I break Solo Q needs some big improvements
So for I while thought Solo Q is fine then MMR rolls killers tunnel camp more no efficient way to tell each other. For example I had Adrenaline wanted to fix last gen teammate wanted to heal but I wanted to fix the gen instead. Another issue all teammates wanted to go for save but I was there for it. So a few QOL changes there should be is kindred survivor aura base in my opinion and the ability to see other survivor perks at the start (They do this in the mobile version). Those two changes would go the distance
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Killers play that way because the games balance & fairness is fundamentally flawed even by asymmetrical standards ; so theres generally no way for killers to know whether a group of survivors are SWF. you can check profiles but it doesn't always show whether they're in a party. So its best for killers to just play the same way every-time because , more often than not, if they don't- theyll get stomped .
& as far as solo-q goes , the MAIN (and possibly only) problem with it , is the survivors themselves. they're legitimately not good at the game & can't play efficiently without their training-wheel comms. solo-q is a semblance of how the games originally supposed to be , and people are bad when they play real DBD .
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And make some form of Pop base and buff base regression I know why killers do what they do
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I feel like having Kindred is like training wheels on as survivor. Maybe at lower MMR I get it but to have it bas nmw is pretty op. That would just make the games suspense so unfun for those who don't want auras at every turn,
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I can definitely agree with seeing the other survivor's perks. It's so simple and such an effective way to know my teammates intentions.
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