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What if SWF shared a loot/perk pool?

Shenlong1904
Shenlong1904 Member Posts: 293
edited November 2021 in Feedback and Suggestions

Survivors in SWF wouldn't be able to use multiple of one perk, like dead hard.

If one player in the SWF already has DH, the others will have to use different perks.

On a 4 man SWF, they'll have to use 16 different perks, and there really aren't that many great survivor perks to use.

This would also happen to items, so only one medkit, one toolbox, one flashlight, one key, one map.

Because at the moment, a lot of frustration in the game comes from having to face a 4 man SWF, with four medkits, four deadhards, 4 BTs, 4 DS, etc...

What do you think?

Solos would still be able to stack perks and items

Post edited by Rizzo on

Comments

  • Superyoshiegg
    Superyoshiegg Member Posts: 1,489

    Handicapping players because they want to play with their friends in a game that encourages teamwork is not the way to go.

    Give the Killer more incentive to play against SWFs, but don't give Survivors less incentive to not play with their friends.

  • bjorksnas
    bjorksnas Member Posts: 5,621
    edited November 2021

    yea but that doesn't suddenly mean its fun to vs a 4 man swf sweat squad whos only idea of fun is to make sure the killer doesn't have any, could just be less of a hard limit but still some limits

  • Shenlong1904
    Shenlong1904 Member Posts: 293

    You'd still be able to have fun with your friends, you just can't stack the best perks and addons together as you already have the advantage of communication. Unless your definition of fun is making the match unfun to the other side

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Just find the one with borrowed... And tunnel them first. Gg ez baby survivors!

  • Shenlong1904
    Shenlong1904 Member Posts: 293
  • WaveyTrey
    WaveyTrey Member Posts: 652

    That’s exactly what it is. That’s why when I see all 4 come in simultaneously I camp the very first player to second phase/death before Corrupt ends. I assume they’re friends.

    I tried playing sporting. You get flash light clicked, and tbagged. They talk big after you let the rescue succeed by chasing someone else. Had you tunneled or camped that douche you would’ve won. If you see them with all those perks Mori, Camp, and Tunnel. They’re unfair the moment they stacked all those perks against you. No mercy. Don’t sweat with them or against them. It’ll only anger you more.

    I rest asure you 2-3 gens will pop no matter how fast you catch the person, and search for another.

  • WaveyTrey
    WaveyTrey Member Posts: 652

    That’s why you ⛺️ before Corrupt ends. Sometimes a ⛺️ is warranted. 😂

  • R2k
    R2k Member Posts: 1,069

    No worries. U can have fun watching your friend being camped and tunneled.

    Let's not pretend it's fun to play against swf and killers understand it. Want to play as squad, here u go. Have fun with camper game. U bring me boring game I will make it even more boring.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356

    My friend and I both run Empathy and WGLF. Is it really too OP for both of us to run those two perks?

  • Shenlong1904
    Shenlong1904 Member Posts: 293

    No, but why do you need to run both those perks. You could just run bond and botany knowledge. Many perks can break the game if 4 people have it. This is just a suggestion to be equal to all perks, but it could be applied to only the more powerful perks, which bhvr will never do.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356

    While the increased recovery speed is definitely nice, we both run WGLF for the stacks. Without it, survivor feels very unrewarding in terms of points.

    Yeah, your suggestion of "limit what perks SWF can use" is really more about how miserable it can be when multiple decent survivors run multiple powerful perks and are communicating. If a group of SWF all run the same build that isn't the meta, it's usually not as much of a problem. Or there are survivors like me and my friend: if we both ran the meta, we'd still totally suck at the game and die every match, perks wouldn't change that. (It's possible we should run the meta, then we might not die so quickly, but DH and DS are both out of the question on Switch.) It's sad that the meta is so strong that running it can be like god-mode for a good survivor, and not running it is probably seriously handicapping yourself as a bad survivor. Killers go just as hard on a meme build as on the meta.

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    Not every swf is a 4 man gen rush squad.

    If survivors play well in a swf, they most likely would also play well as solos as communication means nothing if you play #########.

    Additionally, this may encourage lobby dodging over and over till you find your friends.

  • Shenlong1904
    Shenlong1904 Member Posts: 293

    If you're not planning on tryharding, or bullying the killer there is no need to have the same perks. And even 4 bad players can do well in a swf, just because they can communicate.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,810

    Communication will not make them any better at looping, hitting skill checks, or positioning. It will improve coordination but bad players will still be bad.

    It only really has a massive effect on good players, and that's if they use it correctly.

    The people you want to use this against will be unaffected because they will lobby dodge. The people you don't want this against (those who don't run meta) will begin to run the meta because they can't all use perks they enjoy if they overlap.

    It's a lose-lose scenario. You cannot apply any penalty to SWF because it will not apply to those you want it to, but to those who you don't need it vs.

    Buff solos. Buff killers. Buff base mechanics. Nerf maps. Leave SWF untouched. Rebalance from there.

  • Shenlong1904
    Shenlong1904 Member Posts: 293

    I cannot believe any dumb fool would dodge lobbies. Plus with how chases work, you dont need to be good at looping, you just need to have teammates on gens all the time. And why would people start running meta perks? What perks do you see 4 mans running other than meta perks? None. This wouldnt affect negatively most survivors, only the people who want to tryhard. It wouldnt affect solo queue, and if they're a swf not tryharding, they dont need to all run the same perks.

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    There are many reasons. Sometimes people want to meme around and use certain builds all together (4 man head on build, 4 man quick healing builds, 4 man no mithers).

    These groups rarely even win and simply play for these fun builds that they can play in unison with their friends.

    Furthermore, you're only decreasing the chances of casual swf escaping if you're restricting their perk options.

  • Shenlong1904
    Shenlong1904 Member Posts: 293

    I mean, 4 head ons is definitely about bullying the killer and taking their fun away, and so is 4 quick heals. 4 no mithers is different, but i absolutely do not think bhvr would put in the effort, so i thought this would be a good halfway. If we lived in a perfect world, it would be different, but i think this would be better than what we currently have and what most have suggested.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356
    edited November 2021

    I lobby dodge as survivor way more than I do as killer. I will not play survivor with 2+ Claudettes, forget it. I usually dodge lobbies with 2+ of the same survivor. I'll also dodge lobbies with another Switch player; one survivor playing on Switch per match (me) is a big enough handicap already.

    I dodge lobbies as a survivor right now way more than I ever did while playing killer 3 years ago. That was a different time, though. Killers dodging a lobby 3 years ago sent all the survivors back to the end of the line, and SWF had to re-add each other, because there were no dedicated servers.