Should all hexes be reworked into basic perks?

Hello everyone,

I think that a lot of the frustration coming from the killer's side might originate in the fact that the best killer perks are hexes; and so their consistency is random. What about weakening them but turning them into basic perks? For example:

*huntress lullaby could activate after a certain amount of hooks (meaning that it doesn't start at 1/2/3/4 stacks)

*bloood favour could have a cooldown

*ruin could start at 100% gen regression rate and increase that speed after a certain amount of hooks

I know it would ruin a very original mechanic... but that is just an idea that crossed my mind.

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