Killer Concept : The Madman (licensed killer from League of Legends)
After Dr. Mundo, the wacky bulk bruiser from the LoL Universe got a rework with his own creepy theme, I immediately saw potential for Mundo as a feature in a horror themed game. Seems DBD is a perfect spot for such.
Name - Edmundo
Alias - The Madman
Gender - Male
Realm - Osweld Asylum
Base Stats - HEIGHT : Tall, TERROR RADIUS : 32 meters, BASE SPEED : 4.6m/s
Lore -Utterly mad, tragically homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun’s citizens indoors on particularly dark nights. Now a self-proclaimed physician, he was once a patient of Zaun’s most infamous asylum. After “curing” the entire staff, Dr. Mundo established his practice in the empty wards that once treated him and began mimicking the highly unethical procedures he had so often experienced himself. With a full cabinet of medicines and zero medical knowledge, he now makes himself more monstrous with each injection and terrifies the hapless “patients” who wander near his office. ~Copied from Lol Universe - Dr. Mundo story
One day, when Dr. Mundo was chasing after an unwilling patient as always, he felt a sudden coldness in the air around him. The patient that he so wanted to treat was nowhere to be seen - it seems the only place he could have went to was the shadowy place beneath the streets. Eager to dish out treatments, Dr. Mundo followed - though what he found there was not the patient, but some sort of immaterial being, summoning Dr. Mundo to another dimension. You'll have lot more patients here to treat, the thing whispered to Mundo. The doctor willingly answered the call of duty : the Madman that used to haunt the streets of the undercity now treats his patients in the Entity's realm.
Overview : The Madman is an unrelenting killer, able to empower himself as he injures - or 'treats' according to him - Survivors. Using his power, Adrenaline Rush, he can bully and effectively chase Survivors.
His personal perks, Infected Weapon, Blunt Force Trauma and Not Finished Yet enables him to apply negative effects after winning chases and lengthen the trial.
Weapon : The Bonesaw
Power : Adrenaline Rush
Whenever the Madman injures a healthy survivor or puts a survivor to dying state, that survivor drops an Adrenaline Pack. The Madman can collect these Adrenaline Packs to aid himself in the trial.
Press the Power Button to consume 1 Adrenaline Pack to gain 10% haste effect for 6 seconds. Cannot stack.
Survivors can also pick up Adrenaline Packs, which when consumed, will heal for one health state can grant the same 10% haste effect for 6 seconds.
Adrenaline Overdose :
When the Madman has 3 Adrenaline Packs, Adrenaline Rush changes to Adrenaline Overdose. During an Adrenaline Overdose, the Madman gains 15% haste and will ignore the first stun (pallet drops, Head On, Power Struggle, Decisive Strike etc.) that would affect him. This will not prevent the Madman from getting blinded, though he will not drop the Survivor if blinded while carrying them (if he hasn't already ignored a stun). If the Madman ignores a pallet stun with this effect, the dropped pallet will break immediately. Adrenaline Overdose lasts 12 seconds.
Picking up and using Adrenaline Packs take 0.5 seconds. After an Adrenaline Rush or Overdose comes to an end, the Madman must stop moving for 2 seconds to regain consciousness.
Perks :
Infected Weapon (Level 30) : "Incision!" - Dr. Mundo
Your weapon is touched by a deadly disease that scars survivors permanently.
Whenever a survivor is hit by your basic attacks, that survivor receives 4/7/10% penalty to repairing and healing for the remainder of the trial. Can stack up to 3 times, up to 12/21/30%.
Blunt Force Trauma (Level 35) : "Huh? Supposed to be painless." - Dr. Mundo
Your raw strength puts damaged survivors into a dazzling state.
Whenever a survivor is hit by your basic attacks, Blunt Force Trauma activates on that survivor for 40/50/60 seconds.
Survivors suffering from Blunt Force Trauma are affected by Oblivious status effect, and cannot use their items.
Not Finished Yet (Level 40) : "Zaun was full of sick people just waiting to be cured. With a smile returning to his face, he left the hospital and set out into the streets to find more patients." - <The Madman of Zaun>
You see your actions not as a deadly hunt, but a generous charity that makes your "patients" better off. The Entity will lengthen this treatment session for you.
Whenever a survivor is killed or sacrificed, gain a Token, up to 1 Token. While you have a Token of Not Finished Yet, you can see and damage completely repaired generators (highlighted in white aura), regressing it by 20/25/30%. That generator cannot be damaged again until a survivor interacts with it.
Other generator-related perks can be combined (Pop Goes the Weasel, Eruption, Dragon's Grip etc.), as this will still count as an action of damaging a generator.
Add-Ons :
BROWN:
Patient List - A list of names of "patients" for the Madman to treat. While Adrenaline Rush is active, you recover from missed basic attacks 20% faster.
Bloody Rags - An item used to clean up a successful operation. Survivors can only drop an Adrenaline Pack when put into dying state. Double all Bloodpoints earned during Adrenaline Rushes and Overdoses.
Unidentified Serum - A flask that contains an unidentified purple liquid. Increases the duration of Adrenaline Rush by 2 seconds.
Saw Sharpener - The Madman's tool for keeping his operation device sharp. During an Adrenaline Overdose, your basic attacks apply Hemorrhage.
YELLOW:
Ripped Bandages - What remained after the Madman's desperate attempt to silence his patient. Decreases the time it takes to pick up and use Adrenaline Packs by 0.25 seconds.
Bloodied Saw Sharpener -The Madman's tool for keeping his operation device sharp, but covered with someone's blood. During an Adrenaline Rush and Adrenaline Overdose, your basic attacks apply Hemorrhage.
Mixed Serum - A flask that contains an unidentified liquid compound. Increases the duration of Adrenaline Rush and Overdose by 2 seconds.
Medical Tools - A set of tools used in hospitals, that Dr. Mundo definitely knows how to handle. Survivors hit during Adrenaline Rush or Overdose requires 25% more time to heal. This is a separate effect from Mangled, and can stack with it.
Doctor Gown - What used to be a professional-looking gown, now ripped to pieces. Increases the time it takes for Survivors to pick up Adrenaline Packs by 2 seconds.
GREEN:
Chem-baron's Regards - A note from Mundo's former employer, who confined him to the asylum. Picking up and using Adrenaline Packs is now instant, and can be done while moving.
Osweld Asylum Name Tag - The stuff that gave Edmundo a nickname. Hitting a survivor during Adrenaline Rush or Overdose reveals their aura to you for the next 5 seconds.
Sharp Medical Tools - A set of high-quality tools used in hospitals, that Dr. Mundo definitely knows how to handle. Survivors can no longer pick up and use Adrenaline Packs.
Adequate Serum - A flask that contains a stable version of Dr. Mundo's serum. Increases the duration of Adrenaline Rush and Overdose by 5 seconds.
Makeshift Compound Flask - A flask containing a dangerous compound, made from scratch using stuff from Zaun streets. Start the trial with 1 Adrenaline Pack.
PURPLE:
Mundos Medikul Jernel - A diary written by the Madman himself, describing the terrifying things he did to his patient. See the aura of all Survivors within 16 meters, for the duration of Adrenaline Rush and Overdose, after activating Rush or Overdose.
"Mundo think they avoid goin to doktur! Mabbe me go find them? Mundo to da reskue!" - Dr. Mundo, <Mundos Medikul Jernel>
Enforcer Helmet - A relic of the past for Dr. Mundo. After entering Adrenaline Rush or Overdose, become Undetectable for 5 seconds.
"Known for his boisterous affability, he was remarkably good-natured for a man who made his living off physical intimidation. " - <The Madman of Zaun>
Shimmer Prototype Flask - A flask containing a prototype of a dangerous drug that unleashes the monster inside. Start the trial with 2 Adrenaline Packs.
"You know, in my experience, trouble finds you." - Deckard
Experiment Notes - Dr. Mundo's calculations and theories on possibilities. Increases the total amount of Adrenaline Packs you can carry by 1.
"Payshint did not pul throo. at leest i don fink so. he haz bin vary still fur a week now.: - Dr. Mundo, <Mundos Medikul Jernel>
IRIDESCENT:
Iridescent Shimmer Flask - A flask containing a dangerous drug that unleashes the monster inside. Reduces the number of Adrenaline Packs required to perform Adrenaline Overdoes to 1. Reduces the number of Adrenaline Packs that can be carried to 1. Reduces the duration of Adrenaline Overdose by 10 seconds.
"There's a monster inside all of us." - Silco
Bonesaw Coder - An advanced device from the upper world, that connects the Madman's neural system to his medical device. During an Adrenaline Overdose, survivors within your Terror Radius suffers Exposed. Hitting a Survivor will automatically end the Adrenaline Overdose.
"Ask your Mundo if bonesaw is right for you." - Dr. Mundo