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Dead By Daylight: Book[***] Lobotomy Corp Licensed Chapter 4(of 9)

pimin
pimin Member Posts: 51

Part 4 The Waw and Map 2. I think it's been long enough since the last one, Part 4... what do I say about thins one. oh yeah... the killer's unique thing about them this time is unprecedented as the Power actively hinders them until a certain parameter is met.

For once I actually could not make perk icons for the perks they needed a specific style to them that would have taken too long for my more quick edit style.

The Waw (pronounced with V's instead of W's) is a pair of Abnormalities that were so intertwined within their lore that I could not separate them. Why did I not make the other a survivor?, that wouldn't work. you'll see when you read about them.

Little Red Riding Hooded Mercenary and The Big and Will be Bad Wolf are based on a fairytale, at least at first glance. When studying The Wolf I learned that he is not just from one story where the wolf is evil but every story where the wolf is evil. This helped in making a lot of the Add-ons but the majority of the power is more closely tied to their source in-game abilities. When designing the Wolf he had 1 of 2 ways to be expressed in his Most Evil State, on all fours or as a werewolf like form. I chose to depict him as a werewolf because that ties in nicer to the Tale aspects of the character. I think I've done enough rambling so here it is.


The Waw (ו)

Biography

Their rivalry is ages old like those of fairy tale myth. Both heavily scarred bodies of Cobalt and Crimson feed on their animosity and wishes for a better life. The entity has offered these two a chance to have an everlasting feud and subjects to direct their rage towards. The Crimson body broke free of the service and now follows not long after the Cobalt body helping the survivors unless enraged. 

Appearance


The Waw’s first form, The Big and Will Be Bad Wolf, is a blueish-grey wolf that walks on its hind paws. Its gut is more pronounced than the rest of the torso. Its face while canine in nature is very expressive, looking very distressed/sick when it becomes stunned. When a survivor is taken into its stomach it gets very distressed, seemingly like the entity is preventing it from properly devouring the Survivor. When stunned it seems in pain, then happy, then returns to the default expression

The Waw’s second form, The Big Bad Wolf, is a deeper blue wolf that is now far more wild, looking like a hunched over werewolf. It’s covered in scars that show through its coat, and its eyes glow a blue light. When it begins stalking it emits a dark fog that slowly envelopes its body. Its face is now completely indistinguishable from a wolf’s.

Little Red Riding Hooded Mercenary is a figure cloaked in a blood-red hood, her face shrouded by it. The eye nearest to the camera viewing it glows yellow through her shrouded face. She wears a mouth shroud of animal-like teeth that shows from her shroud Her body is covered in black bandages that hide any humanity she seems to have, she also wears multiple belts around her torso that hold many pouches of bullets. She carries a flintlock pistol and a hand scythe that folds towards her hand when not drawn. When Little Red becomes enraged her body emits a red smoke and her shroud becomes hidden by the glow of her now fiery eyes.

Cosmetics and Weapons

Default:

Cobalt Canine - “Body of Blue, Evil in Glow, Will you be True, Only you Know”

Crimson Hood - “Her frayed hood has initials embroidered on it, unreadable due to the damage the hood has taken. Many patches can be seen on the hood, suggesting that it's been well-worn.”

Claws to Scythe - Battle never ending has locked these in combat. Pray you’re not in the crossfire.

Prestige:

Blood-Soaked Cobalt - “Is this the blood of the Crimson or others?”

Blood-Soaked Crimson - “Is this the blood of that bastard or other innocents?”

Scarmakers of Bloodshed - Their battles caught more in the wake than each other.

Alternate Cosmetics:

Reddened Buddy - Aberration of The Wolf, Red and cowardly until it snaps.

Blue Smocked Shepherd -Aberration of the Mercenary, Blue with a twisted sadistic grin.

New Survivor Cosmetic:

Sheepskin Saved - An eye mask made of wool. It acts as a memento of a rescue from a horrible wolf.

  • Unlocked for original survivors if they are rescued from the gulp action by Little Red Riding Hooded Mercenary 

Mori

The Waw has 2 Mori animations depending on if he “Will be bad” or “Is bad”:

The Big and Will Be Bad Wolf: The survivor is stepped on by The Waw as it slowly opens its mouth over their head. Just before the bite is made, The Waw’s face shifts into its Bad state and clamps down on the survivor. The Waw then raises the survivor’s body out from underneath him and gulps them down whole. When viewed from an outside perspective all that is seen is a large dust cloud obscuring the two characters and when it fades the survivor is gone and The Wolf is just standing there.

The Big Bad Wolf: The survivor is shown standing where they were downed, horrified by something. The camera pans around to show the Wolf hiding in the shadows prepared to pounce. The Waw then pounces at the survivor swallowing the camera. After the Mori ends the camera shows the spot the survivor was and the survivor is missing entirely. If viewed from an outside perspective the pounce creates a large dust cloud obscuring the remainder of the Mori, when it clears the Wolf is standing there alone.

Stats

Size: Tall

Terror Radius: 24 meters

Speed: 4.6 m/s

Power

Main Ability: The Bad Guy?

At the Start of the Trial, become “The Big and Will Be Bad Wolf”. As “The Big and Will Be Bad Wolf” your movement speed is reduced to 4.4 m/s. 

Pressing the Power Button near a downed survivor will instigate a Special Pickup Action “Gulp”. This slows The Waw to 4 m/s and prevents The Waw from vaulting. Survivors cannot interrupt this action by blinding you.

Pressing the Power Button near a hook while a survivor is gulped to place the survivor on the hook. If blinded during this process the survivor escapes and is not hooked. 

A survivor can be released from being gulped by stunning “The Big and Will Be Bad Wolf”, by wiggling out, or by being placed onto a hook. Wiggling out of The Gulp Action takes 30 seconds as the survivor has to climb out of his stomach.

The released survivor is always in the injured state and has the blindness status effect for 40 seconds.

Special ability: Destined to be Evil

Interacting with Survivors or Little Red Riding Hooded Mercenary increases a meter called The Evil One. Getting stunned in any way reduces this meter by 30% before transforming. If you Gulp a survivor this meter fills constantly (1 %/s) until the survivor is released. 

Stunning Little Red Riding Hooded Mercenary increases this meter by 10%.

While in a chase with a survivor The Evil One fills, but is not finalized until the chase is broken:

  • If the survivor is caught, the meter retains the amount saved. (up to 15%)
  • If the survivor escapes, no progress is retained.

After completely filling The Evil One meter, transform into “The Big Bad Wolf”. As “The Big Bad Wolf” your movement speed is increased to normal 4.6 m/s, attack cool down is reduced heavily, vault time is reduced, and The Gulp Action becomes The Cobalt Scars.

Special Attack: The Cobalt Scars

Pressing the Power Button after transforming into “The Big Bad Wolf” will cause The Waw to slow down 15% causing it to enter Stalking state and slowly become undetectable. While completely undetectable from stalking, Little Red Riding Hooded Mercenary cannot see “The Big Bad Wolf”. Stalking can be stopped at any time by pressing the Attack Button. If a Survivor attempts to stun The Waw while stalking, the pallet breaks instantly and does not stun The Waw but brings it out of Stalking. If the power button is pressed again while Stalking The Waw will pounce forwards (cannot be done before 3 seconds have passed after starting to stalk). If the pounce hits a survivor the survivor takes one health state of damage and becomes Mangled and Incapacitated for 50 seconds.

Special Enemy: Little Red Riding Hooded Mercenary

After a Generator has been completed Little Red Riding Hooded Mercenary spawns at one of the Exit Gates. Survivors gain the Ability to see Little Red Riding Hooded Mercenary’s aura. And start seeing a Rage meter.

She wanders around the map, slightly faster than a survivor, until she spots a survivor or “The Big and Will Be Bad Wolf”. She will then rush over to the spotted character and perform one of two actions:

  • If she approaches a survivor she will stand idly nearby until the survivor leaves the tile or until she spots “The Big and Will Be Bad Wolf”.
  • If she approaches “The Big and Will Be Bad Wolf” she will perform an attack towards him. If this attack lands “The Big and Will Be Bad Wolf” becomes stunned and all generators with any amount of completion remove a total 25% progression. If Little Red rescues a survivor from the wolf’s Gulp action the survivor emerges healthy instead.

Little Red’s Rage:

After Little Red Riding Hooded Mercenary’s Rage meter has been completely filled, survivors stop seeing her aura and her speed increases and Little Red Riding Hooded Mercenary will move towards and attack anyone she can see in a blind fury. Any survivor injured by Little Red Riding Hooded Mercenary becomes incapacitated for 30 seconds.

  • If Little Red Riding Hooded Mercenary is idle in a tile for more than 30 seconds, she will leave the tile and the rage meter fills 2%.
  • If Little Red Riding Hooded Mercenary cannot take her due from a generator she will attack the nearest survivor and the rage meter fills 10%.
  • If “The Big and Will Be Bad Wolf” attacks Little Red Riding Hooded Mercenary she becomes stunned until a survivor comes over and performs the Heal Red action. Performing this action causes the rage meter to fill 5% and for Little Red to become active again.
  • If a survivor does not perform the Heal Red action The Rage meter fills 10% every 40 seconds
  • If a Survivor stuns Little Red Riding Hooded Mercenary in any way the rage meter fills 25%
  • If Destined Evil activates and “The Big and Will Be Bad Wolf” transforms into “The Big Bad Wolf” the rage meter increases by 50%
  • If Little Red rescues a survivor from the wolf’s Gulp action her rage meter is reduced by 20%

After becoming enraged, Little Red Riding Hooded Mercenary becomes slightly faster and no longer wanders. Instead the range of detection for which Little Red Riding Hooded Mercenary can detect survivors and The Waw increases and she only moves when chasing after a target.

Perks

Always The Bad Guy

You are always portrayed as the antagonist whoever you fantasize about is the same.

Each time you are stunned by the Obsession, gain a token up to a maximum of 4 tokens. For each token on Always The Bad Guy the Obsession gains the following effects:

1 token: Altruistic healing speed is reduced by 5/10/15% 

2 tokens: The Obsession gains a 24 meter Terror Radius when working on a generator or is hooked on a hook. The Obsession cannot hear this terror radius, and is not counted as inside this terror radius for other purposes.

3 tokens: Survivors within a 5 meter radius of the Obsession scream after 5 seconds

4 tokens: All Cooperative actions including the Obsession have their action speed reduced by 50/55/60%

If the Obsession dies, the number of tokens on Always The Bad Guy becomes 0.

You can only be Obsessed with one survivor at a time.

“No one cared about a wolf's name. It has to be called the big bad wolf. All wolves are raised to become giant, ferocious, and hairy monsters.” - The Big and Will Be Bad Wolf’s Journal

Fury With No Outlet 

Someone got in the way of your revenge, show them why no one gets in your way.

You become obsessed with One Survivor.

While the Obsession is alive Fury With No Outlet is inactive. 

The Obsession’s hook progression is slowed by 15%

When the Obsession dies Fury With No Outlet becomes active for the rest of the trial.

When Fury With No Outlet becomes active, gain 1 Token for each survivor still in The Trial. 

If a living Survivor becomes the Obsession, lose 2 tokens.

Gain the following effects based on the number of tokens on this perk:

0 tokens: Hook Progression Speed of all Survivors increases by 10/12/15%.

1 token:Bloodlust progression speed increases by 15/20/25% 

2 tokens: Increases the Action speed of breaking Pallets and Breakable Walls, and damaging Generators by 5/8/10%

3 tokens: Survivors are inflicted with the exposed status effect. After 60/70/80 seconds, lose 1 token.

You can only be Obsessed with one survivor at a time.

“Are you trying to show off how stronger you are than me? Or couldn’t you trust me?” - Furious Little Red Riding Hooded Mercenary’s ramblings

There Is No Victory 

The battle between both sides is never ending.

When a Generator is completed, all survivors within 32 meters of the completed generator suffer from the oblivious status effect for 40/50/60 seconds.

“Between us, there's no victory to be won. All I think about is how I'll kill that bastard in a way more gruesome and painful than the last time.” - Little Red Riding Hooded Mercenary

Add-Ons

Brown

Enkephalin Overdose (Waw):

Little Red’s Rage and The Evil One fill 50% slower

Increases the delay before being able to pounce while using The Cobalt Scars by 1 second.

Earn 500 bonus Blood Points for achieving a transformation or landing a Cobalt Scars Pounce.

Pig’s Tail

Gulping Speed is increased by 5%

Grandma’s Wig

Little Red’s Rage grows 10% faster

Seven Goat’s Legs

Evil gained while having Gulped a Survivor is increased by 15%

Yellow

Brick of Hay

Reduction speed of terror radius while stalking using The Cobalt Scars is increased by 5%

Gulping speed is increased by 10%

Picture of a Fox and Wolf

Evil gained while having Gulped a Survivor is increased by 25%

Snapped Bone

Decreases the delay before being able to pounce while using The Cobalt Scars by 0.5 seconds.

Crimson Pistol

Rage Gained from idling in a tile too long is increased by 4%

Crimson Blade

Rage gained from Little Red recovering from a stunned state is increased by 5%

Green

Brick of Sticks

Reduction speed of terror radius while stalking using The Cobalt Scars is increased by 10%

Shirt-Piece Torn from a Liar

Little Red’s Rage grows 20% faster.

Stories of A Bad Wolf

Becoming stunned while not evil reduction is decreased by 50%

Sheep’s Pelt

Decreases the delay before being able to pounce while using The Cobalt Scars by 1 second.

Cobalt Claw

Landing a Cobalt Scars Pounce inflicts the hit survivor with the Mangled status effect.

Purple

A Cement Brick

Reduction speed of terror radius while stalking using The Cobalt Scars is increased by 15%

Dropped Pallets’ auras are revealed when fully undetectable.

Greek Thunderbolt Symbol

Decreases the delay before being able to pounce while using The Cobalt Scars by 2 seconds

Woodsman’s Axe

Little Red’s Rage Grows 30% faster

Little Red’s Detection range while Enraged is increased by 25%

Pile of Backwards Books

Becoming stunned while not evil increases the The Evil One by 10%

Iridescent

Iridescent Receipt of Service

An odd receipt that details paying out energy to Little Red Riding Hooded Mercenary for work.

Little Red Riding Hooded Mercenary doesn’t take due for stunning The Big Bad Wolf.

Little Red’s Detection range while Enraged is increased by 50%

“If you make a request, then I might help you. I used to be expensive, but I'll cut you some slack here...” - Little Red Riding Hooded Mercenary

Iridescent Photo of a Blue Moon

A photograph of a Blue Moon. It seems to be shining brightly even through the picture.

Destined to be Evil fills 100% faster.

The Cobalt Scars no longer makes The Wolf undetectable while Stalking.

“There may be lots of stories here, but no story is as disgusting as the wolf's role. It was a sin to be born as a wolf.” - The Big and Will be Bad Wolf’s Journal.


Map

Realm: The City

A large expansive city of people, run by corporations that use unnatural abilities to create more convenience for those that accept their rule.  

Realm Offering:

Sparkling Rubble: "Rubble from a collapsed building. A strange glow from a light has somehow infused itself into it."

Central Command Department:

Consisting of 4 major floors and 4 offshoot hallways The Central Command Department is associated with The He and The Waw. 

The map is designed to be very height oriented, with 3 floors that constitute the main playing area directly connected to each other. 

Floors 2 and 4 are designed to be open concept with collapsed parts of the floor making up the majority of the loops

Floors 1 and 3 are designed to be very constricted and the spot in which the killer decides how open they’d like the floor to be (sightlines and traps flourish)

This map includes a new mechanic (in a sense), Portals of Fog. Due to the large size of the map I included dedicated portals that will transfer survivors or killers to the other side. With how the map spawns only one set of portals will appear per instance of the map.

Tiles spawn mainly on the 3rd floor and one tile will spawn in the centermost part of the 1st floor

Survivors Will spawn:

On the 2nd floor near a set of stairs

On the 2nd floor in a hall

On the 3rd floor

On the 4th floor near the Statue

On the 4th floor in a hall

Generators spawn:

At least 1 on the 1st floor (This generator opens large bulkhead doors)

At least 1 on the 2nd floor 

At least 1 in the 2nd or 4th floor hallway

At least 2 on the 3rd floor

On the 4th floor at the Base of the Statue

(This breakdown only defines 6 to exist the rest will spawn in any spot not already taken)


Portals of Fog:

  • Perform an interaction to pass through. Interaction counts as a Vault action to go through for other purposes. 
  • A Noise Notification happens when using. (Survivors can hear this loud noise. The noise heard does not reach any other floor) 
  • Dying Survivors can interact with the Portal at a -100% speed.
  • A Crouching Survivor does not trigger the Noise Notification.
  • Killers cannot carry Survivors through the Portal.


The exits on this map are at the top the middle of the first floor and on the 4th floor in one of two Hallways

Map According to the in-game camera feed area is larger and out of view extra space for gameplay purposes. With cameras appearing where Lobotomy Corporation has views for the Manager.

I’m not skilled enough to mark locations Pallets will go, so I don't.

The Map Below is all versions of the map overlaid on top of each other with all spawn locations marked.

So take The Game (Gideon's Meat Packing Plant) and make it scaled up to a new degree. there's a lot of ins and outs for making this map that constantly fly through my head trying to see all the situations that could happen within it and was the primary reason this took as long as it did to come out so I decided to leave this for you wolves (heh) to rip apart and see how the community would react to it.

Reminder that Part 9 is an Aesthetic list of things like small details as well as a Q&A for some if the FAQs. If you have a relevant critique or question feel free to post it in the comments and if I don't respond I found it important enough for its own post in Part 9.