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What If Repressed Alliance could also...

Mazoobi
Mazoobi Member Posts: 1,568

Remove blocked generators combined with what it already does.

So if you have it activated, you can either choose to block a gen or remove the entity from a chosen gen. This could possibly make it much more versatile in a match and make it useful against perks such as Thrilling Tremors or Corrupt Intervention.

The user would need to be in front of the blocked generator and just use the activate ability button to remove the entity and the perk would need to recharge once again.

Comments

  • BlackRabies
    BlackRabies Member Posts: 949

    Unnecessary, it'll never get charged to remove a CI and any other entity are both extremely rare and don't even last that long. Interesting idea, but I don't see it ever being used like that.

  • Mazoobi
    Mazoobi Member Posts: 1,568

    It can though especially with the devs including more gen-blocking perks such as Deadlock and the new one, Grim Embrace.

    I don't think it'll hurt adding something to a perk to make its usability more accessible. It won't be interfering with its core mechanics but just adding more to its plate.

  • WeenieDog
    WeenieDog Member Posts: 2,184
    edited November 2021

    I don't really think it needs it but I mean, I guess if you had to do the work on a gen for 45 for option to block OR unblock, it wouldn't bee too bad. Perks like Deadlock Deadman's switch are already not great and I predict the same with Grim Embrace. On top of those two perks are more specific in how they are triggered, Deadlock Deadman's switch- the obsession has be found and hooked, Grim Embrace - you need to hook all individual survivors once (though, it does block all gens for 30 seconds. Which sounds nice, but it'll still be depend on game state, maps, pallet set ups).

    Also, I just don't think those perks are strong enough to warrant a buff against them.

    Deadlock is pretty good, but I kind of feel the same way about it. However.... perk stacking... is another realm of problems the game in general suffers.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited November 2021

    That actually sounds like an awesome idea. Great thinking.

    Given the Corrupt/Deadlock meta this could see a lot of use.

  • Laluzi
    Laluzi Member Posts: 6,226

    I don't see why not. Repressed Alliance is a pretty limited use perk. It counters Pop Goes The Weasel, and... prevents a killer from kicking a gen when you leave it. Which doesn't happen often, and in most cases, the killer will chase after you instead of stopping to kick the gen first, so unless you go down quickly, the killer can kick the gen once they're done with you even if you Repressed Alliance'd it. Other uses are generally not great - you can block Ruin for a bit if you're being chased off a gen, but you also prevent any other survivors from picking up where you left off, making it likely Ruin will continue once RA ends. It has its uses, but certainly not enough to merit being run in most builds, and it's definitely a SWF tool, not a solo one. Being able to temporarily counter gen-blocking perks would expand the umbrella a bit. I don't think it would even work against Corrupt Intervention because you need to do gen work before you can activate it; you'd be on the tail end of Corrupt if you got in enough work to turn off a blocked gen.

    I don't know. Nearly every time a survivor has used Repressed Alliance in front of me, I have not cared at all. It feels like a perk that could use more utility than just being a PGTW counter.

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    I don't see a problem with giving it a new feature. My philosophy is to make other stuff stronger, instead of nerfing perks that are strong right now.

    Would removing entity blockers be a freebie action or would that have to be charged up like blocking a gen is?

  • Mazoobi
    Mazoobi Member Posts: 1,568

    I agree. The perk is underwhelming and I noticed that most killers don't seem bothered by it. I'd like the perk to see more light.

    Same! If underperforming perks can get stronger, then variety will be a lot more fruitful.

    Removing the entity from a gen should only work once the perk is activated so the perk can encourage players to complete a requirement. I think it'll help balance it out a bit.

  • botrax
    botrax Member Posts: 633

    The perk need a buff but i dont think that kind of buff that will help the game.

    I know most killer run corrupt deadlock for the slowdown. Remove that and killer are stuck with some really sad option. Ruin/undying is not reliable and because of the intro to boon survivor look for totem more often. Same for pop the perk remove 25% of a gen that huge and nice but a lot of survivor commit to gen and finish them in your face if you dont have the mobility to get there fast enough.

    If the dev can fix the time it get for survivor to finish all 5 gen your idea is great but for now wr cant have that in the game this will hurt killer too hard.