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Personal experience playing fair as a killer

JohnWeak
JohnWeak Member Posts: 854
edited November 2021 in General Discussions

First the "global" rules i follow :

  • never camp nor proxy camp a hooked survivor, even during EGC
  • never tunnel unless 3 minutes after the unhook, the concerned survivor runs towards me
  • pressure gens as much as possible
  • first kill when they all, or almost all, have been hooked twice

Killer used : Billy as he is not too strong but not too weak. He also allow to remove pallets pretty fast, he has good mobility and one shot survivors.

Perks used : Corrupt/Pop/Plaything/Bamboozle

Skill level : I think i'm atm at an average MMR. Survivors are doing gens, they are not awesome at looping but not bad aswell. They look behind them in chases, it means much and they save the gold pallet as long as possible. They optimize their loops when there is a window jungle gym and a pallet tile next to it. Also, it seems that most of them are knowing most "timings".

For now, i can barely win a trial. I get the first kill when 2 or 1 gen are/is left, the 2nd kill is often right after the first one and when i win the trial, i get the 3rd and 4th (if i 4K) kill when doors are ready to open. Average # of hooks is between 6 and 10.

It is important to note that all my chases are pretty short, longest being around 50 seconds top, but mostly done around 30 seconds and even sometimes around 10 seconds when they are lost with the plaything perk enabled 😂.

Usually, the survivors points distribution follows a pattern like : 15k (dead), 17k (dead), 20k (escaped/dead), 25k+ (escaped)

I encourage you to experience it yourself. Of course, if you are at a high MMR, at start you will do 3 hooks per trials till you tank your MMR and then you will hover at a MMR where you will get 1/2/3 kills by playing fairly.

I will continue to play like this as trials are funnier but it is obvious that the game design is broken and is forcing the killer to tunnel and proxy camp. In fact, it forces the player to use those "strategies" more than anything else and right at the start if he/she wants to get 3k+.

That is why, when you are playing at high MMR as survivor, you end up facing campers and tunnelers as if they didn't play like this, they wouldn't play at that level.

I know all this is obvious for some of you but some players, especially survivor mains, do not understand how broken the DbD balance is.

For now i have fun in my trials as a killer but i clearly do not face players at my level and surely not survivors that have my survivor level.

Post edited by JohnWeak on

Comments

  • StarLost
    StarLost Member Posts: 8,077
    edited November 2021

    I'm probably at a high-intermediate MMR, and I follow some similar rules - with a few exceptions.

    • I never facecamp unless you BM me.
    • I will, however, loosely patrol the area around the hook and nearby gens. If I see someone coming for the unhook, I'll chase them.
    • I'll tunnel someone down ASAP if I think it's a SWF. If it's randos, I usually won't. However, if you run into me off hook, I'm going to bop you.
    • In most games though, I'll try to 2-hook everyone once I get that first kill (which lets me control the pace of the game) or if they have a DC.
    • If I'm pounding, I'll generally ease off a little to let you get some BP.
    • If someone plays particularly well, I'll give them hatch. On rare occasions, I'll let two people escape.

    I don't like Bamboozle as a perk, I almost never get use out of it - unless it's a map like Haddonfield where survivors are abusing that one infinite. I already have a mandatory spot taken up by BBQ (the grind is real).

    I usually play Cenobite, Hag, Plague, Doctor, Demo and occasionally Pig. I generally run some combination of BBQ+Surge, Pop, Monitor, Plaything, Retribution, Devour Hope, Lethal Pursuer and occasionally an unga-bunga build with Enduring/Brutal Strength/SF.

    My games are usually fun. I do get frustrated sometimes when survivors are BM, or abuse pseudo-infinites/map offerings.

    That said...I have an issue with 'fair'.

    This is not a fair game, especially on the killer side of things. The odds are stacked against you on more than half the maps in the game. I often get frustrated at the expectation that every survivor seems to have of escaping, and anything that prevents this is me 'try-harding', 'playing sweaty' or 'being unfair'.

  • JohnWeak
    JohnWeak Member Posts: 854

    What is the average results of your trials ? I mean how many kills ? How many hooks on average ?

  • StarLost
    StarLost Member Posts: 8,077
    edited November 2021

    It depends on how hard I'm going.

    In most games, I get 2-3 kills, sometimes 0-1 if I get a strong SWF or 3-4 if I play hardball/am doing specific challenges/adepts.

    My policy is always to start off playing hard, and once I control the game then I can ease up a bit. People tend to gloat when you go easy from the start and they thrash you, but will often thank you for easing up. I don't enjoy being disrespected.

    I am sometimes conscious of 'managing' my MMR - if I go too hard for several matches in a row, I'll start running into players that I have to play hard against, which I don't always enjoy. I prefer to relax a bit and focus on giving survivors a fun, close game.

    On occasions where I run into a BM or sweaty team though, yeah - that gets my competitive juices pumping and this attitude will sometimes carry over into my next few games.

  • AnObserver
    AnObserver Member Posts: 747

    Typically how I play, but I also punish bad plays and will camp at endgame (if it gets there).

    However I'm pretty sure there's some MMR decay and I've not been playing as frequently, as the matches are wildly easy or hard.

  • Blueberry
    Blueberry Member Posts: 13,660
    edited November 2021

    That's the thing, to even have a chance at high MMR against an equally skilled group to yourself you have to tunnel/camp if you want a win. The games balance is just that terribly bad.

    Now there are quite a lot of outliers as well though such as which killer and what map. There are a couple maps you won't be forced to camp/tunnel and there are also a lot that you will lose even when you do camp/tunnel.

    If you play MMR at a high level you can test it out trying matches playing normally and matches hard camping/tunneling. You will find that on average you get significantly more wins hard camping/tunneling.

    The games so unbalanced that if you "play the game" you're playing a lose/lose scenario. The best choice is to just not even play. IE camping/tunneling instead of going for "normal" play.

    This all said, I hardly ever camp/tunnel because it's not really fun for anyone. It's just hard to blame anyone that does though.

    What's even more hilarious is that the MMR system actively incentivizes this "un-fun" play style as well. All it really cares about is kills and match time, so your chase times, loops, hooks, ect is all irrelevant bar the time added to the match.

  • AnObserver
    AnObserver Member Posts: 747

    Oddly enough, as much as it might feel like "being robbed" if a Survivor gets unhooked, typically that adds a lot of stall into the game if they go heal up/need another Survivor to actually go and get the Survivor.

    It just feels like ######### because Hooks don't "matter" in this game, only Kills do. (So far).

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I don't camp or proxy-tunnel and I'm guessing that I'm getting a 2k average. Honestly, most games I could get 4k but I usually let 1 or 2 go just so I don't have to deal with higher level survivors.

  • LegacySmikey
    LegacySmikey Applicant, Member Posts: 616

    I always try to play pretty fair as in.

    Try to play for 11 or 12 hooks (I usually give hatch at the end so 11 is fine for me)

    I try my very best not to hook the same survivor twice in a row not a promise but I do try.

    If someone is unhooked & I'm not in a chase or have sight of another survivor I will return to the hook but always try to go for the unhooker.

    For those times where the person doing the hook "save" positions themselves so the one hooked is taken out instantly i'll always leave the just unhooked on the floor slugged & be far enough away for someone to pick them up & fully heal them without interference.

    I genuinely can't remember the last time I was hit with DS probably not once this year.

    I try to play all killers from time to time but my core group of main killers are Trapper, Doctor, Oni, Myers, Bubba & Clown, Trickster is getting up there though & I like the look of the new one but we'll see.

    If I over commit to a chase to catch that one survivor (we all do it sometimes) when I finally get them down I won't face camp them or slug them on hook until they die I'll carry them to the gate & drop them there, they out played me the loss was my own fault!

    If 1 survivor DC before 3 gens are done i'll play for 9 hooks & let everyone out.

    I usually get 2 or 3 kills most games, perks vary but I don't use any slow down perks like ruin at all.

    I do sometimes get destroyed & the ocassional post game toxic messages for no apparent reason.

    I get a lot of positive post game messages too from survivors I let go & survivors I killed.

    I'd say my killer skills vary wildly by killer but for my core group i'd say around a genuine rank 3 or 4 under the old ranking system probably the top 10 / 15% of all killers.

    I ACCEPT at a higher level playing my way you'd be lucky to kill 1 survivor but with the new system (in theory at least) all my killers will eventually level out where I can play my way everyone gets a chance to participate & hopefully we all have fun it's just a game.

    I'll end by saying despite that being MY way of playing I have no issue with how any other killer wants to play I don't find all play styles fun but I also don't believe in dictating to others how to play, who to use or what perks ect.

    Some people want to win at all costs have at it, i'm happy in my groove & happy to stay at my level i've seen the very highest mmr games & my survivor ranking is probably very high mmr but it's not all that fun for either side!

  • Smuk
    Smuk Member Posts: 735

    Lately Im facing only tryhard swf. I honestly after few matches feel exhausted and loosing focus. As genuinely its hard to find some casual lobby

  • lauraa
    lauraa Member Posts: 3,195

    I try to play as fair and nicely as I can and merely mimic how the survivors play.

    That said, my builds these days on average look like this:

    Lethal Pursuer, BBQ, No Way Out, NOED.

    I like to go hard and fast and never stop, which is what Lethal and BBQ is good for. But if I'm clearly too much, I ease up and give the survivors a chance.

    Before, some survivors would essentially spit in your face for going easy so that's why I use NWO+NOED. Instead of being bitter and merciless, I just pay half my perk slots for Killer Insurance.

    No Way Out is healthy anyways as it requires you to not tunnel for a while. I prefer to only kill people at the end with NOED.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    My advice to anyone playing killer.

    "So long as you play by their rules, you'll never win"

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I have a fondness for make your choice. Hook someone, leave, then come back and attack the rescuer. Technically its not tunneling :p

  • StarLost
    StarLost Member Posts: 8,077

    The SBMM system has some...quirks.

    Of course this is just me playing amateur detective, but I have some theories.

    • If someone dodges a queue, the system significantly relaxes the MMR 'floors' and 'ceilings' to get another player ASAP. This feels like the #1 reason why I get the occasional bonkers hard/bonkers easy game.
    • There are periods of a few hours where the system feels like it's been taken offline. Usually these are characterized by every game being an almost instant queue, but the difficulty and groups I face are all over the place.
    • There are a handful of SWF groups, often streamers, who feel like they smurf their MMR down to make them look better on stream - 5000+ hour SWF groups with fancy skins, rocking multiple toolboxes, a full line-up of meta perks, a map offering, further hooks offerings and luck offerings. I am seeing less and less of them though, either because it's probably really tedious to accomplish, or because my own MMR has risen past a level where they tend to congregate.
  • Kalinikta
    Kalinikta Member Posts: 709

    I rather play to my abilities and face equally skilled people, but I do agree with your assessment. Either you use the full toolset or you smurf.