60-70%
Would be a better balancing point for kill averages.
2k while gens are up and the 3rd teetering between death or escape in the end game. Survivors would still need to support one another for progress but are also rewarded for outplaying the others.
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I agree. 50% balance just doesn't feel right for asymmetrical horror game
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Skill is the base.
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Lmfao what skill
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The problem is we shouldn’t be using kills/surviving as a metric for balance in the first place. All the options have their own issues but kills has by far the most problems. Hooks for example would be a much more accurate representation of balance. Like right now I highly doubt we are even remotely close to a 6 hook balance and even that’s not accounting for all the hooks that happen at end game just from camping which have nothing to do with “skill” or “balance” and that single handedly probably accounts for at least half the matches total hooks. Better than using kills at least.
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I agree. The issue with 50% as the balancing point is it factors killers getting 0K which while they can happen it's much easier for a killer to secure a single kill compared to getting no kills. Meaning the game is getting balanced around killers having to spend an entire match to kill 1 survivor which just makes killer really stressful.
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Hit "w" to the next pallet. Use Windows of Opportunity to remove any pathing deviation and DH to reward you by punishing the killer for that second lawful smack.
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