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Killer idea and his perks

Silent_4893
Silent_4893 Member Posts: 2

Killer: Vampire

Weapon: His Claws

Ability: the mist of thirst

Gain the ability to suck blood from the source (Survivors). The Vampire can summon the mist from his hands and drag a healthy survivor near him by a stream of the mist (2 meters closer but can be longer with addons), but survivors that are on the injured state will lose blood if they got drag. A bar then appeared like the mend bar but red. Survivors that lost all their blood (Shown if the bar is all grey/white) will gain the slow and blind status effect (Can gain different things with addons). But survivors can gain blood back with never ending blood bags scatter around the map, Vampire cannot gain blood from blood bags because he likes hunting the survivors. The mist then gain power, if The Vampire drags just enough survivors, then he will gain tiers

Tier 1: Successful basic attacks animation 5% slower. Vaulting speed increased by 10%. Movement speed 15%. Terror radius decreased by 15%

Tier 2: Successful basic attacks animation 10% slower. Vaulting speed increased by 15%. Movement speed 20%. Terror radius decreased by 25%

Tier 3: Gain the ability to disguise as a crow (survivor if you have the iridescent addon). Gain the undetected status effect when disguise. Vampire cannot get blinded by flashlight or stun grenade.

Long story short uses blood like oni, drags survivors near him like deathslinger, has blood bags that helps survivor just like plague but can't interact with them, has tiers like myers and nemesis


Perks:

Blood Thirst:

The blood that have bled from the survivors strengthen your thirst

Every 5/4/3 successful hits from basic attacks. Every survivor within 14/20/32 meters that is on the injured state or the dying state are revealed to the killer

Use: counter lucky break, no mither, iron will, and calm spirit


Cursed Coffin:

The survivors have made their own graves

Every time a survivor enters a locker the entity will block the locker for 5/8/13 seconds, trapping the survivor in. The locker that contains the survivor then makes a notification for the killer and be highlighted. The survivor cannot leave until the entity unblocks the locker or grabbed by the killer.

Use: Counter head on, deception, and inner strength/healing


Hex: Delusional Objective

Their minds have been filled with delusional

Within each round the hex totem will spawn to the nearest totem to the killer and will spawn 1/1/2 fake generators that have random progression. If a survivor tries to repair it they will scream notifying the killer. The fake gen then disappeared for 20/15/10 seconds on a different location. Once the totem is cleansed the survivor who cleansed it then gets the oblivious status effect for 30 seconds. Generator progression transfers to another random gen every 40 seconds.

Use: Counters almost every gen perk (I think I don't remember all of them) and gen rush


If the perks went to AZHYMOVS's perk concept video keep note that I sent that suggestion

Let me know if he / his perks are to powerful or weak