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How would you buff or change the new perk Corrective Action?

Honestly I'm drawing a blank on how to rework or buff this perk in any way. In its current state its just bad I don't think think it will see much use in its current state. Any ideas?

Comments

  • glitchboi
    glitchboi Member Posts: 6,024
    edited November 2021

    Honestly, I think it's perfect as it is. It might be useful for solo queue, and people are prone to missing skill checks because of console optimization and performance in general. Oh and it'll be useful for SWFs if you're playing with friends who just got DBD!

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I guess but the percentage of people how play dbd for the first time is low isn't it? I imagine the majority of people won't see to much use of it

  • Brokenbones
    Brokenbones Member Posts: 5,232

    The only thing I'd change is I'd make it so it awards the perk users some BP in either objective or altruism for every skillcheck that their perk 'saves'.

    IDK just a neat little reward for running the perk and using it. Perks like Appraisal and Built to Last give you BP for using them so why not?

  • Altarf
    Altarf Member Posts: 1,046

    It'd be nice if it showed the auras of survivors working on generators when you have tokens. Could serve as Empathy for gen-doers.

  • artist
    artist Member Posts: 1,519

    greats instead of goods

  • Leatherface1990
    Leatherface1990 Member Posts: 718

    Also counters Discordance!

  • Nathan13
    Nathan13 Member Posts: 6,740

    I think I’d rather it be left the way it is.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    Just give it infinite tokens. It just corrects missed skill checks on others. That's literally it. I don't think unlimited tokens that can stack is too much.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Honestly it's probably fine as is. It's a nice training wheels perk. Maybe up the starting tokens, but otherwise I'd say it's good.

  • Mew
    Mew Member Posts: 1,835

    personally, i dont think it should have stacks. it should just turn every missed skill check from teammates into good skill checks.

    like, its an awful beginner perk- it doesnt need a downside.

  • BlackRabies
    BlackRabies Member Posts: 958

    2 things maybe a small BP bonus for using it and instead of working together with another survivor it'll be just stay with 3 meters of the other survivor doing the gen. So it'll trigger with you being right next to them instead of co-op repair.

  • bjorksnas
    bjorksnas Member Posts: 5,754
    edited November 2021

    Have it convert good skillchecks from the people working with you on a gen hit into great skillcheck and consume a token (in addition to its current effect) basically if you are good at hitting great skillchecks but you have someone else on the gen who isn't good at it but also isn't failing their skillchecks you benefit as if they were hitting great skillchecks

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    I mean...it's pretty horrid. Unless you knew in advance that the killer had Overcharge or Oppression (which, you can't) then there's almost no reason to take the perk. Why would you ever want a perk that relies on failing skill checks as its only power.

  • ohheyitsbobcat
    ohheyitsbobcat Member Posts: 1,766

    As long as you have a token, any failed skill check on the map turns into a good skill check. Doesn't work with DS and such. You get a token every 2 maybe 3 greats instead of 1.

    Still wouldn't be great but it could be used as a team-wide correction.