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Are gen speeds a problem?
Comments
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Other
The base speed of a generator being repaired isn't the problem, but the fact that survivors have so many tools to speed it up combined with some truly nasty map layouts definitely is.
18 -
No
The problem is the lack of pressure some killers can apply due to them having no traversability, or having a weak chase power. It’s why Nurse, Blight and to an extent Spirit are meta killers.
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Other
nurse blight spirit = No
rest = yes
5 -
Yes
No they're completely fine. I mean who doesn't like matches ending in 5 mins!
11 -
Yes
When you have 3 gen left survivors can just swarm one gen. Every sec they repair it takes 4 sec of normal regression to undo.
If you don't have means to expose and kill healthy survivors with one hit - game is simply lost.
5 -
Other
Maps are worse than Gen speeds imo, it's impossible to apply pressure as Clown on Red Forest or any Killer on RPD
6 -
Other
Not the speeds themselves, rather... survivor spawns, BNPs, and toolboxes. Not to mention, ridiculous map design where it's difficult to catch up to generators unless you have mobility.
4 -
Maybe
When I play as survivor and solo a gen then it feels as slow as molasses.
When I play as killer then it feels like gens pop fast like when popcorn starts popping....
So I feel like I get both sides of the issue.
Rather than changing gen speeds, perhaps adding secondary objective for the gen/gate power up. Would have to be balanced to killer too, so I'm not sure what that would look like.
2 -
Yes
Does pressure matter when 5 seconds after you chase a survivor off a gen there were one or two more hiding to go right back to that gen? Gens need to regress faster and there should be more one survivor only gens on maps.
2 -
No
That's why Nurse and Spirit and Blight are played alot. Because they can either end the chase with the person they chased off quickly, or go right back in a heartbeat.
Although I will admit, regression does need a slight buff like survivors working 50% slower until they work on the gen for 10 seconds maybe.
2 -
Yes
That would work. Or gens just regressing faster. I always hit gens to make them regress but I do it out of habit. I don't do it because gen regression is fast enough to make a difference. Whatever the regression percentage is needs to be doubled. If not doubled then raised a significant amount to where kicking gens is worth it.
3 -
No
Gen speeds aren’t the problem. Not sure how people say that because 80 seconds is a good time spent. The problem is spawns and map design.
2 -
Other
base gen speeds - fine, gen speed increases - less so.
1 -
Yes
People seem to constantly confuse the terms being used with this.
When we say gen speeds are too fast, we aren't literally saying gens should take longer than 80 seconds.
We are saying gens should not be able to be done as fast as they currently are able to be done. This could just mean shrinking maps down and weakening loops to allow the killers to pressure the map more for example.
People are playing with semantics too much, it's quite annoying.
0 -
No
Spawns are issue. You can have survivors spawned each on different gens and there is just nothing most killers can do about that.
Also huge maps.
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Other
The base speeds are fine.
The problem is toolboxes, BNPs, Prove Thyself, survivor-sided maps, survivor spawns, and much more.
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Other
Map design is a problem. Compare Haddonfield, The Game or any Badham to Shelter Woods for example...
Either balance the maps or give each map sligtly different gen speed or something.
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The long time solution has been to simply give a base 3% degen each hit on base. That way you can tightly patrol a well thought out 3 gen or have a chance against SWF actions on far away gens.
0 -
Yes
I think the time for a gen should be extended. Or the regression when the killer kicks you should be bigger.
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Other
I think the answer to this questio is "sort of". The repair speed of gens isn't nescesarily the problem, it's how easy it is to just get on a gen at the start of the match. If Corrupt intervention shows us anything, it's that making it so survivors can't immediately jump on a gen at the start of the match buys killers a decent amount of time.
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Other
I think it's a bit of a complex issue. Before SBMM, I'd have said they weren't because by extending repairing time or buffing regression, you'd make the strong Killers even stronger and create a whole new different kind of problem making Killers like Blight, Nurse, Spirit and Oni practically invincible.
Now, I stand more at a neutral ground as I see Killers struggle in general against coordinated teams (and by coordinated, I don't mean SWF, just people who actually do stuff when someone is on a chase). I'm not sure if increasing the time or the regression percent would solve this or if the Killers just need more tools in their arsenal to solve this.
0 -
Maybe
I think it depends on how the game goes for the Killer. from not finding survivors in time or having long chases, also lack of map pressure can ruin the whole match for them.
The gen speed is fine against killers who manage to put a lot of pressure. but not every player manage to do that easily because of the killers power or unbalanced maps.
I think maps are the problem.
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the nurse can shred the RPD. Just like Midwitch. I am glad to hear what the clown doesnt like. I want to punch him. Please devs, give us a third hand gesture.
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Other
Please no. Our poor Clown hasn't done anything wrong
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😀 Seeing him in the circus part of the map is kinda fun though.
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Other
Agreed. His Terror Radius combined with the music is pretty nice
0 -
Yes
Gen speed is a problem, but not one that can be solved by necessarily just making them take longer. Gen repair is just an overly simple objective to complete and needs to be redone to be more complex. Games would be more engaging if gens were a more interactive component every now and then. Though that would require some other changes to how many gens need to be done.
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Other
I think that gen speed is fine in itself: making gens longer to do would make the game too boring. What's not fine is your lack of pressure on gens at the start of the trial.
0 -
No
Generator speed isn't the problem. Maps size + lack of mobility is the problem.
0 -
Yes
Why not both?
The two are tied together, maps are too much for how fast gens are and vice versa.
One or the other needs to be changed to match.
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No
If gen speeds are the problem then we should increase the time it takes to complete them. Which is a terrible idea.
The weakest part of the game is solo q. Increasing gen speeds just hurts them even more, without balancing the top level of play. If gen speeds are changed then gen perks will also need looked at.
Decreasing the map size or giving them better mobility to traverse the map will help a lot, without killing solo q.
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Yes
I don't see how that doesn't also hurt solo q.
Both achieve the same effect, make the killer be able to keep up with gen speeds. Either by making the gens take longer to match the killers slower pace, or making the map smaller to increase the killers pace.
I don't think making gens take longer is a "terrible idea" when most players, afaik, want longer matches. Making maps smaller will leave games short and just help killers keep up.
I don't care which route they take as long as they fix it, but both are a problem and both solutions will hurt solo q.
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