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Be honest do you guys really want balance for the game?
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Evolve had a lot of problems even before it's release. Though it did have some power creeping with some hunters feeling way better like Sunny, but the same went for some monsters like on behemoth with his roll slam- roll slam - roll slam. But those characters did get nerfed. And I don't think the last batch of hunters and monster were too crazy. I think dumbest was when Kala was able to place one teleporter in the arena, and one out, so you could just leave the dome when the monster was on you, but that too changed. And I remember Emet being a throw pick
It had a really confusing pre-order naming convention that gave the feeling that they were trying to nickel and dime you. It didn't help that the jet pack was bugged to not recharge while scaling walls and people called it a "walking simulator". Also, Wraith was bugged from the start so that her abduction did double instances of damage.
Now that I think of. .. I always remember Monster having the longer queues while the game was still alive.
The biggest problem with evolve was Matchmaking and a dying player base. Because of how specialized each hunter role was, there was a HUGE difference between playing with group and playing with randoms. Having someone new on a critical role was a death sentence, and that's even if people bothered to stay, because I remember people instantly leaving if the new guy didn't pick Assault.
New players don't conserve resources like heals, jet fuel, or shields. They don't know how to dodge or even what a good dome looks like. Hell, I thought Evolve was really really well balanced.... so well balanced that you needed a team to play it. Not randoms, friends.
They did do some crazy stuff later on, like give solos buffs like faster recharge on fuel because surprise surprise... they lost a lot. But even that went completely off rails when there isn't that many players left but the die-hard fans that know how to play.
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So what are you saying?
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Due to the way the game works, anything being unbalanced makes it feels like you wasted your time if you get defeated by it, where as in other games with a different format, you can be defeated by something unbalanced but you're back in the fight so fast it doesnt feel like a defeat
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Dead by Daylight is a good game, no one has even come close to the success that DBD has had within the genre. On the other hand, as a PvP game, Dead by Daylight is effing terrible because the hallmark of a good PvP game is balancing.
There's a guy who started a website called Y combinator, and he has a short essay on "gaming the system" that illustrates how cheating your way through things is a way to get things done, but it's not a way to be successful. By balancing the game for one side, the developers are 'gaming the system' to make the game good for some of the population, but in turn, terrible for the rest. This can only go on so long. I love dead by daylight, so I would like them to stop this nonsense.
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That logic goes out the window, because you're assuming people are equally skilled. Most people joining the game, er well...most people in general don't want to play killer. For multiple reasons, even when the killer is clearly uber powerful, people won't touch it. New players and lower ranked players don't touch Nurse, don't touch blight, and rarely touch spirit even before her nerf. So that 50% of players would play killer is false. The first thing most people do after joining this game is pick up a survivor. Then as soon as they touch killer and feel awkward about the aiming mechanics, the time management, etc they ditch. Even back before this game had power creep, back when There was just trapper and a handful of others, people didn't touch killer, even when it was RIDICULOUSLY op back then. Killer queues back then were maybe 1-4 minutes for killer. Survivor more like 5-7 minutes. Now adays though Killer queue is like 30 seconds, and survivor queue is like 1-4 minutes. All that happened was player count got inflated and power creep set in, making current killer less of an attractive role thus sending our queues into warp speed.
You keep saying that, "If killer was truly balanced" its not supposed to be balanced....its supposed to be powerful so your first natural instinct is to avoid interacting with that mofo at all costs. Not, jump in front of it with flashlights being a hotshot, Not making loud noises baiting it into a chase where you can find safe pallets and extend chases for multiple minutes, not sit in front of a generator in front of the killers face knowing you're safe due to old DS, not sit around all game trying to 1v1 the killer, etc.
The point is to run, hide, NOT GET CAUGHT. If they went by that they could already be adding new ways for survivors to actually team up against the killer instead of trying to 1v1 all day.
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I dunno if you played right before it shut down. But after it went free to play for a while they managed to kinda crater game balance with changes to the cage and tracking. It got ridiculous. To the point where new monsters didn't even wanna bother with the role. When you only get about 45 seconds of safety before you're tracked and caged with barely anything having been fed on.
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