Why is the game unbalanced?
Why do the devs hate killer players? Why is their game so terribly unbalanced now? I have played this game since launch and have had several good years playing it. This last year has seen some extreme changes to the balance of this game. My question is why?
Why does every map have 50+ pallets? Why does every map have more and more junk stacking higher and higher that no killer can see over any longer? Why are the maps smaller? Why do the survivors all play with Dead hard and its not been nerfed? Why did Ebony Mori's get nerfed? Why did they implement the SBMM despite everyone in their community crying for them not to kill their game like other online games have with such an update? Why do the devs say in interviews that the game is intended to be stressful for the killer player?
Why do the survivor players ( especially the twitch streames ) have to be so terribly toxic by tea bagging every killer who did or didn't camp, or tunnel them? Why does every survivor have some form of ,self satisfying, unwritten rulebook of killer conduct, then cry at the end of the match about how the killer broke those rules to get a 4 k?
Is every killer who gets a 4 k a trash killer, because they won a match??
If anyone can answer any of these questions, then please by all means do so.
Answers
-
no idea.
I recommend just getting in character, and not taking the game too seriously.
remember, if someone's t-bagging or flashlight clicking, they're losing distance in chase.
1 -
Just use op killers and you'll be fine. But yes for most other killers it sucks. They say a killer should average 2 kills a game I believe the devs had said recently.
0 -
Because the Devs have locked their statistics to look at a balanced game as when the Survivors already have all generators completed and the Exit Gates opened (the only way to have more than 1 Survivor escape) while openly disregarding their 12 Hook system which can generally be used as a measure of match quality...
Post edited by AnObserver on1 -
Cause more players use surv than killers,an other interesting questions will be :
Why surv has to have perks when they can talk to each others ?
or
Why a killer takes so long to clean blood after hit?
or
Why Demogorgon´s perk has becomes generic and the Demogorgon doesn´t have new perks?
or my favourite
Why reporting toxic behaviours is just like screaming in a box?
1 -
"Why surv has to have perks when they can talk to each others?"
Because some of us still play Solo Q most of the time. Not everyone is playing SWF.
"Why a killer takes so long to clean blood after a hit?"
To allow chases to exist. If you hit and slow down the survivor but don't slow down the killer that would be a guaranteed insta-down. You can still choose one-hit killers like Leatherface, Hillbilly, Tier III Michael to avoid the animation.
"Why Demogorgon´s perk has becomes generic and the Demogorgon doesn´t have new perks?"
They don't have the licenses anymore, so they won't be adding new to Demo, Nancy or Steve. They explained it better in one of the newsletters from a couple of months ago.
"Why reporting toxic behaviours is just like screaming in a box?"
Honestly, no idea. I assume (or want to believe) there are too many reports and it takes a while to go through everything.
1 -
All the perks from the Stranger Things chapter have become generic perks as that chapter is no longer going to be available for purchase. Demo didn't lose his perks, they just aren't trapped behind a inaccessible paywall.
0 -
I agree on almost everything except point 2 : When a surv is hit has 2 sec dash combined with other dash perks give them a really strong adv in a game where missing a hit means 3 gen lost
0