We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Ideas to buff Michael Myers (Shape) to more viable Killer

I have played plenty of games with Myers as a Killer and against as a Survivor. In my opinion he is not very good Killer right now. Ghostface is similar to Myers, and he does things much better than Myers.


Ideas:

  • Make Tiers faster. Stalking takes too much time and the most of the add ons make it even worse. It's already difficult to get tiers against survivors who knows how to counter it. It simply takes too much time, when compared to Ghostface for example.
  • Make Myers' add ons less punishing. Ghostface has much better add ons than Myers. Both Killers stalk as their main power, but with Myers he is punished when using add ons that increase Tier III, when compared to Ghostface who is only punished when not leaning from cover. In fact, Ghostface stalks faster with add ons.
  • Ghostface can stalk multiple Survivors at same time. Myers used to be able to do that too, but not anymore. Is there a reason why Ghostface is allowed to do it, but not Myers? Also Ghostface has unlimited stalking, where as Myers can stalk only so much before Survivor is out of juice.
  • Tier III should have faster pallet breaking and pick up a downed survivor. Myers could really use a buff with pallets. Almost all Killers have a Killer power that allows them to break pallets more easily as the game progresses. Nemesis can destroy pallets, Bubba and Hillbilly, Pyramid Head and Huntress can play mind games and punish Survivors too close to pallets, Hag and Nurse and Trapper can play against pallets easily... and the list goes on. Myers is really struggling against pallets and loops. The time when pallets are destroyed, Tier III is almost gone. Every Killer has somekind of counter play against loops and pallets, but Myers!
  • Make Tier I lunge better. Playing with Tier I and trying to lunge attack feels bad.
  • Making Myers' Tier III better, you could make it also less "snowball". For example, when he downs a survivor, it would deplete part of Tier III. He would be able to get Tier III much faster than currently, but it would also reduce his Tier III on successful takedowns.
  • Making it more obvious when Myers has Tombstone add on. It would be fair for Survivors to be able to notice more easily when Myers has Tombstone and is about to kill them. Currently it's really difficult to notice the hand. Make his hand like it's reaching for Survivor, or he holds knife differently etc.


Also a general improvement for all Killers:

When the Exit Gates are opened and Survivors start to BM (bad manners), hitting a Survivor inside the Exit Gate area should block the Exit for that Survivor for few seconds! Pinhead and Twins can already do this with their powers. This should apply to all Killers! Nothing is more annoying than playing against 4 man SWF who refuse to leave the game.