Please make indicators for SWF. It could be a good thing. And incentive to vs them.
I'm gunna be dodging anything remotely looking like an SWF like Neo dodging bullets. And it seems like SWFs are going to be that damn common.
Seems like it.
Maybe they aren't? Maybe they just happened to pop in rapid fire? I mean it looks like an SWF, but what if it's not? I'd be more willing to try. Until then, I'll opt out. Don't care to gamble.
I'm not interested in playing people that basically have to break the game to beat me. There's absolutely no reason for it. I'm not interested in the "challenge" of being genrushed to death, people coordinating perfectly for rescues, etc. etc.
It's bad enough they're often under ranked, it seems like.
Hybrid Panda has the right idea. a 1 2 3 4 number on each person in an SWF. If there's multiple SWF, color code the groups.
Or create a filter that prevents them from joining my lobby. More detrimental, sure, but I don't really care. SWFs generally don't give a damn about me.
Say I do decide to give it a try?
Put in an end game Blood Point multiplier for doing it. Or something. Because I'm probably going to make less because the SWF is only interested in getting in, and out. Wait, no, getting in, doing all 5 gens as fast as possible, then teabagging at the gate until I chase them out.
Seriously, it's absurdly rare I don't encounter this.
Do one, the other, or both. Until then I'll enjoy SWFs having to redo their lobby when I back out.
Comments
-
Once i saw a video that says that persons in SWF should have less resources like_ palets and chests_. Maybe its a good idea. I usually play with a friend that keep the killer in chase for a long time while the others make gens. Less risk in general cause if the killers its camping we'll know, or if them leave too. Also knowing the killer mostly form the beggining (that in some cases is a bad point for the killer)
0 -
It's been suggested a million times. Good survivors that play with good SWF teams are just OP, plain and simple. Many a killer has been bullied or completely dominated by a good SWF. Yes, the game was not built with the intention of Comms or SWF. The simple fact is that anyone that plays killer for awhile finds out that good SWF teams are the bane of your existence. And the simple way to get around that is to try to avoid anything that you think is a SWF. Many killers already do this. I get lobby dodged all the time and I rarely play SWF and rarely run a flash light or a prestige survivor.
"Marking" a SWF team as such will simply lead to all but the noob killers and best killers dodging them. SWF will be rendered useless because you will never get a match. And many survivors will refuse to play if they can't play SWF. Approximately half the player base plays SWF on a regular basis. Marking SWF so that they can be dodged will be to the detriment of the player base and game. People think killer lobbies are bad now! ROFL...
As much as a ######### answer as this is.... If it is that horrible, you gotta get better, swap to playing survivor or find another game. Not saying that to be a dick, but it's the facts. They have been and continue to nerf survivors and buff killers which helps, but SWF isn't going anywhere.
Best advice I can give you is in most SWF's, not all 4 players are good loopers. Most SWF's have 1, maybe 2 good loopers. The other 2-3 are urban evading gen jockey's. Don't make the mistake of following the looper, he is your time waster. Catch the gen jockey's and punish them mercilessly. The looper might make a mistake trying to hook save and you can get him too. As much as I don't advise tunneling as I find it to suck the fun right out of a game, if you are a super sweaty try hard and only have fun when you get 4k's, then try to eliminate a player as quickly as possible. This will drastically slow the gen rush down and tilt the game in your favor. If you run into a lot of annoying flash light saving pricks, run Franklin's and separate him from his precious purple flash light.
Being a killer main is a tough road to travel, but if you can get over the try hard part and just have fun, you can make hella points even when everyone escapes. Much more so than a sub par to mediocre survivor makes.
I play both sides. I only care about blood point production. Rank doesn't mean jack to me, but I do my best to stay out of the Rank 20-15 range. No matter how good of a looper you are, or how bad the noob killer is, you can't loop the killer and do all 5 gens while the other 3 survivors are hiding in a corner doing NOTHING! This is why a lot of people only play SWF with people they know. Their is accountability in being part of a SWF.
I can't count how many games I ran the killer for enough time for 2-3 gens to be done and absolutely ZERO gens got done. You end up on the hook and you see 3 yellow aura's urban evading in a corner waiting on some else to get 2 gens done as they hope they are the lucky one that's gonna get hatch when everyone else is dead. It gets really, really old. 8K Boldness points won't buy much in the blood web I promise you. :-/
3 -
@CotJocky said:
It's been suggested a million times. Good survivors that play with good SWF teams are just OP, plain and simple. Many a killer has been bullied or completely dominated by a good SWF. Yes, the game was not built with the intention of Comms or SWF. The simple fact is that anyone that plays killer for awhile finds out that good SWF teams are the bane of your existence. And the simple way to get around that is to try to avoid anything that you think is a SWF. Many killers already do this. I get lobby dodged all the time and I rarely play SWF and rarely run a flash light or a prestige survivor."Marking" a SWF team as such will simply lead to all but the noob killers and best killers dodging them. SWF will be rendered useless because you will never get a match. And many survivors will refuse to play if they can't play SWF. Approximately half the player base plays SWF on a regular basis. Marking SWF so that they can be dodged will be to the detriment of the player base and game. People think killer lobbies are bad now! ROFL...
As much as a ######### answer as this is.... If it is that horrible, you gotta get better, swap to playing survivor or find another game. Not saying that to be a dick, but it's the facts. They have been and continue to nerf survivors and buff killers which helps, but SWF isn't going anywhere.
Best advice I can give you is in most SWF's, not all 4 players are good loopers. Most SWF's have 1, maybe 2 good loopers. The other 2-3 are urban evading gen jockey's. Don't make the mistake of following the looper, he is your time waster. Catch the gen jockey's and punish them mercilessly. The looper might make a mistake trying to hook save and you can get him too. As much as I don't advise tunneling as I find it to suck the fun right out of a game, if you are a super sweaty try hard and only have fun when you get 4k's, then try to eliminate a player as quickly as possible. This will drastically slow the gen rush down and tilt the game in your favor. If you run into a lot of annoying flash light saving pricks, run Franklin's and separate him from his precious purple flash light.
Being a killer main is a tough road to travel, but if you can get over the try hard part and just have fun, you can make hella points even when everyone escapes. Much more so than a sub par to mediocre survivor makes.
I play both sides. I only care about blood point production. Rank doesn't mean jack to me, but I do my best to stay out of the Rank 20-15 range. No matter how good of a looper you are, or how bad the noob killer is, you can't loop the killer and do all 5 gens while the other 3 survivors are hiding in a corner doing NOTHING! This is why a lot of people only play SWF with people they know. Their is accountability in being part of a SWF.
I can't count how many games I ran the killer for enough time for 2-3 gens to be done and absolutely ZERO gens got done. You end up on the hook and you see 3 yellow aura's urban evading in a corner waiting on some else to get 2 gens done as they hope they are the lucky one that's gonna get hatch when everyone else is dead. It gets really, really old. 8K Boldness points won't buy much in the blood web I promise you. :-/
Here's the thing. Unless someone doesn't catch on to what is going on with SWFs (I did after i got my bacon handed to me playing the pig, once, having done research soon after the rofflestomp.), they're going to start lobby dodging like I did.
And the reasons they do it will grow, most likely.
SWFs are already marked, and probably don't even realize it.
If lobby dodging was going to be that bad, I think there might be an issue with it by now.I think there -might- be an issue, though. What if they just seem like an SWF, but aren't? 3-4 people pop in rapid fire, it might just be their luck. They -could- be 4 strangers. But because they look like an SWF, I dodge them. They don't get a game, I don't get a game, we both lose.
I still feel like there's people who will play SWFs marked or not.
Problem is, it's either going to be newbies suckered in, and mauled by people likely playing below their rank for one. I don't think we need that, do we? P3 rank 15s kicking the stuffing out of new killers?
If not newbie killers getting mauled, it's people who are a little more seasoned trying their hand at it, or maybe even enjoying it.
Lobby dodging isn't a huge problem now, and it's been a thing for a while. It may not be if they get marked.Marking them leads to lobby dodging more which leads to SWFs having to rebuild their lobby, and I'm sure it annoys them (hehehecough) so the filter might be best.
They either run into people who don't mind SWFs, or people who haven't turned the filter on.Then there's the survivors that don't like being the 4th in an Ed, Edd, and Eddy. Or near any SWFs. Having a solo preference means the filters an work for them, too.
I basically know the tactics against SWFs, but there's just a different feel between SWFs and some strangers. SWFs are generally just way too organized, and I don't play the meta, nor do I want to. The pace is crap. They bang out 3 to 4 gens in a few minutes, which is annoying.
4 strangers, you don't know what you'll get. You have more freedom to play casually, and play in less than optimal. They have good odds, and so do I.
I'm not 4k crazy at all. It's nice, and all, but I rarely get them, and I'm ok with it. I'm low rank, and aside from the oddly high amounts of SWFs, I'm ok with it.
When it's all said, and done, I just want a fair shake, and to play in the spirit of the game that I heard about first. 4 strangers vs 1 killer. SWFs just kinda crap all over that.
I'm too old, and slow for this MLG stuff.I don't killer main, though. I might have if it weren't for SWFs.
All this frustration with SWFs leads me to play survivor more, and I'm flourishing.
Going to rank 11 was absurdly easy just playing, and there's no telling how far I'll go before rank reset.
Mostly I'm the solo playing urban evading gen jockey. lol
I'm no good at rescues, and I'm decent at chases, but doing gens in relative peace is best for me.But I still pine to be killer. And like I said, the original spirit of the game, and a fair shake works great for me. 4 strangers vs a killer.
1 -
They won't do it and dodging doesn't help you get better at all, sure you'll get smoked in some matches but you'll also do the same. If you keep lobby shopping for an easy match then when you get matched against 4 solos that know what they're doing you'll get smoked then whine in post game about swf when it was your lack of skill.
0 -
@powerbats said:
They won't do it and dodging doesn't help you get better at all, sure you'll get smoked in some matches but you'll also do the same. If you keep lobby shopping for an easy match then when you get matched against 4 solos that know what they're doing you'll get smoked then whine in post game about swf when it was your lack of skill.Everyone assumes I want to get "better" that way. Or that others want to. Quit it. Seriously.
I play games to relax, and pushing myself to be MLG great, playing the metas, etc. isn't relaxing.
I rebel against what's generally expected often enough.I don't want to be that good that I can fight SWFs. The hell am I going to do when I actually do find 4 randos?
I don't want to "get better" by constantly flailing in the deep end until I swim.
I don't want to get better getting absolute ######### (like 5k BP) in blood points making getting better harder on top of everything.I'm not looking for an easy match, I just want a fair shake.
The sooner we can stop the delusion that most SWFS are fair, the better.
SWF is rarely ever fair because they break the game with communications, and organization.I just want what's advertised on the tin, so to speak. 4 strangers vs 1 killer. Not sure why that's so wrong.
And if SWFs are marked, then going against 4 people without that marking would clearly illustrate that there was no SWF (as far as the game knows) thus I'd know I got beat by 4 randos which is way more impressive, and satisfying than wondering if those 2, 3 or 4 people didn't tip the scales a little too far which just annoys me.
And how exactly do you get better vs sub 5 minute games? Massive gen rushes? People who are equipped, and coordinated with synergy to kick the crap out of a killer? even casual SWFs can set up "Hey run this perk. I'll run this one. We'll work together," and banter critical intel.
1 -
@Rebel_Raven I just hit rank 1 and I never ever used Ruin not 1 x and Noed i didn't start using until deep into rank 12. I never once dodged a single match and took what was given to me. I didn't use Franklin's until 1 pip from rank 5 and then I use dit 6x. I faced 4 man swf with 4 items and didn't whine on here nor dodge.
Most of my games weren't sub 5 minutes so that excuse doesn't hold any water since it's way over used..In fact most of my matches were longer in the 7-15+ minute range. I faced well equipped and well coordinated groups including Stypics, 3 legacy at once, syringes 4 DS etc.
Sometimes I got destroyed but I still had a lot of fun because I had some good laughs with the survivors post game. There was quite a few times I destroyed 4 man swf groups that had great items and were well coordinated but yet still only got 1-2 gens done.
Since I've done swf as well as solo I know how they'll play and because i don't dodge them i know what to expect. I took it as a challenge to get better so I'd have more fun in playing against these groups. I've had groups that destroyed me as well as that I've destroyed add me as a friend because the matches were so good.
If you don't want to be that good to fight swf's then you're going to get destroyed by competent solo q's and then the complaints will arise again.
also inb4 the usual Nurse stuff starts I mained Spirit the entire way from 12 and below and played Doctor above that trying to master him, Freddy 1x at rank 7 trying for Adept unique ( didn't end well) Trapper above 15, Nurse only to do dailies, same for Huntress, Myers and Pig same.
I depipped quite a bit since if anyone crashed during loading screen or right at start i let people farm. the devs aren't going to implement a dodging mechanic no matter how much you or anyone else complains for it. The game was always intended to have a swf part it just didn't make it in in time.
2 -
"Incentive to vs them"...?
More like "Easy dodge them".0 -
@Rebel_Raven said:
Or create a filter that prevents them from joining my lobby. More detrimental, sure, but I don't really care. SWFs generally don't give a damn about me.That will never happen. If you don't get why then I can tell ya- Every killer and their mama will filter swf out and you know it.
And with that happening , you think those who play swf will want to say bye to their friends and go all play solo? Most will most likely just go play another game together.
The Devs don't want to kill the game.0 -
So obviously there's a lot of good arguments on both sides of this, in that it does really suck playing against a well coordinated SWF group, but any sort of filtering would just result in no one playing in swf teams, and generally ruining the experience for everyone when the player base plummets...but what if we took a different approach.
What I'm hearing from @Rebel_Raven is that unlike a lot of more vocal DbD players, they just want to have fun, not get good or have to dedicate a ton of energy to leveling up and unlocking a ######### ton of perks just to not get completely stomped which is a really fair argument since no one would play Mario Party if they lost every-time and were just told by everyone else that they'll just have to play a bunch more to get good enough to even enjoy the game.What if we left Play as Survivor and Play as Killer just as they are now, BUT, we add a new slightly different mode called Clear Night (since the "fog" of mystery would be lesser) where you only receive a portion of the blood point you normally would, and you can't rank up or rank down, but you can do things like filter for no swf groups or only survive with friends, or only play with matching rank players, or even lock out specific add-on ranks (I think filtering specific add-ons would pretty much put you in a corner where you'll never find players meeting your very specific criteria).
This way we can keep the ranked mode for the super hardcore serious players that care about rank and proving they're the best at the game or whatever motivation they have; have a mode for more casual play that still allows you to play against randoms and earn blood points, but have a little more control over what kind of stuff you encounter; and the Kill Your Friends mode for true casual play with a few friends.
Just an idea
0 -
fix it like this for every member in a swf group thats one less perk each member can carry that way it forces roles but more diluted the killer can still lose but he wont be pummeled into a sad heap anymore think about it one survivor could bring ds and be the bait one could bring leader and help with gens one could bring borrowed time for hook rescues and so on. it would force swf groups to really stress what perks they want 4 person sfw groups might have coordination but they will have less perks it fixes every problem but doesn't render sfw completely useless.
0 -
@friendlykillermain said:
fix it like this for every member in a swf group thats one less perk each member can carry that way it forces roles but more diluted the killer can still lose but he wont be pummeled into a sad heap anymore think about it one survivor could bring ds and be the bait one could bring leader and help with gens one could bring borrowed time for hook rescues and so on. it would force swf groups to really stress what perks they want 4 person sfw groups might have coordination but they will have less perks it fixes every problem but doesn't render sfw completely useless.And most importantly it buffs solo survivors
0 -
powerbats said:
@Rebel_Raven I just hit rank 1 and I never ever used Ruin not 1 x and Noed i didn't start using until deep into rank 12. I never once dodged a single match and took what was given to me. I didn't use Franklin's until 1 pip from rank 5 and then I use dit 6x. I faced 4 man swf with 4 items and didn't whine on here nor dodge.
Most of my games weren't sub 5 minutes so that excuse doesn't hold any water since it's way over used..In fact most of my matches were longer in the 7-15+ minute range. I faced well equipped and well coordinated groups including Stypics, 3 legacy at once, syringes 4 DS etc.
Sometimes I got destroyed but I still had a lot of fun because I had some good laughs with the survivors post game. There was quite a few times I destroyed 4 man swf groups that had great items and were well coordinated but yet still only got 1-2 gens done.
Since I've done swf as well as solo I know how they'll play and because i don't dodge them i know what to expect. I took it as a challenge to get better so I'd have more fun in playing against these groups. I've had groups that destroyed me as well as that I've destroyed add me as a friend because the matches were so good.
If you don't want to be that good to fight swf's then you're going to get destroyed by competent solo q's and then the complaints will arise again.
also inb4 the usual Nurse stuff starts I mained Spirit the entire way from 12 and below and played Doctor above that trying to master him, Freddy 1x at rank 7 trying for Adept unique ( didn't end well) Trapper above 15, Nurse only to do dailies, same for Huntress, Myers and Pig same.
I depipped quite a bit since if anyone crashed during loading screen or right at start i let people farm. the devs aren't going to implement a dodging mechanic no matter how much you or anyone else complains for it. The game was always intended to have a swf part it just didn't make it in in time.
I don't know how you find all the free time and energy to do all that.
I'd gladly get stomped by 4 strangers over an swf any day. At least the 4 solos offer me a decent chance over me continually running into the 5 minute swf games all the time. And with swf markers I'll know who beat me.
It doesn't matter if you run into them often or not because I do, and it's no fun, and not worth it in blood points, time or effort to deal with.
Oh, and a 7 minute match isn't much better.
Swfs aren't interested in my fun. There's no post game chat on ps4 per say, and I generally don't like people. The ######### wanna camp in the game room for their precious chaseout proving that.
I don't have fun getting beaten down over and over and over and over again, which is about all SWFs have to offer because they break the game with communication, and coordination, and are more concerned with quick games than anything.
Like I said, I want a fair shake. SWFs do not offer that near enough for me to trust them.
I don't get why you're so against SWF filters, or labeling. You sound like you would still play against them. Surely there's plenty like you.1 -
BigBubs said:
"Incentive to vs them"...?
More like "Easy dodge them".
What difference does it make?
Why do I dodge them? Because I have no reason to put up with them breaking the game to beat me.
No incentive.
If I got bonus blood points and/or sp for facing them I might be more chill about it, but I generally get less of both, so I dodge. It's not worth it to vs them.1 -
@Rebel_Raven said:
Everyone assumes I want to get "better" that way. Or that others want to. Quit it. Seriously.
I play games to relax, and pushing myself to be MLG great, playing the metas, etc. isn't relaxing.
I rebel against what's generally expected often enough.If you don't want to "get gud" that's on you. SWF is part of the game and any change that would increase lobby dodging would be detrimental for the game.
0 -
White_Owl said:
@Rebel_Raven said:
Everyone assumes I want to get "better" that way. Or that others want to. Quit it. Seriously.
I play games to relax, and pushing myself to be MLG great, playing the metas, etc. isn't relaxing.
I rebel against what's generally expected often enough.If you don't want to "get gud" that's on you. SWF is part of the game and any change that would increase lobby dodging would be detrimental for the game.
I already know they exist in low rank games, too.
By getting better I mean good enough to go after SWFs on the regular. There's a small, wonderful world put there outside of fighting endless SWFs.
And ya'll are suggesting the only way to do it is to challenge SWFs on the regular, get my ass beat in a 5 minute game, and get ######### blood points and crawl through the blood web.0 -
Kinda funny watching people defend SWF so hard.
I know it's a necessary evil, though. It's why I'm not trying to get rid of it.
I'm trying to find some sort of middle grounds. Either in making dodging more efficient or making it worth my time to even bother going against them.
Don't you want the Lobby dodging to stop?
People accuse me of wanting the easy games when I want it easier to dodge SWFs while completely missing that SWFs make the games easier.
And they have the nerve to demand everyone else has to get better? To keep up with people who already have it easier?
But if there was a way to dodge SWF, everyone would!
Gee, I wonder why?
It's because people break the game with Swfs, and are so sweaty about winning they make it hell on a killer who has no fun. But SWFs don't care.
It seems like the only way SWFs get games is by getting by on people who aren't aware or don't care of what the SWF is going to do to them. Once that's gone, SWF players are quaking in their boots. That's the real horror.
They need the easy prey, and willing because everyone else dodges them because they know SWF is going to be game breaking.
I mean surely it wouldn't be a problem if SWF was balanced at all, and tons of people wanted to play against them, right?
Surely if there was a filter there would be enough to still play against SWFs, right?
Let's stop the delusion that SWF is balanced, yeah?
Stop lying to yourselves.0 -
Can survivors be warned when the killer is equipping pink mori or broken addons as well?
I mean, a nurse with pink mori is a death sentence unless she's a complete potato.0 -
@Vietfox said:
Can survivors be warned when the killer is equipping pink mori or broken addons as well?
I mean, a nurse with pink mori is a death sentence unless she's a complete potato.There aren't that many secret offerings, are there? I mean, offerings that people actually use.
0 -
Orion said:
@Vietfox said:
Can survivors be warned when the killer is equipping pink mori or broken addons as well?
I mean, a nurse with pink mori is a death sentence unless she's a complete potato.There aren't that many secret offerings, are there? I mean, offerings that people actually use.
I also said "or broken addons".
Just for the record, i personally dont mind that stuff, it's just a game, but if people want to promote lobby dodging survivors should have the same tools to do that.0