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Killer Perk suggestions

Hodderfodder
Hodderfodder Member Posts: 164
edited November 2021 in Feedback and Suggestions

Hex: Suffer for Success

This perk creates a hex totem. As long as the hex is lit, any survivor who succeeds in a repair/healing/sabotage skill check will scream, revealing their location.


Agonizing Mistake

After being hit with a basic attack, the survivor will automatically fail their next next repair/healing/sabotage skill check.

Balance: Several perks trigger on failed checks, but intermediate and advanced survivors rarely fail checks. This would create synergy with those perks and create a tad bit of slowdown/information.


Scourge Hook: Blood for Blood

This perk creates 4 scourge hooks on the map. Each time a Survivor is rescued from a scourge hook when you are at least 32 metres away, Blood for Blood triggers. The rescuing survivor loses a health state. If they are injured, they are broken for 5/15/25 seconds.

Balance: This is comparable ot Make Your Choice. MYC works on any hook, but the survivor makes no sounds of pain/blood and doesn't have to spend resources healing. Both perks still require the killer to be 32 meters away, preventing this from being a camper's dream.