Sabotage buff and QOL improvements
- The cooldown only starts if you complete the sabotage interaction.
- Lower the cooldown to 45 seconds (hooks stay broken for 30 seconds, so it would give the killer time to hook a survivor).
- After rescuing a survivor from the hook, the healing action takes priority over the sabotage action.
- Change the hooks' auras from white to red.
- If the killer is using any Scourge Hook perk, Sabotage shows the affected hooks in white, not red (Maps would be changed to do the same thing).
Sabotage is a fun perk to use, but it is full of annoyances and design flaws, like putting your perk on cooldown because you wanted to heal your teammate but you accidentally sabotaged the hook instead. So these changes should make the perk better to use.
I also added functionality to make this perk counter Scourge Hooks, since I predict they will be popular with Pain Resonance coming out soon. Survivors currently have no way to know which hook is a Scourge Hook, so I thought it would be suitable to give Sabotage this ability.
Comments
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Agree this perk at the moment is rubbish
They should make it more attractive by doing a 30 second cooldown because 45 is a lot.
And if you break the hooks of the Scourge, they should take longer to recover as they are too powerful
Normal hook 30 seconds
Loop hook 60 seconds
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Also, about the hooks, you need to do so that if someone is rescued from the hook, then the hook breaks and recovers after 30 seconds, as usually the rescuing survivor is hung on the same hook and the killer continues camping
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No, that should be a breakdown buff
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This mechanic should be built into the hook itself without any perk.
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How about no, that is just busted af
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Survivors shouldn't get rewarded for hook trading at base
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Let the killer walk at least 2 meters will not be difficult for him
The developers changed the size of the maps almost 2 times, but there are the same number of hooks, so it is not difficult for the killer to walk a couple of meters to hang the survivor on the hook
For this reason, sabotage in the game died as there are a lot of hooks
Post edited by Rizzo on0 -
Survivors shouldn't be rewarded for bad plays
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Sabotage isn't dead, its just situational as it should be. It nearly killed the game during the Dark Times:tm: back in the day.
The cooldown only starting if you complete the action is a change I wouldn't mind seeing.
I still think having the current cooldown time limit shouldn't be lowered.
The healing action should probably have priority in the action stack, but that is something that can be dealt with by taking a couple steps forward so you don't snap to the sabo action. If you've got enough time to heal at hook, you've got enough to take two steps in any direction.
This perk shouldn't counter scourge hooks honestly. Scourge hooks aren't particularly strong even with Pain Resonance and honestly, through killers a bone here. Scourge hook rng is pretty bad and the perk type is already super gated in terms of usefulness with only applying to 4 hooks.
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Survivors should still know where the whip hooks are
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I agree with the cooldown part, but other than that Saboteur is perfectly fine the way it is.
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I think it’s neat to show the scourge hooks as a point of counter-play. The other change I advocate for Saboteur is showing hook auras while any survivor is in the dying state, not only at the time of pickup. Way too late to make a move by then.
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I disagree. I feel like while it may seem like a small change, showing hook auras while a survivor is down is enough to make the perk OP. You would be getting information to basically destroy the one real objectives Killers have simply because a survivor went down, not because they got hooked. If you really want to go for a sabotage that bad, just run empathy so you can see the exact location of the injured survivor being chased so you can stick close to them. And when they go down and get picked up, just run towards whichever hook the Killer is going towards.
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They really shouldn't
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Just making cooldown only happen with successful sabotage would be enough for me. The fact it goes into cooldown from accidently tapping the button when you're going for a heal makes it not worth running.
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Maybe let the perk work all the time? Or when someone is hurt? What could have been previously understood and thought about the sabotage of the hook
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Again, that would be insanely OP. That would turn Saboteur into and extremely low risk, high reward perk for doing nothing. Survivors shouldn't get info on how to ruin the Killer's one objective for doing nothing. Saboteur isn't meant to be strong, other than the cooldown issue, Saboteur is perfectly fine the way it is.
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You saw that someone would take your "beautiful" perk
So don't talk nonsense, this ability needs to be given a more attractive buff.
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Fully agree with these changes
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That's not really true.
Mainly on indoor maps you often have only 1 hook avalaible.
You want this basekit? Sure. Make agitation basekit :)
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What the ######### are you even saying?
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Lost in translation.
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I'm just confused from the "You saw that someone would take your "beautiful" perk" part. What does that even mean?
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Not sure. From what I can tell, English isn’t his/her first language.
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I like the scourge part! Good ideas
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