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Dead Hard promotes looping

gatsby
gatsby Member Posts: 2,533

Dead Hard is the only exhaustion perk that actually encourages looping.

Sprint Burst, Lithe, Smash Hit, Balanced Landing and Overcome all basically just promote gaining distance holding W. They’re either for playing in unsafe positions or leaving loops.

Head On basically just promotes coordinating meme plays with SWFs.

Dead Hard is the only exhaustion that promotes traditional vault and pallet play at loops before and after the perk is used.

Without Dead Hard, I fear the hold W meta would be the only strategy for good Survivors because the other exhaustion perks encourage it.

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