More daily rituals.
Hello,
I know it has been asked several times already but... Right now, the game really needs more daily rituals.
Since the cost and the requirements to complete them have been reduced, they're really trivial to get.
I understand you wanted to make something so casual players could connect and quickly do them, and I think it's fine.
However, getting only 1 ritual per day seems very unsufficient at the moment, since it doesn't provide a lot of playtime or give enough motivation to actually connect on a more regular basis to do them, and play various killers/survivors.
So here's the suggestion :
Give 3 dailies per day, with one possible replacement per day.
Make these dailies to completely reset every day.
Example :
Day 1 : You get a trapper daily, a claudette daily and a Leatherface daily.
You clear all 3 and you're happy, and wait for the next day.
Day 2 : You get a Billy daily, a Laurie daily and a David daily
You don't play Billy, so you chose to delete that daily since you don't feel like playing the guy, and got it replaced by another one.
P.S.: Yes, I'm also aware that dailies are made to make you play the things you're not used to play, but making dailies to be a chore, at times, could prove annoying.
Opinions ?
Comments
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I agree. I would love to have more than just one Daily challenge to complete. One a day seems so insufficient currently. Giving us multiple would be a good change.
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Something nice would be to have your most played character be given a harder daily but worth a lot more to do in addition to the casual easier to do daily.
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I totally agree on everytihing you say.
Personally I don't do my dailies until I've got 3 stocked up sinse I've got more reason to play in that way.
And no, you shouldn't have to play as the killer / survivor you don't want to.2 -
How about an option to select the level of the daily. We've all seen the level 3 dailies, which took a lot of time, but payed off well enough.
Now we have level 1 dailies, which can be completed in 1 match.
A slider to choose the level of the daily would adapt them to everyone's play style.
If a casual player wants easy and short dailies, he can choose so.
If a experienced player wants a hardcore daily (like kill 5 survivors with your own hands, open 10 exit gates, etc) than he should be able to choose so and get rewarded accordingly.2 -
Having them reward a bit more blood points wouldn’t hurt either.3
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On top of that, i'd prefer for the Doctor to have to gain Attack Bonus points instead of Shocked points.
Look here if you don't know what i mean: https://deadbydaylight.gamepedia.com/Bloodpoints#Deviousness
Why? Well, Doc's Daily is just too easy in comparison.0 -
I want them to bring the Mori ones back again0
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3 Mori ones that nets 180000 BP for you right there0
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I like the idea, I’d also recommend adding a weekly challenge alongside the dailies, something requiring some time to complete but worth a boat load of BP.
Example: As the Hillbilly, successfully chainsaw 30 times - 250,000 BP
PS. Obviously the numbers could be tweaked for balance, I just multiplied the daily by 10 for that example.
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Making the game less random is always great.0
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Devs: "Hey guys, we've changed dailies to need to take around three matches to complete, but the rewards are massive and satisfying."
Community: "Sweet, these are awesome!"
Devs: "Ok, now we are going back to ones you can complete in one match with pitiful rewards!'
Community: "....WHAT?"Seriously, all I saw for those dailies(Mori 3 people, Complete 7 gens, Open 3 gates, etc) was praise and gratitude because the rewards were so high. No idea why the hell the devs went back to pathetic dailies for seemingly no reason.
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I don't play any other online games (used to play a couple of MMORPGs, but that was years ago). Chap at work was telling me about some of the community (i.e. everyone contributing towards a shared goal) and weekly challenges that some shooting game pish has...
... Sounded good to me.
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We need weekly rituals too
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Eight said:
I don't play any other online games (used to play a couple of MMORPGs, but that was years ago). Chap at work was telling me about some of the community (i.e. everyone contributing towards a shared goal) and weekly challenges that some shooting game pish has...
... Sounded good to me.
An impossible task by yourself, but every single players contributes to the number.
For Dead By Daylight it could be “complete 5,000 generators” or “hook 10,000 survivors” etc..
Then at the end there’s some special reward if the community beat the challenge.0 -
I would like more daily rituals, but I'd settle for the dailies actually working. Too many of them have been bugged for quite a while on PS4.0