The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Name one thing you’ll miss about Hawkins Lab

tea
tea Member Posts: 140

Positivity only please. Imo it’s not the best map by far but in 5 hours (or less) it’ll be gone forever. Enjoy it while you can! :) Just want to see what people will miss about the Hawkins map.

«1

Comments

  • GoshJosh
    GoshJosh Member Posts: 4,992

    The metal chutes. So many fun times.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    That map helped me get a lot of adepts even when the killer wasn't suited for it.

    I will also miss getting into the room with 2 pallets that has lockers in there to use head on.

    Also, that map was the reason why I saw stranger things in the first place.

    One of the best maps to do wall hack oni, wall hack wraith and scratch mirror myers.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    That I won’t be able to blame my losses on it :)

  • MrCrazyCat62
    MrCrazyCat62 Member Posts: 168

    I will miss it very much. Always love the indoor maps. It also had an interesting layout and design which was fun.

    And the rat cage routinely scared me as killer.

  • ThanosPAWG
    ThanosPAWG Member Posts: 412

    I'm going to miss playing Nemesis on Hawkins. So many great memories of pinning people in between me and a zombie and watching them go down.

  • BabuDweet
    BabuDweet Member Posts: 556

    As killer there would be times survivors drop down right in front of you in the drop hahaha

    Overall I love the map, really sad to see it go.

  • anarchy753
    anarchy753 Member Posts: 4,212

    I agree with Rizzo, the rat hooks were pretty cool.

    Other than that, so happy to see it gone, especially those exit gates.

  • GuyFawx
    GuyFawx Member Posts: 2,027

    awe yess that screaming rat used to jump scare me at times when id forgot it was there

  • Gwinty
    Gwinty Member Posts: 981

    I will miss the generator on the glass floor. I got so many 99s out of that position as Ghostface and also had a blast there as Myers. Could I down those people? Sure as hell no but they are all free later when that generator was finished.

    A special mention to that broken platform in that room as well. Damn I hate and love that totem spawn also it was so much fun watching a Killer looking for you when you were hiding there.

  • Sangotunk
    Sangotunk Member Posts: 46

    As a hag main, it was, for me, by far her best map with rusty shackles and some one shot perks. This is the only time where I felt strong as a killer !

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    The drop from first floor. So much fun to trap that drop. The rubble in general were good trapping spots

    The color change in certain area's

    The rat infested hooks

    The secret room

    I liked the map, it was fun

  • White_Owl
    White_Owl Member Posts: 3,786

    Well it was quite an unique map, I will miss basically everything. But probably the most the hole with the big fall from the second floor. It was always funny to place a trap there or waiting for someone to fall into your arms while stealthy.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    The game giving me Hawkins when on my grind for adepts as its way of saying "You're genuinely terrible at using this power, here's a map where you can't so you can actually do something."

    I got my adept Billy, Oni, and Blight on that map.

  • CakeDuty
    CakeDuty Member Posts: 1,001

    I'm gonna miss the hooks and the atmosphere and it was pretty one of the prettiest maps in the game. I still remember how awed I was when I loaded onto the map for the first time. Everything from the looks to the sounds were just spot on. I'm probably gonna miss the dropdown from upstairs the most. I have great memories of having survivors drop down on me from there.

    Though, the map lacks windows, is full of pallets that can easily be bloodlusted and the upstair section is just a consistent deadzone and for killers, the upstair generator and portal room generators were both a pain to defend, so I spent most of my time as killer, playing like they didn't exist. Portal room gen was so safe and upstairs was just a waste of time to traverse to, especially if nobody was on it.

  • GeneralV
    GeneralV Member Posts: 11,211

    I will miss everything about it, except its sometimes stupid lack of Fog.

  • Tr1nity
    Tr1nity Member Posts: 5,047

    As an undetectable killer, camp the big drop from 2nd to 1rst floor than scare the crap out of people.

  • PyramidFootLicker
    PyramidFootLicker Member Posts: 107

    I will miss getting annoyed at how much the rats made noise on the top floor

  • Gryzelda
    Gryzelda Member Posts: 73

    I will miss the hooks.

  • Vyne456
    Vyne456 Member Posts: 848

    I'll miss the demongrogon portal in the back of the lab.

  • stvnhthr
    stvnhthr Member Posts: 777

    I hated this map when it came out, but I learned to tolerate it or maybe even like it. I will miss it.


    I love the first little room at the top of the second floor. You could run in time a volt through the window and be down the stairs before the killer knew what happened.


    Could they just reskin the map?

  • GuyFawx
    GuyFawx Member Posts: 2,027

    Ill miss it being one of the few maps that was brightly lit almost every other map is medium to dim comparatively

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,270

    It was my go-to Map for those "Kick X Pallets/Gens/Walls"-Challenges. Kicking Gens sucks hard, so I always burned Hawkins-Offerings for those challenges. There are lots of Pallets and most of them dont need to be kicked right away, giving good progress for challenges like this.

  • Anniehere
    Anniehere Member Posts: 1,264

    I really had fun in Hawkins map.

    I liked everything there except the top floor. i will miss this map.

  • DatFastBoi
    DatFastBoi Member Posts: 455

    Everything… I loved this map man it’s not fair… I think I’ll play one last private game on it with the people who want to join me, and just never leave… you know ?

  • DarkMagik
    DarkMagik Member Posts: 822

    Ill miss the Cinematic Morris

  • Nathan13
    Nathan13 Member Posts: 6,709

    the lab part of the map.

  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    I'll forever be thankful to Hawkins because that map helped me with Adept Myers. It literally took me 2 weeks to get it because I had no good map offerings and I didn't want to spend more BP's on Myers because I really dislike him. But then, I got Hawkins...

    If Hawkins wasn't in DBD, I would've never gotten his Adept xd

  • bm33
    bm33 Member Posts: 8,235

    The angry rat and rat hooks.

  • SloppyVoldemort
    SloppyVoldemort Member Posts: 452

    Easy pallets for the drop/destroy pallet challenges.

  • edgarpoop
    edgarpoop Member Posts: 8,365
    edited November 2021

    The end of the trial...

    Ok, but seriously, some of those loops were strong and not totally obvious until you played the map a bunch

  • Kasamsky
    Kasamsky Member Posts: 265

    Well i got most of my Killer adepts on Hawkins. I had a good time on Hawkins, not always, but most of the time. However i think it is sad that it will be gone now. I hope they will rework/reskin and bring it back at some point. We'll see.

  • not_Queef
    not_Queef Member Posts: 826

    The fact that the killer couldn't just stand on a hill between the two gates and simultaneously watch both to prevent you from escaping when you are the last one alive.

  • dugman
    dugman Member Posts: 9,713

    I like the aesthetic. Very cool look. Also while it has a lot of pallets many of them are gameable, which is really how it should be for the most part.

  • Pepsidot
    Pepsidot Member Posts: 1,662

    I'll miss the loops and the pallets. Pallets on that map are not safe but there is plentiful and you can kind of go from one to another - they're fun to mindgame.

    The loops with the railings are very unique which you don't find on any other map so it'll be sad to see the map go. It is by far my favourite in door map, even though I generally don't enjoy indoor maps.

    Also who can forget about that secret room... teasing EGC (I believe)... F

  • StarLost
    StarLost Member Posts: 8,077
    edited November 2021

    It was one of 4 maps that was mostly favorable to killer, compared to perhaps 16 maps that are survivor favored or have 1 very easily exploitable loop.

    I'm also going to miss the fun mindgames involving the catwalks and drops, and of course playing a stealth killer.

    Nothing will ever jumpscare me quite like that bloody 'horse' on the map with the little carnival in the back. I've had games where someone makes me teleport right in front of it on Pinhead and I have to take a minute to attempt to clean coffee out of my keyboard.

  • Laluzi
    Laluzi Member Posts: 6,223

    The map's atmosphere is amazing (the spores! the hooks!), but I'm going to miss the drop down from the second floor the most. The stealth killer plays were hilarious, both on the giving and receiving end. Nothing like getting off the isolation room gen and dropping straight into a Myers.

  • GannTM
    GannTM Member Posts: 10,887

    Trapping the bottom of that fall from the big hole in the second floor.

  • LeonxJiwoon
    LeonxJiwoon Member Posts: 455

    Nothing hate all indoor maps.

  • PNgamer
    PNgamer Member Posts: 1,415

    "screaming rat in the cage in the upper floor" *THIS*

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    The main thing i'll miss about it is the fact that it was Trapper and Twins best map XD

    The amount of Trapper Master Tome Challenges I got completed because of that map was insane lol

  • bjorksnas
    bjorksnas Member Posts: 5,612
    edited November 2021

    Upstairs pallet, I know that it wasn't the strongest but in a pinch I always went into that room anyways, 9/10 times the killer would just look at me and look at the pallet a few times confused as if asking did you really just come into this room was always a nice moment and sometimes it even worked

  • ManOMaker
    ManOMaker Member Posts: 284

    The rats

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    The sounds. This map had the most unique atmospheric sounds.

    Please devs, don't delete it. Put it in a box somewhere because you never know there might be an opportunity in the future to bring it back.

    I bet he devs will still be able to play it in the office even if we can't. Along with old Freddy, old Billy and probably Jason Vorhees, Chucky and Jaws which I wouldn't be surprised if they made but hadn't released due to licensing.

  • HawkAyeTheNoo
    HawkAyeTheNoo Member Posts: 731

    The exit gates.

  • Laluzi
    Laluzi Member Posts: 6,223

    Oh, there's no way they're deleting the code for it. Even if there was no chance it might ever return to the game someday, why would you delete those assets? Some of them may come in handy again. And the map could always be reskinned, or portions recycled and given a fresh coat of paint.