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Borrowed Time nerf

Leventine
Leventine Member Posts: 13
edited November 2021 in Feedback and Suggestions

Borrowed Time is a tough perk to love unless of course your purely a survivor main and rarely touch killer.

12* seconds of endurance is fine it helps with tunnelling on the survivors end, and can be used for the protection hit. However I feel an issue is how often it is used in builds especially those of swf, where about 2-3 survivors in the best case are running it.

Ways to nerf it would be limiting uses, adding a cooldown, applying negative effects.

Limited uses sounds ok but in this case it would probably require killer proximity to determine if it triggers, otherwise solo queue players would use it up very quickly.


A cool down doesnt seem as useful unless for a lengthy period of time as it seems unreasonable to use something like a 15-30 second cool down when depending on the situation you could make it to a second hooked survivor as that ends.


Applying negative effects sounds like im being harsh but its an open possibility as effects such as mangled, broken, deep wounds, exhausted. Wouldnt affect gameplay too much while endurance is in place if getting tunneled and if ignored would take time off of other tasks.


Let me know what you think cause after reading and editing it I legitimately feel they could each work depending on how strongly it gets whacked at. I also wrote this at 5am with very little sleep in the past many hours so confirming I am sane would be nice.

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