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Licensed Chapter Concept: Hellsing

Critical_Fish
Critical_Fish Member Posts: 615

New Killer: The Immortal


Killer Data

Name: Alucard

Speed: 115% (4.6 m/s)

Terror Radius: 32 meters

Height: Tall

Weapon: His hand because unfortunately his badass as hell pistols don't work here.


Power: Release Restraint Level 1

While m2 is held down, the Immortal's gloves will glow red and a dark aura will surround him and after 0.5 seconds, Baskerville, the Black Dog, will appear from the aura. After appearing, Baskerville can be launched forwards 16 meters by clicking m1, going over short walls and windows. If Baskerville hits a wall, the Immortal will be locked in an animation for 1 second as Baskerville recovers.

Secondary Power: Release Restraint Level 0

The Immortal will be able to summon a troop on horseback within 4 meters of himself by clicking CTRL. Release Restraint Level 0 has 3 charges. 1 charge is replenished every 45 seconds. This troop will chase any Survivor that enters their line of sight within 18 meters, until the Survivor leaves a 24 meter radius around where the troop was summoned. The troop runs at 125% speed. When it hits a Survivor, it will inflict Deep Wounds but cannot down a Survivor. The troop will disappear after 20 seconds, when it hits a Survivor, or when it's stunned by a pallet.

Tertiary Power: Earthbound Coffin (some liberties were taken here)

A coffin spawns randomly in the map. The Immortal can see the aura of the coffin, and when close enough to it can interact with it with CTRL. This will have the Immortal open the coffin and go into it. He will then be able to teleport to any one of the troops summoned by Release Restraint Level 0, removing the troop in the process. This has a cooldown of 30 seconds, during which time the coffin disappears. It will reappear in a random spot once the cooldown is completed.


Add-ons
  • Decreases the cooldown of Earthbound Coffin by 3/5/7 seconds.
  • Increases the speed of the cavalry by 3/6/9%.
  • Increases the charge speed of Baskerville by 15/20%.
  • Increases the range of Baskerville by 2/4/6 meters.
  • Makes the Immortal Undetectable for 4/8/12 seconds after teleporting with Earthbound Coffin.
  • Baskerville/cavalry inflict the Hemorrhage/Blindness effect for 40/60/80 seconds.
  • Baskerville/cavalry inflict the Hindered/Exhausted status effect for 4/8/12 seconds.
Iridescent Add-ons
  • Iridescent Eyes - The Immortal can teleport to Survivors with Earthbound Coffin. Decreases the number of troops that can exist at once by 1. Increases the cooldown of Earthbound Coffin by 10 seconds.
  • Moonlit Trinket - Baskerville can change directions while launched. Decreases the range of Baskerville by 4 meters. Increases the time it takes to ready Baskerville by 0.2 seconds.


Perks


Scourge Hook: Impaler

You're no stranger to impaling your victims.

At the start of a Trial, 4 random hooks are changed into Scourge Hooks. The auras of Scourge Hooks are revealed to you in white. Each time a Survivor is hooked on a Scourge Hook, all injured Survivors are Broken for 40/50/60 seconds.


Scourge Hook: No-Life King

At the start of a Trial, 4 random hooks are changed into Scourge Hooks. The auras of Scourge Hooks are revealed to you in white. This perk gains 1 token for each unique Survivor hooked on a Scourge Hook (max. 2/3/4).

  • 1 Token: The auras of injured Survivors within 8 meters of a hook are shown to you.
  • 2 Tokens: Blood trails are 100% brighter, and all injured Survivors are inflicted with Hemorrhaging.
  • 3 Tokens: Injured Survivors vault pallets and windows 40% slower.
  • 4 Tokens: Injured Survivors are Incapacitated.


Hex: Soul Eater

While this Hex remains standing, if a Survivor blesses a Totem, that Survivor has their aura revealed for 10 seconds. Survivors within the radius of a Boon Totem have all action speeds reduced by 20%. When this Totem is cleansed, all Dull Totems are blocked by the Entity for 40/50/60 seconds.



Thank you for reading this! Feedback and suggestions are appreciated!

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