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First outdoor map in almost 2 years.

Hooray for engaging map design that promotes using your eyes to see things in the distance, what a concept.

Not to say that outdoor maps are without their flaws, but it's better than two floors of maze cough.

Comments

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    The problem i have im with the new map is it looks like it has a bunch of medium to tall los blockers that im going to hate when I play huntress.

  • Dito175
    Dito175 Member Posts: 1,395

    Not a fan of outdoor maps, i wanted another indoor map since Hawkins is leaving :(

  • Junylar
    Junylar Member Posts: 2,005

    On the other hand every loop there is "mindgamable", that is it's "ez double back to win" kind of map. Well, unless the survivors use stretched res, that is.

  • bjorksnas
    bjorksnas Member Posts: 5,742
    edited November 2021

    The new map does have a few issues though

    3 god windows and 2 god pallets in the main building is pretty annoying but the 2 bottom floor godwindows directly connect to tiles every single time leading to potential some extremely powerful set ups (however I haven't seen one yet so I am hopeful they have ensured certain tiles and tile layouts are unable to spawn which would be nice)

    Map layout tends towards 2 far gens, 4 clumped graveyard gens, and 1 main building gen which does lead to some nasty 4-3 gens or a large portion of the map the killer might ignore (like azeroths resting place)

    Some invisible walls

    1 glitched spot where you cant hit the survivor

    1 glitched spot where you can swing / deadhard up a small ramp and off a balcony on the 2nd floor

    Sand?

    but other than that I actually quite enjoy the map

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    That I like. I like the look and even the brightness seems ok

  • Adjatha
    Adjatha Member Posts: 1,814

    Why is every map lit up like it's the 4th of July now? Indoor maps have lighting everywhere, outdoor maps either have huge flood lights or straight-up are set at noon. And that's to say nothing of the black mist completely vanishing from everywhere (and the offerings doing exactly nothing)

    It's already daylight and nobody's dead. The game feels like it's losing its identity for the sake of players being able to admire all the hard work map artists are doing. Kills the stealth strategy for survivors and stealth killers alike. Not to mention that scratch marks are basically invisible because the orange look was make expressly for when every map was dark and color graded away from yellows and oranges.