http://dbd.game/killswitch
Exhaustion Status Effect Interaction-Change
Exhaustion Status-Effect
All Exhaustion Perks are Placed on a Shared-Cooldown.
Survivor's Panting of Breath from Running will build-up 50% Quicker and Last 50%-Longer.(Applies through a Survivor's Injured-State as Well.)
When a Survivor continuously Runs for 8-Seconds, the Survivor will stop Running,and the Run Action will be Placed on a Cooldown of 2.5-Seconds.The Survivor can Spend 2.5-Seconds of Not Running ,In-Between,to Uplift the Time before the Run-Action is Placed on Cooldown.
Rushed-Action-Speeds are Reduced by 15%.
Blood-Echo
When Hooking a Survivor,all Other Injured Survivors are Afflicted by the Hemorrhage-Status-Effect,until Fully-Healed ,and the Exhaustion-Status-Effect for 35/40/45-Seconds
Blood-Echo has an Individual-Cooldown on a Survivor for 45-Seconds.
Comments
-
Ah yeah, how to make every exhaustion perk trash tier.
2 -
Exhaustion changes - Mechanical changes? Unneeded. Audio changes? Sure, could be more thematic.
Blood-Echo - I like this suggestion. Ties in a visual element/minor tracking element
1
