Legion suggestion Idea:
Legion idea:
What if Legion's Feral Frenzy had a different status effect instead of deep wound.
It would be called Legion mark.
Legion mark works identically to current deep wound timer with a single difference. Survivors who are Legion marked unlock default ability to dead hard dash every 10 seconds.
The idea is that Legion's feral frenzy can hit the survivor 3 times to put them in the dying state, however the survivors can dead hard his lunge attack.
If the legion misses, He suffers a fatique timer and cooldown to his ability
Cooldown: 15 seconds
Cooldown for missing/timeout: 4 seconds
Cooldown for canceling: 2.5 seconds
Damage per mark hit: 33%.(3 hits to down)
Base Duration: 8 seconds(Lowered from 10)
Duration increase every time a survivor is struck by mark: +2 seconds(10,12,14)
Would this version of Legion be more or less fair than original version made 3 years ago?
Comments
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So it's basically the situation where you're right behind a survivor waiting for the DH, but 3 times over. That doesn't sound fun imo. It would be fairer than Legion from 3 years ago, but probably would be just as unfun.
I'd rather they just buff FF speed and nerf fatigue. The power is perfect and doesn't need any extra stuff.
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I don't like the idea of bringing back a killer reminiscent to old Legion at all, even if they're a million times more fair than Legion was back then. I like Legion's current gameplay a lot more, being focused on the 1v4 aspect. Plus, I don't want another killer better at 1v1.
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Yeah I agree with this, increase the speed of FF for more consistent frenzy chains on larger maps, and shorten the fatigue duration. Maybe some other buffs or QoL changes as well idk, but more importantly, new add-ons. I like current Legion's gameplay and what it aims for.
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Current legion gameplay doesn't make sense anymore with Circle of healing. The opportunity cost of healing is irrelevant. The power has no lethality(It cannot down survivors in a timely matter). Its only used its information ability, but in order to use this information ability, you must find another survivor to acquire it, but do you really need information if you have already found another survivor?
Another question ask, Whats the difference between Legion hitting the survivor, Running up to them and than M1 them outside of the loop from lesser fatique compare to Legion instant down them out of position?
If fatique for example is supposedly changed from 4->3. What difference does this actually make between the survivor getting to a loop or not? Would it even have any impact on gameplay? If the fatique is removed entirely, than why is not it an instant down at that point?
Current Legion gameplay aims to be an M1 killer with ineffective ability.
The duration add-ons already successfully achieve consistent frenzy chain hits. They are not global but I doubt Legions effectiveness would change even if Legion could successfully land 4 individual feral frenzy chain hits. If anything, This would just add more mending similulator to the survivor without any true potency.
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COH has nothing to do with Legion. Legion sucked before boons came out, and now sucks more.
It's a killer that has nothing to 1v1 and that's real problem. Like why would I want to chain hit survivors if i can't down them.
I rly want to see his Fatigue set to 2.5 so with addons it was around 2.0 so there won't be gameplay around push survivors to hit u with pallet*. And his addons rework. I don't see anyone uses Brown addons and his Iri addons are meh compared to how Rng games are.
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I agree with your first statement.
The lack of 1vs1 is the problem I am trying solve in this post, however I'm looking survivors to gain interaction with legion's ability. This is what I came up with. For reference, This version of dead hard does not exhaust the survivor and can be re-used in a chase.
Unfortunately I did not come up with a solution to remove mending from Legion as this mechanic is necessary for survivors to take off mark, Otherwise, There would be greater benefit staying marked by Legion than taking it off as it greatly enhances survivors ability in chase.
This is just brainstorm Idea toward mid-chapter patch for Legion.
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It seems like you're implying the problem is CoH, and not Legion.
Not sure what you mean with that second and third question, so you should probably elaborate on those two because I'm confused on them. I would assume you mean the effectiveness of a survivor getting to a loop, it would simply make Legion more forgiving and enjoyable to play as, as well as being able to down a survivor faster.
Mending simulator is Legion's slowdown ability, and being able to injure everyone at once as well.
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I'm implying that injuring survivors is not a rewarding ability. It becomes even less rewarding when the time efficiency is trumped by a survivor healing perk. Mending is not an effective slowdown ability and has little relevance right now.
How would the ability become less forgiving? If reaches the a loop, Lower fatique will have little impact on the outcome of the chase. If it is too short that the Legion can cancel and hit the survivor before the survivor reaches a loop than why even have two hits? Legion is perfectly enjoyable to play as M1 killer however the ability is lackluster.
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