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We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
How to make a good event
Countfunkular
Member Posts: 405
After doing a little survey I'm just asking what everybody thought of the event I went ahead and compiled a few things I believe would make the next event a lot better given the Grievances we've had with this one and if you want to look at that discussion well...
https://forum.deadbydaylight.com/en/discussion/29314/how-did-you-enjoy-the-event#latest
Here you go.
Oh and just like in that post please don't try to hijack this post or I will be forced to get the moderator.
1. Offering you sold separately.
For this one I believe that we shouldn't really have to buy an offering and equip the sucker just to activate the event but to enhance it.
For instance there should be half event Hooks and objectives for both sides to do in a match and choosing to use an offering should not only increase the number by one but should reward the Killer and Survivor giving additional points.
This way people have more of a reason to burn them or if they choose not to to use other blood Point offerings to go along with their Good Fortune.
2. Playing hangman
Seriously, there will be severe punishment for those who choose to just kill themselves during an event. I know some might say this is a little harsh and if you do you're the primary ones doing it but I digress. If all you do is go for event objectives then choose to die and screw over your team then in my honest opinion that's not very sportsmanlike and can be reported.
I don't really care about farming because the devs can't stop that but seriously stop killing yourself just to go to another match and turn that into a 3v one also.
3. Hooks made of titanium
Okay let's get one thing out of the way when it comes down to event hooks. I'm sorry but I will consider you toxic if you ever think it's a smart idea to just sabotage those things just to be a dick. Don't get me wrong I understand it's in the game and I have no right to say that but seriously the Killer's trying to get his crap too. Don't get me wrong I know Hangman's trick exist but that sucker needs a rework and it shouldn't be necessary just to play during a event.
4. Generator or something new
Well the developers experimented to see what would happen if they gave us another objective it seems like it worked pretty damn well at least for those who weren't just killing themselves after doing it.
However that being the case if it goes back to good just being a generator based event then the killer can just Camp those generators like they did for the last few making it next to impossible to get anything done from the Survivor side but if they make the objective something else then a generator then God forbid if any generators get done but the point still lies you can't really win with this one but I do like the objective a little bit more because at least a killer can't see them.
5. Instant gratification
This is my last and final point because this is getting a bit long-winded.
Please for the love of God make it so whenever we complete a generator/ objective or hook a Survivor we just get the point right then and there to use. None of this fill a bar bull crap.
Seriously, why in God's name would you make it limited for us to get juice it should have just been Limitless until we maxed it out.
So basically fix it just like the barbecue in New Year's Event where we just get the point off the back.
Anyway this going to conclude everything if you think I miss something or I need to add it or maybe I'm just crazy then please let me know below.
TL;DR
For the reading illiterates this is for you.
1. Half of the objectives and hooks should just automatically be event-based and we get a bonus for using an offering instead of being practically forced to use one.
2. Stricter punishments on survivors getting stupid points towards the event and just snapping their own necks and basically betraying their own teammates for blood points.
3. Do not make the hooks able to be sabotage because it's toxic in its own right and don't make generators the objective unless you know what you're doing because the killer can be just as toxic.
4. This goes if number three whatever you choose to do make sure that the ends justify the mean because these new objectives aren't generated and can't be camped during an event.
5. The minute we complete that little objective or hooked at Survivor we get our point. Plain and simple. Don't put a limit on how much we can get a match because God knows I hated it when I want to match with just a little drop of juice to go.
https://forum.deadbydaylight.com/en/discussion/29314/how-did-you-enjoy-the-event#latest
Here you go.
Oh and just like in that post please don't try to hijack this post or I will be forced to get the moderator.
1. Offering you sold separately.
For this one I believe that we shouldn't really have to buy an offering and equip the sucker just to activate the event but to enhance it.
For instance there should be half event Hooks and objectives for both sides to do in a match and choosing to use an offering should not only increase the number by one but should reward the Killer and Survivor giving additional points.
This way people have more of a reason to burn them or if they choose not to to use other blood Point offerings to go along with their Good Fortune.
2. Playing hangman
Seriously, there will be severe punishment for those who choose to just kill themselves during an event. I know some might say this is a little harsh and if you do you're the primary ones doing it but I digress. If all you do is go for event objectives then choose to die and screw over your team then in my honest opinion that's not very sportsmanlike and can be reported.
I don't really care about farming because the devs can't stop that but seriously stop killing yourself just to go to another match and turn that into a 3v one also.
3. Hooks made of titanium
Okay let's get one thing out of the way when it comes down to event hooks. I'm sorry but I will consider you toxic if you ever think it's a smart idea to just sabotage those things just to be a dick. Don't get me wrong I understand it's in the game and I have no right to say that but seriously the Killer's trying to get his crap too. Don't get me wrong I know Hangman's trick exist but that sucker needs a rework and it shouldn't be necessary just to play during a event.
4. Generator or something new
Well the developers experimented to see what would happen if they gave us another objective it seems like it worked pretty damn well at least for those who weren't just killing themselves after doing it.
However that being the case if it goes back to good just being a generator based event then the killer can just Camp those generators like they did for the last few making it next to impossible to get anything done from the Survivor side but if they make the objective something else then a generator then God forbid if any generators get done but the point still lies you can't really win with this one but I do like the objective a little bit more because at least a killer can't see them.
5. Instant gratification
This is my last and final point because this is getting a bit long-winded.
Please for the love of God make it so whenever we complete a generator/ objective or hook a Survivor we just get the point right then and there to use. None of this fill a bar bull crap.
Seriously, why in God's name would you make it limited for us to get juice it should have just been Limitless until we maxed it out.
So basically fix it just like the barbecue in New Year's Event where we just get the point off the back.
Anyway this going to conclude everything if you think I miss something or I need to add it or maybe I'm just crazy then please let me know below.
TL;DR
For the reading illiterates this is for you.
1. Half of the objectives and hooks should just automatically be event-based and we get a bonus for using an offering instead of being practically forced to use one.
2. Stricter punishments on survivors getting stupid points towards the event and just snapping their own necks and basically betraying their own teammates for blood points.
3. Do not make the hooks able to be sabotage because it's toxic in its own right and don't make generators the objective unless you know what you're doing because the killer can be just as toxic.
4. This goes if number three whatever you choose to do make sure that the ends justify the mean because these new objectives aren't generated and can't be camped during an event.
5. The minute we complete that little objective or hooked at Survivor we get our point. Plain and simple. Don't put a limit on how much we can get a match because God knows I hated it when I want to match with just a little drop of juice to go.
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Comments
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Would you like fries with that?0
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@DarkWo1f997
Yes and I want everything super-sized0