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Personal experience playing fair as a killer
First the "global" rules i follow :
- never camp nor proxy camp a hooked survivor, even during EGC
- never tunnel unless 3 minutes after the unhook, the concerned survivor runs towards me
- pressure gens as much as possible
- first kill when they all, or almost all, have been hooked twice
Killer used : Billy as he is not too strong but not too weak. He also allow to remove pallets pretty fast, he has good mobility and one shot survivors.
Perks used : Corrupt/Pop/Plaything/Bamboozle
Skill level : I think i'm atm at an average MMR. Survivors are doing gens, they are not awesome at looping but not bad aswell. They look behind them in chases, it means much and they save the gold pallet as long as possible. They optimize their loops when there is a window jungle gym and a pallet tile next to it. Also, it seems that most of them are knowing most "timings".
For now, i can barely win a trial. I get the first kill when 2 or 1 gen are/is left, the 2nd kill is often right after the first one and when i win the trial, i get the 3rd and 4th (if i 4K) kill when doors are ready to open. Average # of hooks is between 6 and 10.
It is important to note that all my chases are pretty short, longest being around 50 seconds top, but mostly done around 30 seconds and even sometimes around 10 seconds when they are lost with the plaything perk enabled 😂.
Usually, the survivors points distribution follows a pattern like : 15k (dead), 17k (dead), 20k (escaped/dead), 25k+ (escaped)
I encourage you to experience it yourself. Of course, if you are at a high MMR, at start you will do 3 hooks per trials till you tank your MMR and then you will hover at a MMR where you will get 1/2/3 kills by playing fairly.
I will continue to play like this as trials are funnier but it is obvious that the game design is broken and is forcing the killer to tunnel and proxy camp. In fact, it forces the player to use those "strategies" more than anything else and right at the start if he/she wants to get 3k+.
That is why, when you are playing at high MMR as survivor, you end up facing campers and tunnelers as if they didn't play like this, they wouldn't play at that level.
I know all this is obvious for some of you but some players, especially survivor mains, do not understand how broken the DbD balance is.
For now i have fun in my trials as a killer but i clearly do not face players at my level and surely not survivors that have my survivor level.
Comments
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I'm probably at a high-intermediate MMR, and I follow some similar rules - with a few exceptions.
- I never facecamp unless you BM me.
- I will, however, loosely patrol the area around the hook and nearby gens. If I see someone coming for the unhook, I'll chase them.
- I'll tunnel someone down ASAP if I think it's a SWF. If it's randos, I usually won't. However, if you run into me off hook, I'm going to bop you.
- In most games though, I'll try to 2-hook everyone once I get that first kill (which lets me control the pace of the game) or if they have a DC.
- If I'm pounding, I'll generally ease off a little to let you get some BP.
- If someone plays particularly well, I'll give them hatch. On rare occasions, I'll let two people escape.
I don't like Bamboozle as a perk, I almost never get use out of it - unless it's a map like Haddonfield where survivors are abusing that one infinite. I already have a mandatory spot taken up by BBQ (the grind is real).
I usually play Cenobite, Hag, Plague, Doctor, Demo and occasionally Pig. I generally run some combination of BBQ+Surge, Pop, Monitor, Plaything, Retribution, Devour Hope, Lethal Pursuer and occasionally an unga-bunga build with Enduring/Brutal Strength/SF.
My games are usually fun. I do get frustrated sometimes when survivors are BM, or abuse pseudo-infinites/map offerings.
That said...I have an issue with 'fair'.
This is not a fair game, especially on the killer side of things. The odds are stacked against you on more than half the maps in the game. I often get frustrated at the expectation that every survivor seems to have of escaping, and anything that prevents this is me 'try-harding', 'playing sweaty' or 'being unfair'.
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What is the average results of your trials ? I mean how many kills ? How many hooks on average ?
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It depends on how hard I'm going.
In most games, I get 2-3 kills, sometimes 0-1 if I get a strong SWF or 3-4 if I play hardball/am doing specific challenges/adepts.
My policy is always to start off playing hard, and once I control the game then I can ease up a bit. People tend to gloat when you go easy from the start and they thrash you, but will often thank you for easing up. I don't enjoy being disrespected.
I am sometimes conscious of 'managing' my MMR - if I go too hard for several matches in a row, I'll start running into players that I have to play hard against, which I don't always enjoy. I prefer to relax a bit and focus on giving survivors a fun, close game.
On occasions where I run into a BM or sweaty team though, yeah - that gets my competitive juices pumping and this attitude will sometimes carry over into my next few games.
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Typically how I play, but I also punish bad plays and will camp at endgame (if it gets there).
However I'm pretty sure there's some MMR decay and I've not been playing as frequently, as the matches are wildly easy or hard.
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That's the thing, to even have a chance at high MMR against an equally skilled group to yourself you have to tunnel/camp if you want a win. The games balance is just that terribly bad.
Now there are quite a lot of outliers as well though such as which killer and what map. There are a couple maps you won't be forced to camp/tunnel and there are also a lot that you will lose even when you do camp/tunnel.
If you play MMR at a high level you can test it out trying matches playing normally and matches hard camping/tunneling. You will find that on average you get significantly more wins hard camping/tunneling.
The games so unbalanced that if you "play the game" you're playing a lose/lose scenario. The best choice is to just not even play. IE camping/tunneling instead of going for "normal" play.
This all said, I hardly ever camp/tunnel because it's not really fun for anyone. It's just hard to blame anyone that does though.
What's even more hilarious is that the MMR system actively incentivizes this "un-fun" play style as well. All it really cares about is kills and match time, so your chase times, loops, hooks, ect is all irrelevant bar the time added to the match.
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Oddly enough, as much as it might feel like "being robbed" if a Survivor gets unhooked, typically that adds a lot of stall into the game if they go heal up/need another Survivor to actually go and get the Survivor.
It just feels like ######### because Hooks don't "matter" in this game, only Kills do. (So far).
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I don't camp or proxy-tunnel and I'm guessing that I'm getting a 2k average. Honestly, most games I could get 4k but I usually let 1 or 2 go just so I don't have to deal with higher level survivors.
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Lately Im facing only tryhard swf. I honestly after few matches feel exhausted and loosing focus. As genuinely its hard to find some casual lobby
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I try to play as fair and nicely as I can and merely mimic how the survivors play.
That said, my builds these days on average look like this:
Lethal Pursuer, BBQ, No Way Out, NOED.
I like to go hard and fast and never stop, which is what Lethal and BBQ is good for. But if I'm clearly too much, I ease up and give the survivors a chance.
Before, some survivors would essentially spit in your face for going easy so that's why I use NWO+NOED. Instead of being bitter and merciless, I just pay half my perk slots for Killer Insurance.
No Way Out is healthy anyways as it requires you to not tunnel for a while. I prefer to only kill people at the end with NOED.
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My advice to anyone playing killer.
"So long as you play by their rules, you'll never win"
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I have a fondness for make your choice. Hook someone, leave, then come back and attack the rescuer. Technically its not tunneling :p
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The SBMM system has some...quirks.
Of course this is just me playing amateur detective, but I have some theories.
- If someone dodges a queue, the system significantly relaxes the MMR 'floors' and 'ceilings' to get another player ASAP. This feels like the #1 reason why I get the occasional bonkers hard/bonkers easy game.
- There are periods of a few hours where the system feels like it's been taken offline. Usually these are characterized by every game being an almost instant queue, but the difficulty and groups I face are all over the place.
- There are a handful of SWF groups, often streamers, who feel like they smurf their MMR down to make them look better on stream - 5000+ hour SWF groups with fancy skins, rocking multiple toolboxes, a full line-up of meta perks, a map offering, further hooks offerings and luck offerings. I am seeing less and less of them though, either because it's probably really tedious to accomplish, or because my own MMR has risen past a level where they tend to congregate.
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I rather play to my abilities and face equally skilled people, but I do agree with your assessment. Either you use the full toolset or you smurf.
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