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BHVR when do you fix boons ?

JohnWeak
JohnWeak Member Posts: 854
edited November 2021 in General Discussions

It has been almost 1 month now and still nothing ?

It's literally impossible to deal with this garbage CoH perk, what are you waiting for ?

All the team healed in 15 seconds, on two spots of the map with 15 seconds to set it up back. Do you expect the killer to clear boons 100% of the time ?

Post edited by JohnWeak on

Comments

  • Tr1nity
    Tr1nity Member Posts: 5,047

    Its been a month?

    Damn time really does fly dont it.

  • SonicOffline
    SonicOffline Member Posts: 918

    What's impossible about them? I don't have all that much issue.

  • Tr1nity
    Tr1nity Member Posts: 5,047
    edited November 2021


    Definetly serious perk idea:

    Hoon: Circle of heath

    When healing a guy, you might fully heal them in one second or just kill them idk

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    I very rarely see them in my matches and when I do it seems the survivors spend more time attempting to boon totems than actually working on gens, etc. Plus if your run Noed its almost guaranteed to keep a totem alive for it.

    If youre struggling so much I think its got more to do with you than the perk...

  • AnxiousGummy
    AnxiousGummy Member Posts: 123

    I haven't had too many issues with them. Especially if it's just one or two survivors who run Boon totems. It was more of an issue for me when they first dropped since literally all four survivors in every match would run them.

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    Give it half a year or so.

  • Myla
    Myla Member Posts: 1,551

    They probably have one now but as always they're withholding changes for when a big update or in this case we just have to wait when the new killer drops. Worst case scenario they didn't bother making nerfs for boons.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Original realms arent issue. Map with double floors like Game,Midwich and especially Racoon though, the zone it gives is double.

    Map like Swamp is also a big problem. There is always at least 1 Dull spawn at a corner, you can not make a full laps around the map to find Boon.

  • JohnWeak
    JohnWeak Member Posts: 854
    edited November 2021

    2 boon totems on the map, try to win a single game with this without camping and tunneling. Good luck

    Imagine a killer perks that is a reverse version of CoH = Circle of death :

    When you find a totem you can damned it, another totems will be damned as well (as only one killer vs 4 survivors). When damned, any survivor hooked will die instantly till the two totems get cleansed. It would be exactly the same...

  • SonicOffline
    SonicOffline Member Posts: 918

    Zero boon totems is still enough boon totems for tunneling and camping. I pretty much just ignore the totems unless I stumble into them AND I'm not in a chase.

  • JohnWeak
    JohnWeak Member Posts: 854

    15 seconds to bless, once you know the spot you know where to go to bless them. Stronger than self-care for the whole team.

    2 totems on the map, both far away from each other.

    And there are at least one boon, often two in all my matches but i'm playing high MMR.

    And seeing how many players are complaining about them everywhere, i don't think the problem is on my side lol.

    But coming from someone asking for a DS buff, i won't take your comments too seriously.

  • Ruse_Cruise
    Ruse_Cruise Member Posts: 43

    I think the boons right now are all right. I’m more worried about what future boons will bring. Like a boon that repairs a random gen for every second your chased within the boon’s range (I don’t think this would happen but think of it as an example of a boon being too strong) CoH isn’t that much of a problem unless the survivors put it in an area that you have no reason to go to, then it becomes a problem.

    My idea for a change to boons is that if one players boon gets snuffed 3 times its gone for good, as it makes booning a totem and hiding once the killer goes away and rebooning that totem a bit more risky especially if its been snuffed two times before

  • JohnWeak
    JohnWeak Member Posts: 854

    Same but it is way too strong. You cannot drop any chase anymore. Playing killer is like a tunnel simulator, there is no mind game anymore, you see someone, never stop the chase or he/she will be healed in 20 seconds top.

  • JohnWeak
    JohnWeak Member Posts: 854
    edited November 2021

    Ye well, smart players always set boon totems on the border of the map... and never go there during chases. It's just a heal area for them. They often have two of them. You drop a chase ? 20 seconds later the survivor is healed and ready to come back to take a protection hit etc...

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    No worries.

    Tomorrow there will probably maybe perhaps be a ptb and everyone will forget about boons and complain about the new killer and survivor perks who are going to be the new op perk of the month.

  • SonicOffline
    SonicOffline Member Posts: 918

    That's literally the mechanic of the boon totem though. They're asking for the attention, so learn how to provide it 🙃

  • lavars
    lavars Member Posts: 312

    The problem is that the boon totem ITSELF isn't the problem. It literally is a cool idea i support, just the endless use of it and the uncapped healing is the problem.

  • Nathan13
    Nathan13 Member Posts: 6,712

    just make snuffing totems break that totem.

  • Yatol
    Yatol Member Posts: 1,960

    the boon totem deserve a nef but they are nowhere close to being impossible to deal with and shadow step is way stronger. Only thing that needs to go is their ability to be relit, they should break when snuffed.

  • JohnWeak
    JohnWeak Member Posts: 854
    edited November 2021

    Shadow step is useless if you are a competent enough killer.

    CoH is the real deal and yes it is impossible to deal with. Ne one is able to win any trials playing fair when CoH is there. It was hard enough before, now it's impossible.

    Baby survivors still loose but you could give them 10 hooks before dying and they would still loose. However, good survivors will gen rush, have boons and know their way around loops, it's impossible to deal with all of this.

    Just look at some high MMR streamers and you will see, they loose, most of the time unless when they camp.

    Do you really think you can deal with boon totems and apply enough pressure against 4 survivors that can loop you for 1min+ ? Show me then.

  • lavars
    lavars Member Posts: 312

    Unfortunately i can't talk much, i watched a friend showing me the game, but i didn't play back then.

  • Yogerman1997
    Yogerman1997 Member Posts: 374
    edited November 2021

    i still don't understand this perk, if it was like an Hex, where after being "destroyed" dissapear forever, okay, i could understand the high healing speed, big reward, high risk.


    but no, survivors can boon infinite times... that make it a better self-care, being this the case, it should heal SLOWER than self-care, 1 perk slot, healing all 4 survivors? hello? balance?


    i keep saying this perk need one of these nerf:

    1. Killers should be the ones Breaking Totems, and Survivors Snuffing them.
    2. Make Boon perks Deactive forever if the survivor don't Boon it to another Dull Totem before the Killer Snuff it.
    3. Make it a Passive Healing perk, as Syringe or SecondWind does, taking longer than self-care, but allow the survivor to Loop or Work in gens inside it's aura while being healed.


    Post edited by Yogerman1997 on
  • JohnWeak
    JohnWeak Member Posts: 854
    edited November 2021

    Ye and survivor mains, on this exact same forum (i mean steam forum*) were saying it was not OP...

  • Labrac
    Labrac Applicant Posts: 1,285

    Tomorrow we might see something.

  • BabuDweet
    BabuDweet Member Posts: 556

    I think boons are fine how they are. Unless it's a coordinated swf, but most things are issues more so in a swf.

    And I do play killer incase any of you are wondering.

  • dugman
    dugman Member Posts: 9,713

    Their normal schedule after a new character is released is they hot fix any bugs or critical issues shortly afterward, and then about three months after release they put out a balance pass based on the data they collected. So probably in January or so would be the balance pass on Boons.

  • Mileena_Kahn
    Mileena_Kahn Member Posts: 600

    Not one of these posts again lol, they already nerfed boons, they stopped the speed stacking and nerfed the range already, and if I recall correctly, you can only place 1 boon totem at a time now.

  • JohnWeak
    JohnWeak Member Posts: 854
    edited November 2021

    Nope you can still have two boons on the map at the same time, covering half the map, even more sometimes, granting 16 seconds heal for everyone.

    That's way too strong especially when you can bless an infinite amount of time and this loosing 16 seconds only...

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    I've never had issues with boon totems.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    As I dont camp/tunnel I dont encounter DS too often. I'm guessing by your history you do a lot of that. Maybe thats why youre struggling so much? =/

  • Shroompy
    Shroompy Member Posts: 6,674

    Done it multiple times, its no impossible task

    sure the perk is strong but it aint even close to old MoM levels of strong

  • Maliken
    Maliken Member Posts: 166

    Either they permanently get disabled for the rest of the game when the killer snuffs the totem, like Hex perks currently are, or give killers the ability to reignite their Hex perks too.