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I'm starting to think there should be requirements before you start repairing generators
Second hook in the entire game by the way and the Huntress downed people relatively quick like I would say 30-40 seconds and threw about two pallets in that entire game collectively. Got downed trying to greed pallets.
This was a Huntress and she just resorted to proxy camping the hook.
Honestly who would have thought that a Killer can't chase 4 survivors across the whole map from doing one generator each. This is also Solo Q and everyone was just gen happy.
The huntress also had no Ruin or Corrupt but this is still ridiculous to watch lol.
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They need to do something about spawns and maps.
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They should make a school map.
Edit: I’m an idiot.
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I said this like a year ago once but they really should start giving Shroud of binding as an offering to killer and make it Yellow rarity. It's an outdated offering since a Killer wants Survivors spawning together. But instead they get an offering that spawns survivors separately instead which is the direct opposite of what you want.
Maps do need fixing.
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I think it should take a 1-2 second action to officially start repairing a generator and stop its regression. Seeing survivors literally instantly tap a generator with their index finger mid-chase and the regression magically stops just looks really really silly. I think all you need is a short action to start repairs to make it a bit more realistic without significantly changing game balance. You could even, once that action is taken, apply that 1-2 second amount of time to the progress bar immediately to avoid unintentionally making gens take noticeably longer to complete on average. (It would still be a very minor buff for the killer in some scenarios, such as when you are chasing someone around a small loop that has a regressing generator next to it, but that’s about it.)
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I made a topic about gen tapping being very obnoxious and people have suggested that yeah there should be a prerequisite like 1-2 second to disable regression and there should be like a 8% regression on kicking a generator. They might need to decrease the regression on Pop so it'll be more in line with that buff but that would be fine.
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I don’t think there should be offerings that effect spawn in the first place. Survivors should just always spawn together.
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That's why I run Overcharge alot......if they try to tap a Gen Mid chase they will regress it even more. But that still doesn't stop them all the time because SOMEHOW they can make the save midchase.....
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Also Dragon’s Grip could be funny in that scenario. 😄
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I think overcharge is useless cause once survivors tap it, they'll be prepared for it again.
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I once thought survivors need to pick up one of oil cans over the map before repairing generators.
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Yeah but it will stop them from tap and running. But that's why I said it won't always work.
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