Why has alchemist ring not been nerfed?
enough said.
why does alch ring not have some sort of drawback or negative too it? it’s way to powerful to just be an addon with no negative downside too it.
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Honestly have no clue. It makes him way too good especially when combined with speed add ons
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Probably its data doesnt show its used that much or it doesnt increase killrate enough when using it to warrant nerf...yet
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As has been said before on these forums, because it has very valid counterplay. Just don't get hit. :)
(/s except for the fact that it was said before entirely seriously)
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who in the blight main said that lmfao
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The only ss I have left is the one with a blurred name but here's the post
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this man didn’t need to say he was a blight main, i think we would have worked that one out lmfao
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Meanwhile video tape requires Pig to eat all her party hats
Its blatant favoritism I think. Blights already busted, so what difference does a busted addon make to an already busted killer lol
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Nerf or rework this broken add-on, BHVR!
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I don't see an issue with the addon at all. It's how good more addons need to be. I'm not really much of a Blight player either. His rushes are just pretty easily dealt with, especially after the distance you've gained getting hit by the first one.
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Because the devs don't even understand the mechanics of their own killers. Just an example
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Yes
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Pyramid Head has a PURPLE addon that applies Blindness on survivors when they go through his trails.
Huntress has a BROWN addon that applies Blindness on survivors when they are hit by a hatchet.
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Its kinda one of those add-ons like prayer beads where it takes forever for it to get nerfed, but when it does its not good at all or super gimmicky
I will say though it does need a nerf as being able to recover almost instantly from hitting a survivor with rush while having no drawbacks is the weirdest thing I have ever seen
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Man it's almost like the counterplay to Blight is to make him use as many rushes as you can before you get hit so you gain as much distance as you can since his power is so good at covering distance, and alchemist ring takes away this counterplay forcing you to adopt the wonderful strategy of "Just don't get hit".
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Pyramid Head also has a purple add-on that does, GET THIS, hemorrhage when tormented
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I actually don't think "just don't get hit" is his counter play at all, it's tight corners. He can curve his lunge significantly yes, but not his actual rush itself. If you play like a shift W gamer it's gonna seem oppressive because that's not really doing any counter play. You have to abuse the terrain. Like literally even a rock you can force him to cancel his power for a normal m1 in which you just use that animation time to then go for the actual loop.
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Except when you face that one pc blight that decides exploiting is the only way to play the killer for those sweet sweet 180 flick
(confirmed exploit by a mod, team is aware, can't explain the exploit at request of a mod)
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"The counter to _________ is to not lose."
-Some genius, probably
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We don't balance the game around exploits since they are just that, exploits. We assume they will be fixed eventually and without that exploit existing I don't see an issue with the addon in its current state. Would you agree that without the exploit the addon is fine?
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No. Not at all. It's an addon on a killer which removed an awful lot of counterplay, on a killer who has already strong addons. If Blight were weaker it'd be fine but he isn't. He's a top tier killer addon-less, Alchemist Ring is nowhere near fine.
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You don't agree you can outplay his dashes by putting objects between you?
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I do agree that you can do so. However, he has an extremely short cooldown, so all they need to do is counter their rush and since you're out of position if there isn't a tile near you, you get hit.
Usually you can attempt to make them use 4 rushes and then take a hit, giving them a much longer cooldown, you a speed boost, and they must then recharge all charges. Alchemist's Ring removes this counterplay and makes you forced to rely on the first tactic which doesn't work due to him being a 115 killer with about 2.5s of fatigue at most.
Good Blight's can use bump logic to deal with tiles well. Alch Ring makes Blight's chase astronomically good on maps he's already good on, without really augmenting him on maps he's bad on (Lerys, Hawkins, RPD, etc). It's not healthy game design imho. Add-ons should help cover weaknesses not take strengths into the next level.
(and no, before anyone decides to say this, this is not me saying everything that everyone else has is fine. There are plenty of issues with balance in this game for both sides).
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"However, he has an extremely short cooldown, so all they need to do is counter their rush and since you're out of position if there isn't a tile near you, you get hit."
I guess this is the part I just fundamentally disagree with. I think his cooldown is long enough to get to a window/pallet.
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did you say blindness op
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daim this is killer main hypocrisies
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Eh sure, we nerf everything for bad players might as well nerf this.
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Yes! Nerfing or reworking this add-on will help the skilled Blights stand out from the bad ones, that rely on this ridiculous add-on.
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Or, and hear me out, we take away the blatantly overpowered things and in return we buff the weaker things?
If you need to use this add-on as Blight you're just a bad Blight.
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Eh, so what about all the survivor items and perks people rely on...
I get it, killers shouldn't win and should be harder. At some point this game is gonna be real boring, it's why I hardly play. No challenge for survivors nowadays hardly see a range of killers let alone perks so why not make them even weaker
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Same energy as the Blight main copypasta.
I have a confession to make. I am a Blight main. I have been since September 2020. Ever since I was a young boy I would look for orange flowers in the woods and eat them whole. I called this "The Pustila Ritual" and would do this everyday. So my class introduced me to "Lethal Rush" where they would stab me over and over with sharp pencils until I was able to run away. It only lead to further craving. Before I play a Blight game, I infect myself with an orange fluidlike substance and crash into my bedroom walls over and over. For every survivor I kill I mod them while mimicking said mod on myself in real life. Yes I use ruin, undying, tinkerer, and BBQ
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Lol, dont even play blight.
Or hear me out, survivors could stop complaining? We're nerfing everything to the point survivor is too easy. But I guess we are balancing for bad player so sure, I stopped caring when they nerfed all pinhead addons but didnt change the range addons. Should of seen it coming when gf got rework addons to be worse by 1 second
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I like to use it with blight tag and bully:
Nea
Ace
Elf Dwight
Yui
because they all make my life a living hell
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that addon needs nerfing cause its broken but not as broken as compound 33 wich literally gives him way more pressure and if u combine both is just straight ######### show. u have no breath.
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And whats wrong with a strong irridescant add on?
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because it has no drawback, most really good addons have some sort of drawback all good blight addons have none, there are some exceptions but he is already an S tier killers wich gets pushed to an even worse state without any drawback when he uses them. he slaughter survivors hard when he combined both if he is somewhat decent and that needs adressing cause its broken and appears way too often in the BW.
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Doesnt it just give aura and hinder? Its not like your gonna be outrunning a blight anyway
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now i see that you dont understand blight at all otherwise you wouldnt have said that, thanks for letting me know.
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Tell me the part - specifically, you find OP about Compound 33, tell me how it works with his kit - and why and what nerfs it would need, say I dont get how blight works so explain it.
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you dont even know what compound 33 does, read a bit before going to a debate about if something should get nerfed or not. compound 33 makes so blight can insta break pallets and hinder survivors wich mixed with other things like alchemist ring you have no time to make it nowhere
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I know exactly what compound 33 does btw.
That enhances blights power.
Like infinite tier 3, or tombstone
or engineers fang
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Yes but the duration time is different for each one.
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Yes..? How does this stop it being blatantly overpowered?
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U don't need to be survivor to agree Ring is too strong and needs downside. Only biased killer can't see how overwhelming it is.
No they not.
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Something needs to be nerfed about him, whether it's the overperforming add ons, his janky turn exploits/bugs, or (my preference) his stupidly oversized hitbox.
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Honestly, all killers need more alchemist rings. Their perks also need to be stripped of all those random, terrible restrictions.
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Blight is a special case anyway. How the hell does the single-most mobile killer in the game (that also can and does use his ability in chases for like 90% of his hits) get to be 4.6m/s while a bunch of others are 4.4? Ridiculously, his post-rush fatigue is much shorter than Legion's and his ability even recharges faster.
And his add-ons are also clearly overtuned. Alchemist Ring is the most busted thing, but stacked speed add-ons are also very powerful (compare that to Billy's Engravings which come with a significant downside whereas there's no downside to Blight's at all, and they are stronger than Engravings to begin with), Compound 21 is sick (Vanity Myers had to creep around the map and be even slower to stalk in order to get the same aura read, Blight gets it while zooming around, and while it locks Myers out of tier 3 there's again no downside for Blight), and then there's Compound 33 that breaks pallets faster than anything else in this game in terms of distance the survivor can make on you (and it's funny that Blight can break pallets with his ability at base at all, something various other killers can't and Nemesis has to "earn" first).
Don't get me wrong, I don't want him to actually be as weak as Legion (various other killers should be buffed instead), but it's very obvious that when they made Blight, they specifically set out to create an S-tier killer. It makes sense because he is an integral character in DbD's original lore, but still, it's ridiculous just how much objectively better he is in so many regards than some of these other killers.
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Why does every killer add-on need to have a downside? Why can't they just make the killer better?
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No, it will just take away a tool that has a fair amount of counterplay, and then people will switch to complaining about the blighted animal add-ons.
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Blight is still Blight. If they're losing to him with Alchemist's Ring, they'd loss to him without it. Literally, position yourself to dead angle his rush like normal. What does it matter if he gets his charges back faster?
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maybe a turn radius reduction could be fun?
it would counterbalance nigh-infinite charges, and act as the next step in the adrenaline vial chain.
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