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Can anyone explain why Bloodpoints are capped at 1 million?
I made a thread asking about this in Feedback, with no luck.
So instead I suppose I'll pitch the question to everyone just in general, because I'm trying to think of a good reason for the BP cap to exist, and I can't come up with one.
- I've heard people guess that it's to prevent hackers from giving themselves an absurd amount of BP, but if they're already circumventing the rules and restrictions imposed on normal non-cheating players, what difference does this make?
- They could also just, alternate between giving themselves BP in 1 million increments, and spending them. Surely a 1 mil BP cap wouldn't be doing anything to stop them?
- I've heard people guess that it's to prevent players from leveling up new characters "too quickly" which, I don't see a problem in, nor is this actually prevented since for new survivors you only need enough BP to get them to level 40 + roughly 450k to get their perks on your survivor of choice. For new killers, you already get BP faster and more consistently, for those dedicated enough, you can get most if not all of the perks you're looking for within a few days.
None of this even mentions banking BP in the archives allowing a very arduous way of circumventing the cap within existing game systems.
I'd love to understand the official reasoning behind why this is done, or what principle stands in the way of the cap being raised. It seems like a simple and easy quality of life change that could make things easier and happier for a lot of people.
Answers
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It actually was because of BP hacks and afk killers if I recall.
Long, long ago, before this game really took off, many killer bots existed that just stood still spamming M1 on repeat to farm easy BP without actually playing. The cap in this case was to limit how much these afk killers could farm at any one time.
In addition to that, currency was client sided and could be edited very easily with Cheat Engine. You could give yourself basically infinite BP, and an original BP cap of 500k was introduced to limit this and make it more inconvenient for said hackers to abuse this.
You're right in that it didn't really stop it, those that abused this just did it in smaller increments instead of giving themselves one lump sum. In that way it was just meant to deter people using hacks/bots, rather than prevent it entirely.
Eventually they increased the cap to 1 million when these issues were more or less resolved at the time, but I'm uncertain why they didn't just remove the cap outright.
I assume the 1 mil cap was left in case another form of BP farming/abuse arose, and to reduce the negative effects of it, since BHVR seems really keen on keeping everyone grinding and don't want to risk losing that feeling of progression.
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I'm guessing it encourages constant, regular play, rather than short term binges. Since you can't just save up points in a short time and update characters later. It encourages you to play often, and spend often. Which I would assume results in a more stable player count overall?
I'm probably wrong though.
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There use to be a bunch of really good reasons for the bp but nowa days it's mainly to reduce bot killers that are scripted to stand still and swing their weapon all day
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