True Beast of Terror
Time to bring some true fright in time for the Christmas season. I bring Killer Concept #2 that inspires you to no longer trust your allies but forces you to work with them all the same. I bring to you The Wendigo.
Killer Power: Mark of the Damned
This killer has the power to mark his victims of its rampage. The Mark is given to those that are either down or put into the dying state by the Wendigo. The Mark removes the survivors sense of morality and brings them once step closer to the Entity's embrace. Those marked will have a 25% reduction to all action speeds, as well as howl intermittently therefore revealing your location as well as others that are within 15 meters of the howling. The mark can be only be suppressed in one way.
The way of that it can be suppressed is to give into bloodlust and inflict it on someone else. By injuring another survivor you pass the curse onto them, where they are then cursed and cannot pass it back to the originator. Being under the mark allows one to see the auras of all other survivors within a 40 meter range. Also after being inflicted with the Mark of the Damned for 2:30 minutes will however cause the survivor to die due to the stress and toll it took on their body.
Killer Perks:
Overdrive: The killer uses all of their senses to the utmost limit which allows him to go over the threshold of a killer's normal powers. Allows the killer's other perks to increase in effectiveness by 40/45/50%.
Betrayal: The killer feasts on the fear that arises from allies not trusting in each other. The speed of cooperative actions are reduced by 40/45/50%.
Hex: Genesis: The killer wants the power of the Hex Totems that was stolen by survivors returned to its rightful origin. Totems that are blessed will only remain blessed for 80/70/60 seconds and after the blessing is removed from them blocked for 10/20/30 seconds.
All constructive criticism is welcome. Any ideas that can be added to or toned down or would you think the perks themselves could be implemented in some other way on another killer. Please fully explain and elaborate if possible and thanks for reading.
Comments
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So you want survivors to become even more greedy? And even injure the others! Sounds fun, but have a serious flaw. SWF can just wait out until the very end of curse timer and just pass it. It will take nearly 5 minutes to down someone with this power... and game ends in 4 minutes :)
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If they become greedy that's on them. Its either self sacrifice or give into the sin of greed. Not with some of the other slow down perks in the game. Besides hat would leave one person either not doing anything or being very slow. Also the time is only 2:30 total and accumulates all of the time the survivor was marked, meaning if they get remarked or try that tactic then it will kill them eventually. Although I see your point in its counter. So how about his little twist that has never been done before as an incentive to remove. You lose 50 BP for each second that you are under its effects until it kills you.
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