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Nurse Aim
I've dabbled in Nurse before, but now I'm jumping in to really learn her. I'm either playing no add-ons or the Plaid Flannel (but I feel like it's wrong, I don't seem to teleport to where it shows me). Is there a trick to aiming? Should I always aim up if I want max range?
I run a bunch of perks. Shadowborn seems to be a must on her, it helps so much with the blinks, but my problem is the perk gives you a fish eye view. I feel like I can never hit lethal blinks despite being able to track/find survivors better.
Right now I can hit like 50% of the time on blinks but I don't quite get where the aim is going. Tips?
Comments
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Always aim up for the max range. Then it's all a muscle memory. Don't worry, you'll get used to it.
As for the plaid flannel, when I tried using it, it has always annoyed me. It was more of a distraction, because I had to watch the purple thingy instead of the survivors.0 -
@thesuicidefox said:
I've dabbled in Nurse before, but now I'm jumping in to really learn her. I'm either playing no add-ons or the Plaid Flannel (but I feel like it's wrong, I don't seem to teleport to where it shows me). Is there a trick to aiming? Should I always aim up if I want max range?I run a bunch of perks. Shadowborn seems to be a must on her, it helps so much with the blinks, but my problem is the perk gives you a fish eye view. I feel like I can never hit lethal blinks despite being able to track/find survivors better.
Right now I can hit like 50% of the time on blinks but I don't quite get where the aim is going. Tips?
Honestly if you're rank 15-20 I'd just throw a game trying to blink to some places that's what I done on xbox and it prepared me to dominate as nurse on PC. Once you get a rough idea of where your blinks go and you predict the survivors accurately, she's so satisfying
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I'm currently rank 3, and I play at rank 1 with Freddy already soooo....
The aim is the tricky part to figure out. It's like sometimes I go through a certain object with a quick tap sometimes I don't.
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@thesuicidefox said:
I've dabbled in Nurse before, but now I'm jumping in to really learn her. I'm either playing no add-ons or the Plaid Flannel (but I feel like it's wrong, I don't seem to teleport to where it shows me). Is there a trick to aiming? Should I always aim up if I want max range?I run a bunch of perks. Shadowborn seems to be a must on her, it helps so much with the blinks, but my problem is the perk gives you a fish eye view. I feel like I can never hit lethal blinks despite being able to track/find survivors better.
Right now I can hit like 50% of the time on blinks but I don't quite get where the aim is going. Tips?
If you aim up a little you will guarantee you get the full distance of how much blink you charged. Any deviation looking down will reduce how far you blink (this can be a good thing if you accidentally overcharged your intended distance). Just keep practicing and soon you won't feel the need to use the shirt add-on or Shadowborn. Once you get use to the horrible console fps (if this is console) you can swap that perk out for something useful.
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@MegaWaffle said:
@thesuicidefox said:
I've dabbled in Nurse before, but now I'm jumping in to really learn her. I'm either playing no add-ons or the Plaid Flannel (but I feel like it's wrong, I don't seem to teleport to where it shows me). Is there a trick to aiming? Should I always aim up if I want max range?I run a bunch of perks. Shadowborn seems to be a must on her, it helps so much with the blinks, but my problem is the perk gives you a fish eye view. I feel like I can never hit lethal blinks despite being able to track/find survivors better.
Right now I can hit like 50% of the time on blinks but I don't quite get where the aim is going. Tips?
If you aim up a little you will guarantee you get the full distance of how much blink you charged. Any deviation looking down will reduce how far you blink (this can be a good thing if you accidentally overcharged your intended distance). Just keep practicing and soon you won't feel the need to use the shirt add-on or Shadowborn. Once you get use to the horrible console fps (if this is console) you can swap that perk out for something useful.
IDK If I would ever give up on Shadowborn. I'm getting the hang of it some objects are still weird though. I have been bodying most groups but I had a couple games where I get bodied because I can't hit blinks (specifically I'm trying to blink through a jungle gym or something and keep missing).
Right now I've landed on Shadowborn, Stridor, and Whispers. My tracking is insane, you can't get away from me. People have only been getting away because I let them to kick gens or go for someone else. Survs have been terrified to even be seen by me. Stridor might seem like an odd choice but dude, I can track you, with pinpoint accuracy, in corn so it's worth it. It also makes it impossible to hide if you are injured. Whispers helps me just make sure I'm not wasting time being somewhere survivors are not so I can always pressure them somehow.
The fourth perk comes down to BBQ, Blood Warden, Sloppy Butcher, or Franklin's and all for different reasons. Sloppy works best with the build since more blood = even better tracking and mangled = injured for longer which slows the game and helps with Stridor. BBQ because it's the best aura perk, but TBH I have only been using it for points I can find/track survivors just fine with Whispers only. I almost feel like I'm cheating as Nurse with aura perks. Helps to keeps tabs on what survivors are doing and have a general direction to go after a hook, but I feel like it's more of a crutch on her than actually making you a better killer. BW is OMG so amazing, I've made several sick BW plays on Nurse, one against a group of 3. The look on their face, I turned a 1k into a 3k. Probably could have got the 4k but they split up at one point and I made a choice to kill the obsession faster instead of spreading out the damage. Franklin's I ######### hate as survivor, but if I see 2 or more toolboxes I'm going to use it now probably. I hate using Ruin, mainly because once it's gone you have 1 less perk but also because I don't feel like you need this as Nurse. It's really just the games with multiple toolboxes where it might be needed but again if they take it out GG you are getting gen rushed.
I've been playing without add-ons but now that I got the hang of the blink I'm trying watch and spoon for shorter fatigue.
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Sounds like you are getting the hang of it, but are you PC or console? As a console player I do find Shadowborn is almost a necessity due to poor fps but on PC I find it pretty easy after awhile to drop the perk and still do perfectly fine.
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I'm on Xbox, the framerate isn't as bad as people say. I just got a new Elite controller, and I play on 75% sensitivity since I started to use her. It's honestly not that hard to aim with a controller, IDK why people make a big deal about the mouse stuff. I can turn around plenty fast during a blink when someone 360's me, only reason I don't is because I'm still learning how to do it. Usually I miss but the point is I can do it once I practice more. It's only been like 3 days and I'm already quite the monster without totems, one shots, or aura perks. I play on the X so most games are very smooth, smoother than when I play as Freddy believe it or not.
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@thesuicidefox said:
I'm on Xbox, the framerate isn't as bad as people say. I just got a new Elite controller, and I play on 75% sensitivity since I started to use her. It's honestly not that hard to aim with a controller, IDK why people make a big deal about the mouse stuff. I can turn around plenty fast during a blink when someone 360's me, only reason I don't is because I'm still learning how to do it. Usually I miss but the point is I can do it once I practice more. It's only been like 3 days and I'm already quite the monster without totems, one shots, or aura perks. I play on the X so most games are very smooth, smoother than when I play as Freddy believe it or not.Once you start playing Red ranks (actual red rank survivors and not people who are boosted) you will want to be at 100% sensitivity. I would really like them to add someway to increase the sensitivity further because I often find 100% isn't enough at times.
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I'm building up to it but I also play Huntress, and I tried a game yesterday for a mori daily at 75% and it was tough to land shots. Granted it was the first Huntress game I had in a while, and I did hit some shots, but others were just way off LOL.
75% seems like plenty. You don't really need to turn that fast, just fast enough that you can do a 180 quickly. I position myself a lot with movement, which on keyboard is less smooth than with a controller. You can, for example, hug a wall perfectly while moonwalking with with an analog stick even at weird angles where you can't really do that with WASD unless you move the mouse to adjust where you move. Know what I mean? You can kind of draw a perfect circle with an analog stick, can't do that with WASD. A lot of times it's easier to adjust your body than it is your aim, but like I said elsewhere I've been playing shooters on console for 20 years so it's easier for me maybe. If this were CS or something where you need long range pinpoint accuracy, yes controller doesn't stand a chance against a mouse, but in this game I just need to be able to 180 in like a single flick of the stick and I'm set.
I'm at rank 2/3 right now. I get a lot of red ranks but I can still get them. The only people that I can't get are the ones where I mess up blinks too much, like this game I had last night where I just wasn't going through stuff and just lost too much time. And while not all my games are 4k's I give a lot of freebies so people have been getting out in games where if I was a mean killer everyone woulda have died. I'm fine with them escaping if it was a really long game and I had good chases on them. More practice > winning.
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Your not using add-ons? Time to start. You can have less fatigue with the pocket watch and a metal spoon with no downsides. You can invrincr your blink movement speed with a dull bracelet and a spoon, or a anxious gasp with a bad man's keepsake. 3 blinks are good for learning nurse as it gives you more chances, so a fragile weeze with a nit comb for faster blink speed or a dark sincher with a wooden horse. All of these have no downsides and don't edit the blink range of charge speeds.0
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I'm aware of the add-on combos, and I've tried them but it doesn't seem to make much of a difference. The only thing I noticed a difference was range add-ons. Right now I have like 100 something between the different +1 blink ones, but I'd rather just try to learn with 2 blinks and keep 3+ blinks to games where I might need it a lot (eg. SWF).
It seems that I've landed on Blood Warden as my 4th perk. It's the only perk that seems most effective at giving me time and making the survivors screw up. It's a guaranteed 60 seconds, and since most people don't expect it they get chased to the gate and trap themselves. I caught 3 of them at once with it one game it was amazing. They can't stop it either, they can only avoid it by NOT opening the door. But I know when it's open because the perk lights up. Best part is that I can ignore the door to continue chasing someone. I found that's one of the HARDEST things to do as Nurse is guard the doors. If you can't lethal blink to the guy on the door you can't pressure them at all. But with BW I don't care if you open the door so long as I can catch someone and put them on a hook. By this point in the game most groups are terrified of my Nurse and want to leave so this really REALLY hurts them. I still might swap it with Frankie's if I see a key or multiple toolboxes, but right now the build is Shadowborn, Stridor, Whispers, Blood Warden. YOU CAN RUN BUT YOU CAN'T HIDE.
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The only thing you have to be wary of learning to look up to blink is indoors, and particularly on The Game map. Looking up from downstairs will port you upstairs when you may want to stay below.
Once you're used to how long to charge a blink to get where you want to, it comes down to predicting the survivors, who are usually pretty predictable. For example, if someone turns around and charges in the opposite direction when you blink behind them, they'll most likely do it again the next time. If they do a 360 once, they're going to do it again. You may not anticipate where they'll run the first time in the chase, but you should know on the second time you blink at them.
Other acts are fairly universal. If you're on opposite sides of a pallet, for example, they're waiting for you to blink through so they can vault to your side. Either fake the blink, or double back on yourself for the easy hit.
As for your build: Shadowborn is good, but I'm not personally a big fan of the rest of those perks you're using in combination. Blood Warden, for example, is handy in the end game but the Nurse is generally better off focusing on the early and mid game and not allowing it to progress to the end. Ruin would slow down the game for you, giving you more time before they do all the gens. A Nurse's Calling is super useful, particularly after someone has been rescued from the hook. Devour Hope or Haunted Ground can be useful in giving you one-hit downs, or even Make Your Choice for downing anyone who does a rescue. Tinkerer can be good for knowing which gen they're working on, if you're having trouble knowing which end of the map to go to. Etc...
My main point is that you can strengthen your early and mid game with other perks to ensure it doesn't get to the gates being opened instead of using Blood Warden. The other three you're using are all for seeing / locating survivors, which for the Nurse isn't a terrible idea, but you may have more success capitalizing on easy downs.
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@Crizpen said:
As for your build: Shadowborn is good, but I'm not personally a big fan of the rest of those perks you're using in combination. Blood Warden, for example, is handy in the end game but the Nurse is generally better off focusing on the early and mid game and not allowing it to progress to the end. Ruin would slow down the game for you, giving you more time before they do all the gens. A Nurse's Calling is super useful, particularly after someone has been rescued from the hook. Devour Hope or Haunted Ground can be useful in giving you one-hit downs, or even Make Your Choice for downing anyone who does a rescue. Tinkerer can be good for knowing which gen they're working on, if you're having trouble knowing which end of the map to go to. Etc...I'm playing without totem, aura, or Exposed perks.
Ruin is good, but it can be taken out really quick and thus a waste most of the time IMO. BW they can't take away from you, only play to avoid it as best they can. If you catch someone with the gate open the others have to leave or take the chance hiding. But like I said by this point survs are terrified of me because my tracking is insane. Most of the time they rush to open the door and then I hit them with BW.
Aura perks are too easy on Nurse. Plus good survivors can avoid BBQ/Nurses, I do it all the time at rank 1 it's easy AF. For BBQ you either get close, hide behind a gen, or just make it look like you went somewhere else you didn't. For Nurse's just don't heal near the killer, simple (or take Adren instead of SC). Stridor is way better than Nurses because you can't hide your crying except with IW, but even then Stridor beats IW (basically makes you sound like NM guy). I have been able to blink through walls and floors because I could hear exactly where someone was. And it helps IMMENSELY in corn.
Devour I want to try but don't have it yet. HHG I want to try too, but from my experience with it both as killer and survivor it will help you catch maybe 1 guy but then everyone hides until it runs out . I've used MYC and people do the same thing, just hide in a hole until it goes away. Exposed on Nurse makes them too scared, and while I could EVENTUALLY find them it's a serious PITA to find 1 super duper immersed survivor, I don't need 4 of them creeping around.
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@thesuicidefox Absolutely, you gotta play to your style and strengths and it sounds like you have it figured out.
It does always suck when Ruin is taken out super fast, but The Game, the Swamp and the hospital seem to have decent hiding places set up for them most of the time.
BBQ I use as much for the BP bonus as I do for the tracking. You can get played though when the survivors figure out you're using it and lose time chasing a fake out. As a rule, I always hide behind generators when playing as survivor when I see someone picked up.
I like exposed on Nurse as I find, as often as not, once they are exposed they are scared. A lot of times too scared to work on generators while it's on them. Even if I don't get an easy down, they aren't doing any work while I'm looking for them.
A build I like on Nurse is Thrill of the Hunt, Ruin, Devour Hope, BBQ. Particularly on small maps, they end up touching your totems and getting caught out over and over again while you're blinking between totems and hooking. It's risky, because if they happen to break Thrill early, they're going to break the others without you knowing they're working on them, and if you're too busy carrying to the hook and can't blink to defend, you can get caught with your pants down... or skirt up... or whatever. But it's a lot of fun to run once in a while.
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I went about and used Ruin. It was gone by the time I got the first hook if not sooner every game, didn't matter the map. Twice I got Lery's and they got it almost instantly both times.
But then I put on Blood Warden and do this: https://xboxclips.com/thesuicidefox/c0eeb4fb-494f-4d1b-b3e5-7b7472ed3072
IDK, It just seems to work best out of everything. They were trapped in the trial for a full 60 seconds guaranteed. Also, they lined up to get hit to save the girl I hooked at the start. Had no expectation of it and you can tell the Meg just gave up when she saw it. It's the most devastating perk to use as killer IMO because it can't be countered unless you just run out the door in the moments before I can get it to proc. I ignored the Kate on the door and kept on Claud to make sure I caught her, and then it was GG for the 2 of them because they didn't flat out leave. Survivors never just leave unless you pressure them to leave.
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