to me again
Why the Boon Totem doesnt actually break when you snuff them out? It really does feel like BHVR's giving the middle finger to Killer's about this. Especially since its been a long requested thing for Killer to actually be able to choose their totem location.
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The term Again is defined as: completing a specific action another time
I hope this helps :)
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Because the intention is for survivors to waste a lot of time, cumulatively, trying to bless a totem so they can get value, which means they're spending increasingly less time on generators and are sticking in a specific area the killer can take advantage of. That's the theory.
It doesn't always bear out like that in practice, but the problem would be worse if each totem was one-use only, not better. Survivors wouldn't be wasting as much time on blessing since they can only do it a max of five times, and they'd be scurrying off into the dark corners of the map instead of being in one spot.
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This theory isnt really holding up since people are just slapping them in annoying loop area's to get a quick heal and then off the do whatever they were doing.
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Don't stamp out boons, use your knowledge of where they are to set up ambushes on injured survivors.
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In my experience, there are definitely some annoying totem spots. Though, the response to that should be to fix the totem spots- even if breaking a totem on snuffing didn't actively make the problem worse, it'd be a band aid fix for a larger problem.
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It never is wasted time because 1 survivor losses a totem while 3 others do gens....when that survivor blesses a totem another switches out to find a totem to bless. Survivors have no wasted time, while killers have very limited time to find a survivor and start to apply pressure.
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Without boon totems, that one survivor would also be doing gens.
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Hexes have a couple of inherent advantages over Boons
- Their effects are in play with no actions required by the killer at the start of the match. Boons need 14 second actions to place to go into effect
- Their effects are map wide regardless of where the hex totem is. Boons only affect things within a limited radius of their totem
To compensate for the above the Boons can be replaced if they're snuffed out.
Note that this system doesn't make Boons inherently better or worse than Hexes because how strong a given Boon perk is also depends directly on the parameters of its specific effects and its radius. You can balance Circle of Healing by adjusting its healing speed up or down, and you can balance Shadow Step by increasing or decreasing its radius of effect. Either way the general system above of Boons requiring an action to place, having a radius of effect and being replaceable if snuffed is fine in principle as the underlying base for all Boons.
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I just hate how BHVR's reasoning for old undying was that "hexes are supposed to be strong, but can be gotten rid of" but then let survivors all STACK their boon perks in one totem AND let them redo it if the killer snuffs it.
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Don't make me tap the sign......
Hexes and Boons are not the same mechanic, and their balancing shouldn't look the same.
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Because it takes a decent chunk of time to set up a Boon totem (unlike Hex totems, which are set up by default), they can be snuffed out in under two seconds (unlike Hex totems, which take a minimum of twenty four seconds), cannot be defended by Survivors in anyway (unlike Hex totems, which can be defended by Killers interrupting cleansing Survivors), etc, etc.
Boon totems are not that good. Certainly not overpowered, or even meta shaking. They don't need to be nerfed any further, they already have several drawbacks compared to their Killer counterpart, making them a one time use will firmly cement their place in bottom tier of perks.
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I waste so little time blessing totems. It's all I do unless i have a challenge that makes me cleanse them. I just stick on small game and can usually get a blessing up pretty quick. I still manage to bang out a couple gens and saves while also blessing totems. I've even blessed a totem right next to a killer chasing a teammate which absolutely broke that killer's mind. 14 seconds isn't exactly a time waste with how effective totems can be.
While boons can be adjusted and should be adjusted, they should also have a capped usage amount. 14s isn't really that big of an investment and people keep underestimating how much real estate 24ms is. I say this as someone who greatly prefers playing killer and as someone who pretty has exclusively been using boon totems since their release. It is literally making playing survivor enjoyable for me, but at the same time they gotta do something to dial these things down a bit. 4s heals with medkit and info blackout in a 24m radius is a lot and that's just one person. If you're team is doing blessings as well it isn't that difficult to keep a section of the map in your favor.
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Except Hex's rely entirely on how much the Dev's felt like actually putting effort into hiding the Totem that day and can either spawn in a really good spot or right next to a generator.
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Fourteen seconds isn't that much time once. If the killer is repeatedly snuffing the totem, then you are wasting fourteen seconds multiple times, as is anyone else who has a boon they want to use.
It is possible to coordinate and use boon totems very efficiently, though, and it's very possible they're too strong there too. There's still no argument for having the totem be broken on snuffing, nor for a limit on usage at all, since the effects can be tweaked to be balanced with mechanic to make the theory bear out in practice more consistently.
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You are completely ignoring the 4v1 element of the game when making a direct comparison between a hex and a boon. Yet let's take your advantages.
A hex being active at the start and the RNG element of placement is not always an advantage, it can literally spawn next to a survivor at the start of the match, in the open, next to a generator, etc. This is a RNG element compared to a time investment with a guaranteed strategic choice advantage. Give me as a killer the benefit of using the good totem at will, instead of in the worst possible spot... I will even take time to put it down, cleanse it, let me repeat it... get real.
Multiple boons can be in play covering practically the entire map, it is a 4v1 game and a boon can contain multiple effects on it.
These type of arguments are such bogus. Hex totems are high risk for a bad to good reward and completely RNG related. Unlike boons which are medium risk (time investment), good to amazing reward and no RNG elements.
Boons are in nearly all aspects superior to hex totems. The perk for killers gets removed completely from the game, while survivors can keep theirs active. I don't believe a single use is fair, but I wish as a killer I got the choice to either snuff them or crush them... make crushing take a little bit more time or something. Some spots for totems are so damn powerful especially for SWF teams and let the killer make some strategic decisions as well.
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And on a related note, the Hex totem can be anywhere on the map, so if survivors know that it's in play they still have to hypothetically check up to the entire map to find it. However with Boons a killer might guess there is a totem in a specific area because of things they see there. Particularly with Shadow Step, for instance, if you see no scratch marks being left by a survivor, for example, then there's a Boon nearby, even if you're not quite close enough to hear it. So Boons are hypothetically on average slightly easier to find because of that.
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When you say Boons are "good to amazing reward" you're implicitly assuming their effect parameters are good to amazing. My point above was that you can adjust those parameters up or down to balance them, so the numbers you use could make a Boon terrible, bad, ok, good, amazing, or godlike. In other words, even if you feel that the way Boons are placed is inherently better than Hexes, the devs still would be balancing them by adjusting their effects without having to change that whole system. By your argument that would just mean that you think those parameters should be lower than they are now, and that's fine if the data backs it up.
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This never held up. That isn't time wasted when there are 4 of you. Yet again, your point is moot.
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This never held up. It isn't a waste of time if there are 3 more Survivors doing Generators elsewhere on the map. Once again, your point is moot.
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If three survivors are going and doing generators, and one is wasting time doing boons, go chase the survivors doing generators.
Boon totems being up is fine until they're actively being used, and that is when you snuff them. Otherwise, you just play the game as normal, and snuff as a downtime action- to make that survivor stay off the generator, because if there weren't boons to be blessed, that survivor would also be on gens.
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You are wrong dude. The funny part is you are so willingly oblivious to what you are saying that it hurts.
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Would you care to explain why, or...?
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You just like to debate. No need when I already know the facts. They will be changed and then you won't have crap to say.
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Well, you got me there, I do like to debate.
I imagine there will be some changes- I'm just hoping they'll be sensible. If they're changed to break after snuffing, I'll have one thing to say: "well that sucks, the mechanic was nearly cool".
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If you actually read my post you would have seen that I stated that I would like them to place some of the strategy elements into the killers gameplay. Allow them to destroy the totem for a longer interaction animation. I don't think that they should be weak, but that the risk/reward balance should be more similar to that of hex perks.
I would rather see the risk increased than the reward nerfed. Make it more if a meaningful decision. Nerfing the numbers is naturally a way to go, but the numbers and strength is to be judged on what they are now.
Btw. Boons must be easier to find, because you have 100% of one side needing to find it meaning all their resources go into it, 1 set of eyes and ears instead of 4.
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