Killers: Please play more Pinhead! :3

2»

Comments

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    Expect the chances of encounters to drop after next update. The few ph I've seen always run the engineer Fang add-on to makeup for his poor anti-loop, but that's gonna be more of a hindrance now.

  • RainehDaze
    RainehDaze Member Posts: 2,695

    They're currently less of an anti-loop power and more of a "get away from this loop and back to the 115% speed vs hold w chase" one. Unless you grab a survivor somewhere you can really cut a corner.

    Though I still think it would help if you could cancel after the chain has fired (even if it's going to go on in a straight line). It just discourages everything except aiming for ankles, which is silly.

  • StarLost
    StarLost Member Posts: 8,076

    Honestly, Engi is going to be fine. I'm surprised that it escaped with it's major power completely intact. Coupled with Thanato and similar perks, it's crazy strong.

    What really greased my cheese was the gutting of the other addons. Yes, they could be strong on certain maps, but the nerf is way too extensive. It's not like Pinhead was even 'A' tier with them.

  • Yankus
    Yankus Member Posts: 638

    He needed a buff but instead they are nerfing him hard. Why would anyone want to deal with that? People learned from Deatgslinger to just abandon the killer since they aren't viable anymore.

  • edgarpoop
    edgarpoop Member Posts: 8,780
    edited November 2021

    I've been playing him a lot this week. He's honestly a better version of Freddy, albeit much harder to play well. Good game delay and mobility rolled into one mechanic. Decent chase ability. Really susceptible to early running though.

  • Brokenbones
    Brokenbones Member Posts: 5,703

    Lethal Pursuer on Pinhead is like a drug

    Otz was right, it's so good to have a general idea where the box is at all times

  • StarLost
    StarLost Member Posts: 8,076

    Eh...he has some things Freddy doesn't have - the box when it works is pretty dope.

    This is sort of the problem. He feels like he relies on a single perk and a gimmicky playstyle to have a chance in higher level matches.

  • Brokenbones
    Brokenbones Member Posts: 5,703

    I don't know if I agree you know, he def needs perks in order to be able to win - I think that's a given. I haven't been running Ruin though, which is weird because you'd think that would be the obvious pick.

    Lethal pursuer in particular isn't a dealbreaker but once you start using it - you realise just how important getting a good start/knowing where the box might be is key. His chain hunt is super oppressive and I feel like it's able to carry you if you can get it going

    That + if you get really good with landing possessed chains, you stand a really good chance at winning - Personally I run STBFL as my staple perk because it synergizes extremely well with his power and helps deal with pesky medkits/COH gamers

  • RainehDaze
    RainehDaze Member Posts: 2,695

    And both STBFL and LP are on licensed killers, which is not the greatest for access on another licensed killer. That's just my gripe, though, given the state of Myers...

    I feel like half the problem isn't landing the chains, it's that there's a lot of situations where you land the chains... and then what? Too often it feels like you've only slightly shortened a chase due to not being enough of a delay around most loops, and other loops being nearby.

  • Brokenbones
    Brokenbones Member Posts: 5,703

    Personally I try to use my chains either at the pallet (to either force a drop or get a hit before) or to potentially force a slow vault at a window

    It also does help with people holding W if you can manage to not break your own chains when you're approaching them

  • StarLost
    StarLost Member Posts: 8,076

    STBLF...yeah, I've been trying to unlock that on him (something like 4m BP later...gah). I personally like BBQ+Plaything+Retribution+Surge on him, but yeah - if I want to be sweaty I'll fire up LP.

    I just don't like having such a mandatory perk.

  • Cramps
    Cramps Member Posts: 121

    Can I ask those who have commented here; why do so many of you just say something vague like "because NFT's" without elaborating? I've yet to find a single person who plays this game who actually understands what NFT's are and/or can explain why they're against this DLC in regards to NFT's. Not one person I've spoken to has given a logical or rational reason, it's always simply "because NFT's". Steam reviews are exactly the same.

    I'm not trying to stir anything up here, I'm genuinely curious. I've created NFT's, I understand the situation and the only logical reason I can think that anybody would be against NFT's is the energy consumption used as they're processed through the blockchain, but, even this hasn't been properly reviewed. I've never seen anyone cite it as a reason and nobody seems to have the same issues with Ethereum, despite Ethereum also having a high energy consumption rate.

  • RainehDaze
    RainehDaze Member Posts: 2,695

    I've seen people who object to NFTs AND cryptocurrencies both, because they're environmentally destructive and are often pyramid schemes used for money laundering. NFTs are inherently ######### stupid as a way to create artificial scarcity of something that there is infinite supply for, entirely on the basis that this makes it "desirable". Even though a lot of them are godawful, ######### jpegs that morons then use as profile pictures. Because claiming you "own" something when you give a copy to anyone that loads your page is smart, right? /s

    But Pinhead was the entire reason I wanted to play the game, so... meh. There's enough backlash as it is.

    Speaking of Pinhead, stop sending me to Haddonfield you miserable creatures. This is depressing enough as it is against co-ordinated teams.

  • dallasmedicbag
    dallasmedicbag Member Posts: 571

    I don't have him as a killer primarily because I'd feel guilty if I bought him, but he seems very map-dependent (I guess like most killers these days). The grave of glenvale is where my team usually gets rekt by him due to absence of safe pallets, even killer's shack isn't that safe. But maps like The Game, he'd be lucky to even get 4 hooks by the end of the game.

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    I think the NFT reason is silly because most buys of the DLC happened early into its release. Most here likely bought him day of. The NFT stuff didn't show up until a month or more later. Are people just deciding to refuse to play a character they own as a finger to NFT's? I don't think behavior cares, since you already bought the guy.

  • Cramps
    Cramps Member Posts: 121

    Really, most of the more popular cryptocurrencies are just used to buy and sell illegal goods via the darknet - drugs, generally. Millions of dollars worth of cryptocurrency passes through darknet stores daily with a large amount now accepting Ethereum thanks to the anonymity it provides. This has far more of an impact on our environment than NFT's, yet, nobody seems to care about that.

    I do agree that NFT's are stupid and the people paying millions for silly gifs of a cat going to space need their head examining. However, this DLC isn't tied to any NFT's in any way, so I don't really understand the issue people seem to have. It's as though one person has told everyone else that NFT's are bad because NFT's are bad and people have just kind of run with it.

  • Cramps
    Cramps Member Posts: 121

    If you don't mind me asking, why would you feel guilty if you bought him?

  • RainehDaze
    RainehDaze Member Posts: 2,695

    You're speaking to the wrong people, then; the overlap between people I know who hate NFTs and people I know who hate crypto is near 100%.

    The DLC is tied to NFTs because BHVR had to work with a company to make Hellraiser NFTs out of the game model (presumably had to, at least) in order to get the license. And then advertised said NFTs, some of which (at random) would come with a DLC key. Which is why everyone's mad at Pinhead.

  • Cramps
    Cramps Member Posts: 121

    But, BHVR didn't have to work with anyone to create NFT's in order to get the license and there's no evidence to support this. Park Avenue currently own the license to Hellraiser and Boss Protocol created the NFT's. BHVR gave models and such to Boss Protocol who then used that content to create NFT's. As far as I can tell, there's no evidence to suggest that the content was given for this purpose or that there was any contractual obligation to do so in order to obtain the license.

    It's worth bearing in mind, none of us have actually seen the contract. It seems silly to me to be angry at BHVR for something they potentially had absolutely no control over and to then take that out on DLC content which really had nothing to do with NFT's in the first place.

    As for the environmental aspect, Boss Protocol are, at least, purchasing carbon offsets at twice the estimated carbon produced when their NFT's are created - something the majority who sell content as NFT's do not bother doing.

  • RainehDaze
    RainehDaze Member Posts: 2,695

    I... think it's pretty explicit BHVR did work with them:

    Dead by Daylight on Twitter: "Behaviour worked with Boss Protocol over several months to adapt in-game models for use as NFTs and approved them prior to the release of Pinhead in DbD. The NFTs have a chance to grant access to the #Hellraiser chapter of DbD. https://t.co/3ZZKq3uPYN" / Twitter

    Whether they had to do it or not for the license, and whether it was because Park Avenue demanded it or not, they clearly and explicitly said themselves that they worked to adapt in-game models for this explicit purpose. And BHVR then advertised this themselves. Thus, people are not happy.

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607
    edited November 2021

    There was no requirement to get Pinhead in the game. The fate of the world was not hinging on it. No one was gonna cease playing unless a character that hasn't been very relevant in decades got in. If what the rights holders wanted was too much, they could have just not done the deal. Pinhead didn't need to be included if the cost was some faustian bargain.

  • SweetTerror
    SweetTerror Member Posts: 2,697

    Yeah I have to admit that like others I was instantly drawn to Pinhead, but upon seeing just how easily breakable his chains are, it made me stop playing with him. I understand the environment breaking chains easily, but the fact that Pinhead himself can instantly break his own chains is ridiculous. Most times you find yourself walking through your own chains, and the fact that you literally sandbag your own power, makes him far more frustrating than difficult.

  • landromat
    landromat Member Posts: 2,193

    He's weak. why

  • Cramps
    Cramps Member Posts: 121

    Worked with is not the same as being forced to do something because it's stipulated in a contract. I'm not disputing that BHVR and Boss Protocol have worked together, that's public knowledge - they had to have worked together for BHVR to give them content. Boss Protocol do not own the rights to Hellraiser though, so how could they possibly have any say in the license contract between BHVR and Park Avenue in order to force BHVR to give them content to create NFT's?

    None of this explains exactly what people are unhappy with or why they're unhappy with BHVR specifically in any case. Why aren't people angry at those creating the NFT's, if the NFT's themselves are the issue solely from an environmental standpoint? Why is all the hate aimed solely towards BHVR?

  • Norhc
    Norhc Member Posts: 575

    Engineer Fang is not going to be fine, it basically will remove your M2 from existence against injured survivors. This is a dreadful way to nerf the add-on. Also, Pinhead absolutely was A tier with EF and Larry's Remains.

  • RainehDaze
    RainehDaze Member Posts: 2,695

    It would definitely not make it better if BHVR worked with a third party to make NFT's without being contractually obliged to. It would actually make it far worse, because it means they thought it was a good idea. It's actually preferable to think that they had to work with Boss Protocol for Park Avenue to agree to giving out the license (presumably expecting to make more from the NFT nonsense).

    I'm sure people are unhappy at the NFT creators, too, but they're definitely angry at BHVR for effectively condoning this.

  • Cramps
    Cramps Member Posts: 121

    This is all assuming that there was any contractual obligation for BHVR to hand over content specifically in order to create NFT's and again, there's no evidence to suggest that this is true. It seems more likely that there was a clause within the contract that allowed Boss Protocol to use / distribute the content they were given however they wished and they chose to use NFT's.

    Park Avenue will lose the rights to Hellraiser next month so any deal which they were working on did have to be finalised by then if they wanted Pinhead in the game at all.

  • Cramps
    Cramps Member Posts: 121

    "Worked with" is a very vague statement. It doesn't mean or imply that BHVR had any say in the actual NFT creation process or that they could have stopped Boss Protocol from going ahead with it. Simply handing over models to another company, having them independently create NFT's out of those models and approving the end product is "working with that company to create NFT's". None of this means that BHVR was in a position to legally stop Boss Protocol from creating NFT's in the first place unless it's specifically stipulated in the signed contract when the models were handed over.

    Regardless, I still see no reason to complain or be angry. If Boss Protocol are offsetting carbon emissions by double of that which is produced when the NFT's are made, making the whole process "carbon negative", then surely that's a win for the environment when looking at the bigger picture.

  • Pulsar
    Pulsar Member Posts: 23,147

    Because BHVR had a choice. I think most of us know that NFT's are incredibly dumb and very wasteful. Cryptocurrency is mostly used for nefarious purchases, like you mentioned, but we know those people are bad.

    We thought BHVR was better and people are let down

  • Massquwatt
    Massquwatt Member Posts: 631

    Outside of his box Pinhead is kinda mediocre. I like the idea behind him but his "anti-loop" ability is pretty meh at most. It's incredibly hard to hit around tight corners and with how easily breakable the chains are there's a huge amount of rng in whether or not you'll actually be able to take advantage of it. I really think they should make the hitbox on his possessed chain larger and a little more forgiving.

  • Iudex_Nemesis
    Iudex_Nemesis Member Posts: 326

    I already planned on skipping him before his release. I never watched his movies and his power just doesn't suit me. I'll have all his perks before I ever consider buying him.

  • Zozzy
    Zozzy Member Posts: 4,759

    That would be because any sane person would avoid killer during prime time full of swf squads.

  • Canas
    Canas Member Posts: 1,021

    Sorry but there's no point in playing a killer who requires the same skill level as a Nurse just to apply a slow that's worse than the effect of a Clown bottle. He needs serious buffs to his possessed chains; either make engineer's fang basekit on him or make the slowdown so severe that a hit is guaranteed for him after chaining a survivor.

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    If they were better or as good as Clown bottles then why would you ever play Clown over the guy that's clown+several extras?

  • Canas
    Canas Member Posts: 1,021

    Because Clown doesn't require the same amount of skill for aiming and throwing his bottles.